Viper wrote:A dynamic load mitigation system has also been setup. It means that the server will automatically tune performance settings depending on the detection of players delay (for example, one of them is the view distance which will become greater up to 50% when a performance increase is detected).
someway it always sounds the same, and it always sounds like you're fighting the delay by decreasing quality parameters; lowering view distance, updaterate, ... now dynamically!
not sure if thats really making it much better, since a low view distance and low updaterates, so the server can handle more ppl, also lowers, just like lag/delay, the entire experience