Nostalrius goes one step forward

Nostalrius official announcements

Re: Nostalrius goes one step forward

by Dreez » Mon Aug 31, 2015 9:06 am

2.5k playercap is the best they can do.
If the server is full, players will go to the non limited PvP server (for pvp twinking or whatever) and the opening of the PvE server should not affect the PvP server population in a bad way


Regarding cross realm battleground features:
If the PvE server slowly catches up to the PvP server timeline, it would make sense for high levels.

However in low level brackets were realm pools are almost mandatory this would be a huge (HUGE) improvement
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Re: Nostalrius goes one step forward

by Arael » Mon Aug 31, 2015 9:12 am

Minerals wrote:2500 cap is really bad. i dont wanna wait hours to get in. i know that shit from retail server terrordar back in classic. on first day u had to wait 8 (!!) hours to login. it was insane...

I remember a private server with cap, people left their chars afk/login screen for whole day to not be in queue again.

I hope it is handled here somehow to avoid this.
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Re: Nostalrius goes one step forward

by earelith » Mon Aug 31, 2015 9:15 am

I think 2.5k is way too low...in pvp server, all the problems started to appear when there was 6000+ players. A 5k cap would be much better...or even a 4k. But 2,5k seem to low..

It will be a fight a patience and many will quit..imagine you get in after 3 hours and then you get a dc or server drops and then back on que..
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Re: Nostalrius goes one step forward

by S3khM3t » Mon Aug 31, 2015 9:31 am

earelith wrote:I think 2.5k is way too low...in pvp server, all the problems started to appear when there was 6000+ players. A 5k cap would be much better...or even a 4k. But 2,5k seem to low..

It will be a fight a patience and many will quit..imagine you get in after 3 hours and then you get a dc or server drops and then back on que..


This second realm will benefit from all the upgrades applied on the current PvP server since its release, including general fixes, bug abuse fixes, anti-cheat features, and other automated systems making players' experience as delightful as possible while protected by mature and efficient-proved algorithms against exploiters. This server population will be limited to 2,500 players with a queue; it will be the same limitation as official retail servers back in 2006.

There won't be any queue or cap on the pvp realm ...
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Re: Nostalrius goes one step forward

by Crysthal » Mon Aug 31, 2015 9:49 am

S3khM3t wrote:
earelith wrote:I think 2.5k is way too low...in pvp server, all the problems started to appear when there was 6000+ players. A 5k cap would be much better...or even a 4k. But 2,5k seem to low..

It will be a fight a patience and many will quit..imagine you get in after 3 hours and then you get a dc or server drops and then back on que..


This second realm will benefit from all the upgrades applied on the current PvP server since its release, including general fixes, bug abuse fixes, anti-cheat features, and other automated systems making players' experience as delightful as possible while protected by mature and efficient-proved algorithms against exploiters. This server population will be limited to 2,500 players with a queue; it will be the same limitation as official retail servers back in 2006.

There won't be any queue or cap on the pvp realm ...


Do you even read?
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Re: Nostalrius goes one step forward

by Kjern » Mon Aug 31, 2015 10:14 am

Arael wrote:
Minerals wrote:2500 cap is really bad. i dont wanna wait hours to get in. i know that shit from retail server terrordar back in classic. on first day u had to wait 8 (!!) hours to login. it was insane...

I remember a private server with cap, people left their chars afk/login screen for whole day to not be in queue again.

I hope it is handled here somehow to avoid this.

It is handled already, you automatically disconnect if you are AFK in-game or sit in login screen for too long.
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Re: Nostalrius goes one step forward

by cascarrabias » Mon Aug 31, 2015 10:56 am

Kjern wrote:
Arael wrote:
Minerals wrote:2500 cap is really bad. i dont wanna wait hours to get in. i know that shit from retail server terrordar back in classic. on first day u had to wait 8 (!!) hours to login. it was insane...

I remember a private server with cap, people left their chars afk/login screen for whole day to not be in queue again.

I hope it is handled here somehow to avoid this.

It is handled already, you automatically disconnect if you are AFK in-game or sit in login screen for too long.



Image

yes, handled already
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Re: Nostalrius goes one step forward

by Chakapa » Mon Aug 31, 2015 11:21 am

I am going to guess the 2.5K cap on players at the start will be to keep the load on the starting areas down to a manageable amount. Once toons start dispersing into the world I am sure they will look into raising the cap.
I don't mind the wait, but today would be nice :)
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Re: Nostalrius goes one step forward

by flashback » Mon Aug 31, 2015 11:57 am

Wooooohooooo!!!
Dreams become true!
Thanks to all, who support and provide this amazing server! From now I can play like in old days, without gankers, with polite and kind teammates. Peace!
I'm Russian. In our country we have vodka, balalaika, matreshka, bears... and also a "Topol-M" :D
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Re: Nostalrius goes one step forward

by nikoZ » Mon Aug 31, 2015 12:10 pm

Yay I get to experience the opening of a new server ☺️ Looking forward to it.
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