Nostalrius Begins PVE realm announcement

Nostalrius official announcements

Re: Nostalrius Begins PVE realm announcement

by Ziphr » Mon Oct 05, 2015 4:20 pm

kindri wrote:Yeah the 2.5k cap is a huge selling point for the server. I guess it will make my choice between PVE server projects pretty easy if they decide not to cap it.


Im pretty ambivalent on it. I totally understand the reasoning for wanting a capped server and Im not opposed to it at all, but at the same time I really love how easy it is to find a group for any dungeon and the huge amount of raiding guilds to choose from is great.

But even in my case- where I really dont care, would love some clarification ^^
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Re: Nostalrius Begins PVE realm announcement

by Pokeypointy » Mon Oct 05, 2015 5:17 pm

Why would you need a clarification when it's crystal clear? The core will handle 10k players, PVE server will have 2,5k cap, meaning that the PVP server is expected to peak at 7,5k, which gives us the possible 10k concurrent connections to the server through 2 seperate servers being run on what they call "core", I'm hoping this means a cluster of computers but that we'll never know.
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Re: Nostalrius Begins PVE realm announcement

by Ziphr » Mon Oct 05, 2015 6:00 pm

Pokeypointy wrote:Why would you need a clarification when it's crystal clear? The core will handle 10k players, PVE server will have 2,5k cap, meaning that the PVP server is expected to peak at 7,5k, which gives us the possible 10k concurrent connections to the server through 2 seperate servers being run on what they call "core", I'm hoping this means a cluster of computers but that we'll never know.


I had assumed that originally as well, but as someone who doesnt understand how any of that works it seems a bit odd to me, given that the servers will be on different patches ect

Then seeing other people arent sure what it means reinforces a lack of clarity to us plebs

as I said- in my case it really doesnt matter, I dont have a preference. Just a passing curiousity.
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Re: Nostalrius Begins PVE realm announcement

by roland79 » Mon Oct 05, 2015 6:13 pm

For those of you who like the idea of a 2.5k cap understand that the numbers indicating interest for this server are doubled maybe more.

According to Nost's stats 25% will come from the pvp server which is at least 1500 taking 7500 as a total of the . 75% of the player base will be new to Nost's and comparing threads to the original release could be far greater.

I would be surprised even if conservatively the server only received hundreds of players.

The fact is apparently Nostalrius is good at building hype. No hype is stronger than a new server as it can include just about anyone.

The result I see is that a small estimate could be only a few thousand.

So guys remember feenix when it managed to get its shitty server up to 3.5k and put a cap on it?

On Sundays it was like 500 and that took at least 20m to get through from a conservative estimate on a good day.

We on Nostalrius don't know what a que is. We get in a q for 3-4k and are online in two minutes. We haven't experienced a capped server, just restarts with an exceptionally fast authorization system(thank you nostalrius!).

My estimates on the less hyped side is that we end up with a minimum of 1-2k in the que which would be at least 40 minutes using the most optimistic(for the que, I want Nostalrius to thrive) numbers I have.

Being that this could easily be worse and many who play here have other obligations other than WoW translating at best into 3-4 hrs a night, when your probably working at least 8hrs per dayx5 for the week, could cut into at least 25% of one's playtime.

People will complain and slowly leave if the cap remains.
Now your probably going to cherish that the problem will solve itself but what if your one of the ones who can't handle/don't have the patience to have your nightly gaming plans ruined week after week. Sure you'll get lucky sometimes but not all the time.

And if the cap is lifted after awhile the brilliance of a bright new server to attract new players will be diminished from its golden era which is a trend that will continue for the servers lifetime.
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Re: Nostalrius Begins PVE realm announcement

by PageGaming » Mon Oct 05, 2015 6:34 pm

I think the cap will only suck very close to launch. Because this is an international server, different parts of the world will be on at different times. At launch everyone will want on, and without a cap it would be horrible to level if not impossible.

Once things spread out it'll be better. Some PvE Players only log for raids while most players on a PvP server always have wPvP to do. The cap also makes it possible to actually farm things and have a reasonable economy.

I wouldn't be that upset if the cap turned some people away, in my opinion they would leave anyways at some point. I know I don't mind waiting, but that's just my personal opinion.
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Re: Nostalrius Begins PVE realm announcement

by Haz59 » Mon Oct 05, 2015 7:17 pm

Now we just need an exact time the server will go live on October 17th, need to reserve names!!!

Hoping for after 2pm CST, because then ill be off work.
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Re: Nostalrius Begins PVE realm announcement

by Buckworth » Mon Oct 05, 2015 7:33 pm

Why would you need a clarification when it's crystal clear? The core will handle 10k players, PVE server will have 2,5k cap, meaning that the PVP server is expected to peak at 7,5k, which gives us the possible 10k concurrent connections to the server through 2 seperate servers being run on what they call "core", I'm hoping this means a cluster of computers but that we'll never know.


I think it's bizarre that anybody thinks there will be a 2.5k cap on the new PVE server.

The core refers to Nosts "proprietary" code that can be duplicated on as many servers as they'd like to run it on....in whatever configuration they see fit.

I maintain that the 2.5k was a limitation set for the TEST server. The only reference to 2.5k players was in the "Message to the private servers community" test post:

Can we have more data about the specification of this server?
The PVE server shouldn't allow more than 2,500 players.


...which followed directly after information about how long the test server would be online.

Ambiguous and not written in correct English...which is what's leading to the confusion.
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Re: Nostalrius Begins PVE realm announcement

by Noselacri » Mon Oct 05, 2015 7:43 pm

The core is just the engine, i.e. the server software. The code. I'm guessing theirs is a heavily modified MaNGOS. To create a server, you download some packaged stock core which is the databases, scripts, mechanics etc. Then you modify it to your liking, and when servers talk about having a "good core" then it means they've fixed bugs and scripts and whatnot to improve the quality because stock cores are crap.

There should be no reason to limit the PvE server to 2500 players unless you just don't want it to be too crowded. Given the fact that it's a PvE server, it doesn't make sense to go to such lengths to avoid crowding when they didn't do that for the PvP server where crowding leads to real issues as people can't play properly due to constant ganks and an excess of bored 60s griefing lowbies.

At launch everyone will want on, and without a cap it would be horrible to level if not impossible.


The PvP server was clocking something like 7k players at release, and while it was definitely crowded and annoying, it wasn't impossible to level. Certain quests weren't really worth doing, like ones where you had to pick stuff off the ground when there's thirty people trying to do it. Then you just had to grind mobs for a bit or something to compensate for missing out on that quest.
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Re: Nostalrius Begins PVE realm announcement

by Pokeypointy » Mon Oct 05, 2015 8:05 pm

Honestly Nonselacri, I haven't thought about the core being just software, bit of a brainfart from me there but anyways, if Nost team says it'll handle 10k, it just means that. Given to the fact that they can emulate players, you can be sure that they've tested the system and deemed 10k to be the limit. As ambigious as they are, I see no reason for them to limit it down to something lower than maximum stable capacity, which is 10k according to them.
Viper wrote:Greetings, as stated earlier, transfer won't be possible.
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Re: Nostalrius Begins PVE realm announcement

by Zan » Mon Oct 05, 2015 8:49 pm

If there's no 2.5k player cap then there's no real point in having a 2nd server. The ganking will be gone but all the other problems will still be present if not slightly worse given the fact that you cant kill opposite faction players to potentially control a quest objective or grinding area. Yes finding groups will be faster but at what cost? A very expensive one that I'm not willing to pay. Might as well play on the PVP server.
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