varth wrote:Nost must not think it's possible to get a 8k+ population server stable if they are making this move.
Ektelion wrote:Can't you just reiforce the current project with the best available hardware to reduce lag even more?
Oh hello, im glad to hear there is so many players with engineer's degree at Nost! They know what is it to handle such server and such online for sure! Just put more ram and cpus and vanilla wow server will shine and work even with 25000 players without any lags and delay!
Srsly, its just ridiculous. How many more players on PVP server do we need to have for you to understand this?
Retail servers has 2500 players cap, we have stable 7500 at peaks, which is THREE TIMES bigger than High-Locked retail server. Nost LOWEST online is 3500+ which is even MORE than High-locked retail server.
You cant even imagine how long it will take to kill such server in terms of population. Even shittiest ED, with bugged to hell queues, a year ago was holding 1 - 1.5k players (yes ED is dead and we have nothing but ED to blame for this), it will takes YEARS to kill a population of Nost.
And PVE server just help us to lower online a bit, to 5-6k stable online with nice drawing distance and 0 delay, and still let new players to come without any problems to us or them.
Dont be so stupid please. Nost is n1.
Solmyr wrote:Anyone, who claims otherwise, does not have experience with private server projects in the long term (talking 2+ years post launch).
Why are you speaking about long-terms like 2+ years? Naxx will be released in less than 1 year. What are you planning to do here in 2+ years?