Viper wrote:Dear Community,
Leveling on Nostalrius server since the release has been a real challenge since the server population is twice of what it was in Vanilla retail back in the days.
As a consequence, Dev Team worked on a dynamic respawn rate system algorithm.
This dynamic respawn rate is now available on the server, allowing players to level up according to retail's experience.
Have fun!
Best regards,
Nostalrius.
rptb1 wrote:I'm worried by this move. I understand why you've done it, but making things easier and more convenient for players is exactly what went wrong for retail, until it became the insipid challenge-free snorefest that it is today. Please be *very* careful about bowing to pressure to make things any easier.
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kayrn wrote:Viper wrote:Dear Community,
Leveling on Nostalrius server since the release has been a real challenge since the server population is twice of what it was in Vanilla retail back in the days.
As a consequence, Dev Team worked on a dynamic respawn rate system algorithm.
This dynamic respawn rate is now available on the server, allowing players to level up according to retail's experience.
Have fun!
Best regards,
Nostalrius.
Was this the big 'announcement'??
Vokos wrote:So basically my suggestion is instead of when 1 guild clears the current progression, two months later the next is out. But to make it when 5 or some number of guilds clear it instead. Say 3 from each faction clear it. These are 10 year old fights and it's not hard for it to be cleared why rush through the content?
http://nsa33.casimages.com/img/2014/10/ ... 453744.jpg
Viper wrote:An announcement will be done this weekend on that topic.
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Viper wrote:Keep in mind that before this new feature, Nostalrius leveling was more than twice times harder than retail.
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