Viper wrote:The IsVV and Dev team are currently working on adapting the dynamic respawn timers to ores, herbs (looking at you, Black Lotus) and to some specific creatures (Devilsaurs).
Cant wait!

Viper wrote:The IsVV and Dev team are currently working on adapting the dynamic respawn timers to ores, herbs (looking at you, Black Lotus) and to some specific creatures (Devilsaurs).
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notgunnahappen wrote:AQ delayed FeelsBadMan
Cool having general class/leveling experience improved though.
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Viper wrote:[...]
Although a complete patch-note will be available before end of year, the patches will be applied on the realms as soon as they are tested and validated, during the weekly server maintenance update on Wednesday.
The PvP timeline has been updated consequently while the PvE realm timeline remains unchanged.
Viper wrote:- a new website has been developed with new functionalities thanks to Communications team
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Robotron wrote:>planned dynamic respawn timers for gathering profs
THANK FUCK.
Hopefully the dynamic increase is enough to gut prices on things like Lotus and Plaguebloom by 2/3-5/6 because we're seeing things like Plaguebloom at 60g/stack when it only capped out at 10-20g (absolute max) in retail.
Thefilth wrote:Robotron wrote:>planned dynamic respawn timers for gathering profs
THANK FUCK.
Hopefully the dynamic increase is enough to gut prices on things like Lotus and Plaguebloom by 2/3-5/6 because we're seeing things like Plaguebloom at 60g/stack when it only capped out at 10-20g (absolute max) in retail.
If we were to say that the old retail servers had a stable population of 2.5k, we could simply multiply the respawnrate by the averagepopulation divided by 2.5k. Which would result in something like 3-4.
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