Nostalrius goes one step forward

Nostalrius official announcements

Re: Nostalrius goes one step forward

by shaana » Wed Sep 02, 2015 6:56 pm

caval948 wrote:
Zan wrote:You guys do realize that having anything higher doesn't only effect world PVP(which wont be an issue anymore) but also effects mobs,herbs and nodes availability?


Mobs, herbs and nodes availability is going to be your smallest problem if you cannot log in at all. Most WoW classic players are adults with jobs who won't spend hours in a queue.

Zan wrote:Not to mention server performances..


PvP server has been running fine with up to 7k, and that was BEFORE they announced that they received new hardware. Bandwith might be the critical issue, but even then, a 6k cap for PvP + 4k cap for PvE seems more reasonable.

Zan wrote:THE WHOLE GAME IS DESIGN AROUND IT, FROM THE AMOUNT OF MOBS INSIDE A ZONE TO RESPAWN TIMES OF SAID MOBS AND DAMN QUEST ITEMS THAT YOU HAVE TO WAIT 5MINS FOR. Altering these spawns doesn't completely resolve the overpopulation either.


Did you actually play on PvP? Leveling was fine, even during server primetime. Only the starting zones were overcrowded. Btw: Most quests can be done in groups easily.

What your suggested 2.5k cap will achieve: A lot of interested players will be scared off at launch. And after a few months, when the first hype will be gone, you'll be playing with 1k.


I do feel an angry little pvper...
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Re: Nostalrius goes one step forward

by Zan » Wed Sep 02, 2015 6:59 pm

caval948 wrote:
Zan wrote:You guys do realize that having anything higher doesn't only effect world PVP(which wont be an issue anymore) but also effects mobs,herbs and nodes availability?


Mobs, herbs and nodes availability is going to be your smallest problem if you cannot log in at all. Most WoW classic players are adults with jobs who won't spend hours in a queue.


''Hours''. What makes you think that queue times will be more than an hour at worst? If anything only the first week will be the worst of the storm. Oh and most adults are usually mature and patient, they'll find something else to do meanwhile like take a shower,eat and etcetera without complaining too much like angsty teenagers.

caval948 wrote:
Zan wrote:Not to mention server performances..


PvP server has been running fine with up to 7k, and that was BEFORE they announced that they received new hardware. Bandwith might be the critical issue, but even then, a 6k cap for PvP + 4k cap for PvE seems more reasonable.


What is it that I keep hearing about nurfed viewing distance and lag/delay at times?(I haven't played since March so I'm just going off threads)

caval948 wrote:
Zan wrote:THE WHOLE GAME IS DESIGN AROUND IT, FROM THE AMOUNT OF MOBS INSIDE A ZONE TO RESPAWN TIMES OF SAID MOBS AND DAMN QUEST ITEMS THAT YOU HAVE TO WAIT 5MINS FOR. Altering these spawns doesn't completely resolve the overpopulation either.


Did you actually play on PvP? Leveling was fine, even during server primetime. Only the starting zones were overcrowded. Btw: Most quests can be done in groups easily.


Yes I did for a fact,all the way to Level 32 until i just couldn't deal with it anymore. The leveling is not ''fine'', in fact the only way you can maybe level and at a ridiculous slow pace is by being in a party 24/7 while competing with 2-3 other parties on a quest or two. Then you would eventually run out of quests to do because you'll go through them faster than leveling since mobs barely give you any exp so you have to find a grinding spot and ha good luck with that especially on prime time. Not to mention the almost constant corpse runs that also slow down your leveling and general experience when you couldn't really do anything about it(outnumbered or completely outleveled). Makes me wonder what you wouldn't consider ''fine'' leveling at this point because this is definitely not blizzlike.

caval948 wrote:What your suggested 2.5k cap will achieve: A lot of interested players will be scared off at launch. And after a few months, when the first hype will be gone, you'll be playing with 1k.


I'd like to know if I'll ever find the love of my life or win the lotto, please tell me O great one.

In all seriousness; it seems you're scared off, that doesn't mean that everyone will be. Like I said previously,the worst of it will be during the first week and nothing can confirmed that the cap will be the server's downfall unless you can see the future. If this current community(who loves their overpopulated server) doesn't approve of this player cap,then new players will. You guys can keep playing on your ''fine'' experience and I'll be playing on a normal and totally comfy experience just like i remembered it.
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Re: Nostalrius goes one step forward

by caval948 » Wed Sep 02, 2015 7:30 pm

In this particular case I can see the future, yes. Because that's the way of classic, private game servers. Hype during the first months, decline afterwards. I've played on two DAoC classic servers and one EQ classic server - it's always been the same. Nostalrius PvP has dropped from the peak of 9.2k to 7.5k already and that trend will continue. However, Nost PvP will still be successful with 4k or 5k players.

That's why you want the maximum number of players you can get. Unless you want to act short-sightedly.
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Re: Nostalrius goes one step forward

by Glenzig » Wed Sep 02, 2015 7:59 pm

I'm sure that the devs have the wherewithal to keep an eye on the pve server and, if the que becomes an obvious issue with 5-8 hour wait times like your suggesting, then they can up the cap or open a second pve server. I would think they would up the cap if there is a serious problem with hours long wait times just to log in.
I agree that a capped server is actually the better move. Nost as it currently is is just kind of ridiculous. Vanilla WoW just wasn't designed for this size community. It just doesn't have the size and diversity needed to comfortably hold 5-10k players at once.
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Re: Nostalrius goes one step forward

by Zan » Wed Sep 02, 2015 8:03 pm

caval948 wrote:In this particular case I can see the future, yes. Because that's the way of classic, private game servers. Hype during the first months, decline afterwards. I've played on two DAoC classic servers and one EQ classic server - it's always been the same. Nostalrius PvP has dropped from the peak of 9.2k to 7.5k already and that trend will continue. However, Nost PvP will still be successful with 4k or 5k players.

That's why you want the maximum number of players you can get. Unless you want to act short-sightedly.


Yes I can agree that the initial hype will die down like it did on the PVP server and many other servers, everything usually ends up ending/dying at some point. There are some servers on the other hand out there that have been active and alive for years now with 1.8k-2.1k players peak time. Thus I don't think its fair to stamp this server as a complete or near complete failure right off the bat especially when I and I assume many others want to see how it fairs with its current established plan.
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Re: Nostalrius goes one step forward

by TOVAR » Wed Sep 02, 2015 11:50 pm

People throwing around that 'Blizzlike' mantra-thing all the time.
So, if it is 'Blizzlike' i't what? Perfect? And who screwed up WoW? Blizzard! What do we have now eh? Disneyland-WoW. And you wouldn't believe: it's 100% Blizzlike!!
I don't care if it's Blizzlike, craplike, whatever-like, I want to experience the old WoW experience in the old WoW vanilla world. And it was NOT a world with 8000 players in it!! Get over it.
2500 player peaks will be:
1. A miracle!
2. Just damn fine!
“No good deed goes unpunished.” - Oscar Wilde
Thank you Nostalrius!
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Re: Nostalrius goes one step forward

by essedge » Thu Sep 03, 2015 12:05 am

Regarding the supposed queue most people posting in this thread are really overusing the:

Image

Jump to conclusions mat, just sayin.

Even if there is a queue it won't be all the time, just look at how much the population on Nostpvp dips. In the mid morning time when I log on for a few minutes the population is usually a bit over 6k (pacific time). When I log in later to actually play, mid/late evening, that number has dropped down to a bit over 3k. That's half the damn population gone.

Per OP they had roughly 2500~ people show up on a Sunday, nostpvp realm is usually in the 8k range at this time, why are people assuming (see mat above) that its going to be upwards of 5k people playing there? It might peak at 2.5-3k, we don't know.. and will not know until launch.

TLDR stop jumping to conclusions
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Re: Nostalrius goes one step forward

by deathjester696 » Thu Sep 03, 2015 10:46 am

For those worrying about queue. Why? You think the owners of this server are incompetent? This is the only free server worth a darn. If people are knocking down the door to play the PVE server (and they will) I am sure they expand it.

For the PvP players worried this will kill the population of the pvp server? Welp you should be given the current situation with endgame pvp (level 60), player behavior, and duh, what did you expect. WoW has always been more popular as a PVE game. Look at the current pvp situation on retail and the pitiful arena representation and you can see just how little people care about pvp in WoW. Even some of the best players that I have ever seen play WoW like Pikaboo or Jahmilli only get 1000-2000 viewers. I also do not see Pikaboo killing low levels in "world pvp".

You really think people that are raid spec with horrible offensive abilities in vanilla want to be camped/killed by rogues/mages while leveling or farming mats endgame? Vanilla did not have dual spec. Also you have no chance in h@#$ winning as raid specs vs pvp specs on some classes.

When the population dies on the pvp realm, know who you should blame? Yourselves. Why? Cus people that are 60 should not be in low level zones killing people who are new to the server. You are the ones killing population to begin with. Why is 60 BG pvp dead? You have only yourselves to blame for that as well with win trading, and all the premades. You are the reason Horde queue times stunk as well. A lot of people wanted to help the server pop, and rolled alliance when they saw that the queues were bad. Know what happened? They got camped into oblivion by level 60's. A lot quit.

The reason we "world pvp'd" in Vanilla was because there were no battlegrounds. That was our "battlegrounds". When battlegrounds were introduced? "World pvp" died big time. I also never picked on low levels when world pvping on my rogue or mage in vanilla. I fought people that actually would be a challenge. Or I went after the higher levels killing the lower levels (horde was vastly outnumbered on retail back then). It was not even that fun. It was darn near impossible to lose on a rogue or mage and the classes that could kill you? You could just escape, reset the fight on them and then kill them. To be honest? "World pvp" was not good until something like Tol Borad in WOTLK where you could fight people the same level as you and close gear as you. that you could not 1 or 2 shot.

TLDR.

If the pvp realm dies? It will die because the community is @$%^, not because of Nostalrius decisions and the GIFT they have given you with this server. You could easily organize big fights, guild wars in world vs world, police the idiots, but instead the majority picks on new players with no chance to fight back. The PvP realms success will depend on the community and the community is way more toxic than what it was in vanilla WoW. I will join the PVE realm just because the community has got so toxic. I would rather play with mature people and I can do BG's there. Funny seeing people call other people carebears when they do not even know why "world pvp" was so big in WoW in the first place.

It was because there were no BG's lol. It was all we had.
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Re: Nostalrius goes one step forward

by Crysthal » Thu Sep 03, 2015 10:49 am

Do you guys really think that 2500 players that logged on during a 30 minute test will be everything?

Like who the fuck downloads a whole fucking client and all this trouble just for a 30 min test ?

There will be so many ppl that the queues will make you all cry.

Remember my words when the winter comes!
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Re: Nostalrius goes one step forward

by Tayalynn » Thu Sep 03, 2015 11:16 am

Too positive...Can´t contain it...Too excited...! WHEN! Oh, when! :) I´m so much looking forward to this, thank you for making this possible, and for all the time every single one of you responsible for it invest in it.

Thank you! Can´t...Wait...Arg! :P
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