Dynamic Respawn Rate System - DRRS update PVP realm

Nostalrius official announcements

Re: Dynamic Respawn Rate System - DRRS update PVP realm

by Heavenscape » Sun Feb 14, 2016 9:13 pm

"Hurr durr my world boss no longer limited to a few nolife guilds scouting Azshara with bots, lol nope"

Let the tears flow. <3
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by sightclist » Sun Feb 14, 2016 9:25 pm

Heavenscape wrote:"Hurr durr my world boss no longer limited to a few nolife guilds scouting Azshara with bots, lol nope"

Let the tears flow. <3


The notion that you think bots are used to scout these wbosses that aren't using Blizzard scripts, but very predictable and basic Nostalrius custom scripts. It's laughable. I'm betting Nost has the nightmare dragons on a custom script, sharing spawn timers which wasn't a thing until 1.10.
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by PanTheSatyr » Sun Feb 14, 2016 9:32 pm

Breesy wrote:I can't believe it.... more changes to keep the casual shitters happy


Yeah, how dare Nost make the spawn rates scale to a population that never existed during the Vanilla days! Things shouldn't change to make the game more like the original devs intended!

(That's sarcasm, btw.)
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by sightclist » Sun Feb 14, 2016 9:39 pm

Cruel idea; kite Azuregos to the Barrens again so no one can have the dynamic respawns lol.
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by slipry » Sun Feb 14, 2016 9:41 pm

Heavenscape wrote:"Hurr durr my world boss no longer limited to a few nolife guilds scouting Azshara with bots, lol nope"

Let the tears flow. <3

dw man im sure with this new system ur 38 man all american guild doing 9 hr bwl clears will be in the running for every azuregos

dont u worry
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by macu67 » Sun Feb 14, 2016 9:47 pm

No blizzlike population = no blizzlike spawn rates. Good job guys :)
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by sightclist » Sun Feb 14, 2016 9:51 pm

Kind of amusing how many people who don't already camp these spawns think that they now have a better chance at claiming a kill. These guilds (Phoenix, Gnarly, Dreamstate, NOPE, Coalition) are dedicated to them for a reason and that isn't going to change for the worse. More spawns means a greater chance of Puissant Capes and Crowns, which means a higher focus on figuring out the new script so it can be planned around.

Scouting efforts are more than likely going to be the same if not more aggressive starting on Wednesday. The interfaction griefing will probably be unreal too.
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by lasty » Sun Feb 14, 2016 10:01 pm

slipry wrote:
Heavenscape wrote:"Hurr durr my world boss no longer limited to a few nolife guilds scouting Azshara with bots, lol nope"

Let the tears flow. <3

dw man im sure with this new system ur 38 man all american guild doing 9 hr bwl clears will be in the running for every azuregos

dont u worry



How do you find the time to be mad and shitpost 24/7
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by mistak3 » Sun Feb 14, 2016 10:06 pm

Just a few additional suggestions if you guys want to be as casual friendly as possible:

What about dynamic DMF spawns or ID resets? So that even the most casual and unprepared guild has a fair chance of getting a time record.

Once we are done with that we could go one step further and implement dynamic or random AQ and Naxx releases so every guild has a the same chance to get a first kill - doesn't matter whether they are prepared or not!

Just keep it fair boys, cmon!
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Re: Dynamic Respawn Rate System - DRRS update PVP realm

by euronmisc » Sun Feb 14, 2016 10:09 pm

Obviously it's the tryhard guilds' their fault for putting in more effort and time camping azuregos and kazzak than other guilds.

It's not like nostalrius uses some potato spawn script that spawns them within the same minute of them being killed.
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