caval948 wrote:Zan wrote:You guys do realize that having anything higher doesn't only effect world PVP(which wont be an issue anymore) but also effects mobs,herbs and nodes availability?
Mobs, herbs and nodes availability is going to be your smallest problem if you cannot log in at all. Most WoW classic players are adults with jobs who won't spend hours in a queue.
''Hours''. What makes you think that queue times will be more than an hour at worst? If anything only the first week will be the worst of the storm. Oh and most adults are usually mature and patient, they'll find something else to do meanwhile like take a shower,eat and etcetera without complaining too much like angsty teenagers.
caval948 wrote:Zan wrote:Not to mention server performances..
PvP server has been running fine with up to 7k, and that was BEFORE they announced that they received new hardware. Bandwith might be the critical issue, but even then, a 6k cap for PvP + 4k cap for PvE seems more reasonable.
What is it that I keep hearing about nurfed viewing distance and lag/delay at times?(I haven't played since March so I'm just going off threads)
caval948 wrote:Zan wrote:THE WHOLE GAME IS DESIGN AROUND IT, FROM THE AMOUNT OF MOBS INSIDE A ZONE TO RESPAWN TIMES OF SAID MOBS AND DAMN QUEST ITEMS THAT YOU HAVE TO WAIT 5MINS FOR. Altering these spawns doesn't completely resolve the overpopulation either.
Did you actually play on PvP? Leveling was fine, even during server primetime. Only the starting zones were overcrowded. Btw: Most quests can be done in groups easily.
Yes I did for a fact,all the way to
Level 32 until i just couldn't deal with it anymore. The leveling is not ''fine'', in fact the only way you can maybe level and at a ridiculous slow pace is by being in a party 24/7 while competing with 2-3 other parties on a quest or two. Then you would eventually run out of quests to do because you'll go through them faster than leveling since mobs barely give you any exp so you have to find a grinding spot and ha good luck with that especially on prime time. Not to mention the almost constant corpse runs that also slow down your leveling and general experience when you couldn't really do anything about it(outnumbered or completely outleveled). Makes me wonder what you wouldn't consider ''fine'' leveling at this point because this is
definitely not blizzlike.
caval948 wrote:What your suggested 2.5k cap will achieve: A lot of interested players will be scared off at launch. And after a few months, when the first hype will be gone, you'll be playing with 1k.
I'd like to know if I'll ever find the love of my life or win the lotto, please tell me O great one.
In all seriousness; it seems
you're scared off, that doesn't mean that everyone will be. Like I said previously,the worst of it will be during the first week and nothing can confirmed that the cap will be the server's downfall unless you can see the future. If this current community(who loves their overpopulated server) doesn't approve of this player cap,then new players will. You guys can keep playing on your ''fine'' experience and I'll be playing on a normal and totally comfy experience just like i remembered it.