Timeline exclusive update

Nostalrius official announcements

Re: Timeline exclusive update

by Hatson » Thu Jan 22, 2015 6:36 pm

Youfie wrote:And the modified world drops & quest items will remain unveiled until we find them, and that's a wonderful thing ! Eventually some mystery and novelty in a game we all know too well ! ;)


Oh, man.. World drops to become one of the best item-slots, again. Yessss... The hunt for untold treasures begins.
I remember the heated discussions on world drops such as Destiny back then. (just look at the comments)
Alcor's Sunrazor, Freezing Band, etc.. They might become those real rare gems again that people can wear with pride.
I secretly always wanted Skullflame Shield back then, even though I was a Shaman, because..
1) It's the coolest looking shield ever
2) It has super useful procs (albeit low chance) for PvP against Rogue Openers (or briefly while that 2handed swing timer counts down), which was easily done with a simple weapon swap macro.
3) Did I mention how cool it looks?
The White Blacksmith.
Sometimes I stream stuff: http://www.twitch.tv/travallama/
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Re: Timeline exclusive update

by Keftenk » Thu Jan 22, 2015 7:30 pm

Wow...
/slow clap
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Re: Timeline exclusive update

by sarkozy » Thu Jan 22, 2015 9:51 pm

I fnd it very strange to adjust the items before patch 1.4 since before that patch the pvp ranking system wasn't even introduced. Do you really know what you are doing? In patch 1.4 tier 2 still dropped in molten core and pretty much every single item in the game was different and dropped from different mobs. People had inferior talent trees, item drop chances were different, some items didn't exist yet and some items only existed then. A lot of quests and rewards simply didn't exist. UBRS was a 40 man instance in the beta, the a 20 man. It was a 15 man instance until patch 1.10, gonna change this too? Everything was insanely imbalanced since blizzard didn't figure everything out yet. Hardly anyone even made it to molten core at that point, since there was no attunement quest for molten core yet you were supposed to get 40 man into molten core by the entrance that is inside blackrock depths. Hell thorium point was only added in patch 1.5 so no flight point there for alliance. People just grinded between lvl 45 and 50.

Have you even seen how the tier 1 sets look like in patch 1.4? For those who think this is hard to research it is not, take a look at tier 1 for warriors pre patch 1.4:
http://web.archive.org/web/200502070141 ... ?setid=209

This is how it looks in 1.12:
http://web.archive.org/web/200512110024 ... ?setid=209

Can you see the difference? It didn't even have defense on it originally and the set bonuses were different. You gonna change all the sets and bonuses just for the sake of nostalgia? Because it will make MC harder? It won't since people don't backpedal anymore, they know the classes, they know the boss mechanics and they have addons for threat, decursing and boss timers.

I'm supposed to believe you are gonna revert all those items without us being able to see the database not knowing which items are there and which are not. Don't you think this could mess up class balance beyond repair? Or are you just planning to change some items here and there and make people think they are playing 1.4?
Last edited by sarkozy on Thu Jan 22, 2015 10:06 pm, edited 2 times in total.
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Re: Timeline exclusive update

by Keftenk » Thu Jan 22, 2015 10:00 pm

sarkozy wrote:Can you see the difference? It didn't even have defense on it originally and the set bonuses were different. You gonna change all the sets and bonuses just for the sake of nostalgia? Because it will make MC harder? It won't since people don't backpedal anymore, they know the classes, they know the boss mechanics and they have addons for threat, decursing and boss timers.


I think this is a very valid and good point.
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Re: Timeline exclusive update

by Askental » Thu Jan 22, 2015 10:06 pm

I am also worried about this. That is why I was asking for a way to browse the items and see for how long we would have to deal with this kind of stuff...
Honestly, this whole thing feels more "custom" than "blizzlike" to me because what will be created here actually never happened. And I don't think there ever was any testing done in these conditions. Balancing an entire MMO is a very complex task, and Blizzard did these updates for a reason too... I feel like playing an accurate 1.12 is exciting but playing 1.4 content? Not so much, actually.
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Re: Timeline exclusive update

by Keftenk » Thu Jan 22, 2015 10:21 pm

Askental wrote:I feel like playing an accurate 1.12 is exciting but playing 1.4 content? Not so much, actually.


I'll be honest. It's a bit off putting to me as well...
The item switches and the work behind it is very impressive and goes to show a lot of dedication from the devs on Nost. Which is a great thing because we should be able to expect that same kind of work put into all other things like scripts and stuff.

...but yes, it's a little concerning.
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Re: Timeline exclusive update

by secondary » Thu Jan 22, 2015 10:34 pm

They could spend their time on much more important stuff.
In terms of changing item stats it should much rather be "Nostalrius Stops".
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Re: Timeline exclusive update

by Netherfrost » Thu Jan 22, 2015 11:03 pm

Seems like you should read the original discussion thread, of which this partially was a result of.
viewtopic.php?f=5&t=532 - I doubt there is any need to discuss this at the announcement itself, if you have a suggestion to the current implementations, I'd suggest trying it out at that section instead ;)

Additionally, Id like to note there are made several assumptions in this thread, entirely based on OP, let's wait and see things before we swing the hammer.
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Re: Timeline exclusive update

by Zetox » Thu Jan 22, 2015 11:51 pm

Some might be afraid to play a non care bear server--I love those people.
Nost has been developing this setup for such a long time. It takes work, but in the end will allow the game to be that much closer to Blizzlike.

It won't last forever, and thus I love the changes and can't wait for the difficulty to increase because of the gear changing--makes the game much more different than you would imagine and MUCH closer to blizzlike then EVER before.

Can't wait!!! :)
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Re: Timeline exclusive update

by Armilus » Fri Jan 23, 2015 12:29 am

sarkozy wrote:I fnd it very strange to adjust the items before patch 1.4 since before that patch the pvp ranking system wasn't even introduced. Do you really know what you are doing? In patch 1.4 tier 2 still dropped in molten core and pretty much every single item in the game was different and dropped from different mobs. People had inferior talent trees, item drop chances were different, some items didn't exist yet and some items only existed then. A lot of quests and rewards simply didn't exist. UBRS was a 40 man instance in the beta, the a 20 man. It was a 15 man instance until patch 1.10, gonna change this too? Everything was insanely imbalanced since blizzard didn't figure everything out yet. Hardly anyone even made it to molten core at that point, since there was no attunement quest for molten core yet you were supposed to get 40 man into molten core by the entrance that is inside blackrock depths. Hell thorium point was only added in patch 1.5 so no flight point there for alliance. People just grinded between lvl 45 and 50.

Have you even seen how the tier 1 sets look like in patch 1.4? For those who think this is hard to research it is not, take a look at tier 1 for warriors pre patch 1.4:
http://web.archive.org/web/200502070141 ... ?setid=209

This is how it looks in 1.12:
http://web.archive.org/web/200512110024 ... ?setid=209

Can you see the difference? It didn't even have defense on it originally and the set bonuses were different. You gonna change all the sets and bonuses just for the sake of nostalgia? Because it will make MC harder? It won't since people don't backpedal anymore, they know the classes, they know the boss mechanics and they have addons for threat, decursing and boss timers.

I'm supposed to believe you are gonna revert all those items without us being able to see the database not knowing which items are there and which are not. Don't you think this could mess up class balance beyond repair? Or are you just planning to change some items here and there and make people think they are playing 1.4?


In vanilla blizzard made some item changes because they regarded the current stats to essentially be 'bugged'. For example, in patch 1.7 they realized that they had under-valued defense in their item level calculations. As a result, they reduced the defense of most gear that had the stat by 33%. I seriously doubt they are planning to revert this bug fix.

On the other hand, tons of items were added or massively upgraded in 1.10 in order to close the gap between pre-raid gear and current end game with the intention of making pre-raid gear BETTER than MC gear. This was clearly stated by blizzard at the time and blizzard always explained why item changes were taking place if it was due to an error on their part. You can still see this in the patch notes that you can find online.

I really don't think the people who have spent over 4 years working on this server are stupid or didn't bother looking up these kinds of details.
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