Kaiji wrote:
If that happens then eventually maybe another realm will be needed somewhere down the line.
For now, clustering the current PvP server will relieve lag by spreading the present population over several servers. Surely you don't contest this?
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Mdmadam wrote:Just thinking in the long-term and I'm predicting the pop will continue to rise for at least another year.
Sidesprang wrote:Defcap is overrated at current state of the game.
Plask wrote:I guess what I'm trying to say is, does population hold that much importance?
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Plask wrote:I remember when the server launched and the goal was to deliver a authentic vanilla experience.
Currently:Tradeoff for 10k population. So I guess the goal is to have as populated server as possible. Yes there is a PvE server that is fairly active but majority wants PvP server. The population could easily have been divided on 2 servers and a queue enforced to make sure people don't flood one server.
- Double peak population than retail vanilla servers.
- Huge delay on things like mailing, mounting etc to try keep the lagg down.
- During peak, it laggs anyways
- Lower draw distance
Countless of time bandaid fixes has been done, as the dynamic draw distance reduction and delay priority etc. Say the lagg is fixed, nothing is really fixed in the long run, as the problem will come back again when the population increase again. This is in no way fault of the development team, it's just that vanilla was never meant to be played like this, so would be interesting to hear what's the plan for the main server. Personally I think the lagg is the biggest issue. Yeah, other servers don't have 10k, but some have decent population - and while they crash they certainly don't lagg on the same scale.
I guess what I'm trying to say is, does population hold that much importance?
Uzephi wrote:Plask wrote:I remember when the server launched and the goal was to deliver a authentic vanilla experience.
Currently:Tradeoff for 10k population. So I guess the goal is to have as populated server as possible. Yes there is a PvE server that is fairly active but majority wants PvP server. The population could easily have been divided on 2 servers and a queue enforced to make sure people don't flood one server.
- Double peak population than retail vanilla servers.
- Huge delay on things like mailing, mounting etc to try keep the lagg down.
- During peak, it laggs anyways
- Lower draw distance
Countless of time bandaid fixes has been done, as the dynamic draw distance reduction and delay priority etc. Say the lagg is fixed, nothing is really fixed in the long run, as the problem will come back again when the population increase again. This is in no way fault of the development team, it's just that vanilla was never meant to be played like this, so would be interesting to hear what's the plan for the main server. Personally I think the lagg is the biggest issue. Yeah, other servers don't have 10k, but some have decent population - and while they crash they certainly don't lagg on the same scale.
I guess what I'm trying to say is, does population hold that much importance?
Actually this fix is the most blizzlike one yet for lag. After the launch of TBC (and the many server crashes) Blizzard implemented server clustering for the high population each realm was starting to get. Albiet this was older server hardware with less people, but I remember many times "Outland" or"Kalimdor" would crash on my server and I had to log onto an alt until that cluster node rebooted.
While a second server would be the best option with the high population of the PvP realm, out of those 13k, who would switch? Would there be a "Blizzlike" option to xfer your already made toon over to the new server? or would you have to reroll? I only remember the high pop server xfer option avail late TBC and not in Vanilla.
Sidesprang wrote:Defcap is overrated at current state of the game.
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Plask wrote:Cluster nodes are cool, but I remember what happened when they came in WOTLK. Suddenly, server was holding way more players, but you only saw a fraction of them because being on different nodes..
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RandyZie wrote:Plask wrote:Cluster nodes are cool, but I remember what happened when they came in WOTLK. Suddenly, server was holding way more players, but you only saw a fraction of them because being on different nodes..
Please, read the damn thread. This will not happen. At most each zone could be split off from a continent (gate opening in silithus having server dedicated to it for example), but there will not be different instances of the same zone.
Sidesprang wrote:Defcap is overrated at current state of the game.