Two wrote:Just one question: where do these people come from? The server had around 7k players right before the announcement of "Legion", now I am counting 6k players during peak just a week later. So 1k players lost just by an announcement! I am pretty sure that the Legion release will cut the current population numbers in half or worse.
You are going to have these type of spikes all the time when something happens in retail. In response to your question about where they come from: They will be the people that refused to play on this private server because they refused to play on a PvP server. Also, you will get those Legion players back when they get bored. So not only will you continue to have more players on the PvP server than a normal Blizzard vanilla server but also the community will get bigger on the PvE server because now you tap into a player group that didn't join before. Also, let's not forget, private servers always fluctuate and no amount of forcing people to play on one server for their entire gaming lives will stop that.
Radvo wrote:lso, PvE is for casuals and makes 0 sense immersion-wise (oh there's an enemy, but I can't attack him unless he allows me to).
I thought that WoW was a MMORPG (Massive Multiplayer Online ROLE PLAYING GAME), not a MMOPVP game. Strange that PvP'ers believe that Role Plying consists of simply ganking a level 10 and tea bagging a corpse. Funny stuff! There is nothing more immersive than Player vs. Environment and Role Playing.
Karrier wrote:There will be new people attracted by the pve server, but if those are the kind of player that can't cope with getting ganked, how long will they last in the game anyway?
Unless a game is released with PvP being the biggest draw (unlike WoW), the longest running most popular servers begin as RP servers. Three of WoW's most popular and longest running servers were RP/PvE.