Tenkar wrote:Please do not split the server, PvE server isnt needed. YOU WILL KILL THE SERVER.
No they won't, if anything they will improve the server, as it gets too laggy beyond 6k players (which is what the server has most of the time).
dusky wrote:whats the point of doing the same stuff we already have ? bring the tbc.
You have to understand that in order to make a TBC server you need to script content and bug test a lot. It's not something you can fart out in a day. In this case they have everything in order, so it's not the same thing. The work on a TBC server probably won't happen with any serious attempts until they're finished with Naxx 40 (they have a lot on their hands as it is).
What's the point you say? Not everyone enjoys playing on a PvP server with all the ganking, and some people want a fresh start as they weren't there for the launch, and are now far behind some players (though catching up isn't hard with the current time line).
RIPPAHREKT wrote:I think theres no need of a new realm, just put a cap of the online players at 5000 and the rest must wait in the que, that should be good enough. THE CAP IS THE ONLY OPTION.
You'd rather want 3k people to wait in queue than open a new server? Makes perfect sense...
Niko wrote:Do not forget the excess cost of having another realm going on.
I'm sure they have already thought of that, but thanks for reminds them!

Tenkar wrote:This isnt what this is about and you know it. Splitting the community kills the server.
There are multiple private servers out there with multiple servers with a healthy population, please explain that.
I'm not saying that you're wrong, but I don't see much, if any evidence.
Trader wrote:Leveld 2 chars on nost to 60, would probably level one to 60 on a PvE realm.
Personally I feel it is a bad idea to split the community in half on a private server.
It won't split in half. The majority of the community on Nost Begins (especially 60s) will stay.
Kha wrote:stupid decision to not make it pvp too...
Are you really that stupid?

imjust0ne wrote:Not allowing transfers is hamstringing the server before it gets started. the grind is real...no one wants to do it repeatedly to keep their guild raiding....many were here because there is no pve option. think people...!
It doesn't take long to hit 60, especially with nobody ganking you. Can easily do it in a little over 5 days with no gankers. The ganking is what keeps me from leveling any more characters than the one I already have, it's very discouraging, however, that's not to say that I will be playing on the PvE server.
Imbaslap wrote:I think this is a great idea since there is currently 0 PVE realms out in the private server community that is 1x vanilla.
would probably pull kids from other servers just because of that feature and new guilds.
my next question is..
cross realm Battleground pvp hype?
I have to agree, it would probably get even more people to join the server, and grow Nostalrius population as a whole. Xrealm BGs between the 2 realm also makes a lot of sense.
hrramos wrote:If we can transfer our current heroes to PvE realm why not , otherwise releasing new realm would be bad for everyone.
Translation: It would be bad for you.
Not everyone thinks like you do.
Younie wrote:Overtime wrote:If it's true, this new server will be a deserted place with absolutely no point playing on. So what's the point?
You have to remember that back in vanilla (even to some degree now) high pop realms had about 2.5k players max online at the same time. 8-8.5k players on at the same time was never intended (just look at the farm spots, impossible to farm). If the server managed to get 2 or 2.5k players on at peak times it would manage what a real Blizz server did back in the day. Heck, if they advertise the new server well on social media and through other channels we might get a whole new stream of players who will join the new server.
Plask wrote:No transfer option means most players wouldnt bother leveling the same thing again.
Never say never. I have seen a lot of players with multiple 60s (some even as many as four!).
dj33mi wrote:there wont be big guilds on that realm, progression will go really slow or 0.
You have no idea what you're talking about, as you obviously never played on a low pop server in vanilla.
I played on Twisting Nether EU and it was one of the least populated servers in vanilla, and on top of that I was alliance which was the huge minority of the server, and yet there were a ton of guilds doing 40 man content, some of them were even amongst the best in the world. The server also had some of the best PvPers making PvP movies.
CragHack wrote:This is a shitty idea.
If I wanted to play on a low pop server I would go to Kronos.
If every player just donated a few bucks this wouldnt be a problem, and the PvP realm could handle 9k players.
That's not how it works. Servers have limitations, just spending more money doesn't automatically make servers handle 9k people. I am not saying that 9k is the max, but at some point it becomes very limited, especially when considering how many can be in one zone at once.
macu67 wrote:Ektelion wrote:if gathering proffesions is the problem, increase their rate to fulfil the needs of 5x more a normal blizzard server would.
We have dynamic mob spawns which is awesome, so why can't we have dynamic herb/node spawns depending on the number of players?
It would absolutely create a flood in the market, and cause prices to drop drastically. It would also be very easy to abuse, especially for Susan boys.
Funkazaur wrote:It's cool I guess, but starting from nothing all over again and leaving current progress here? I don't know if it's worth it in any way.
I hope people realize that the progress on the current server isn't very great at the moment. Getting the amount of gear people have won't take very much time at all, especially considering BWL isn't even released yet, and is very easy to do without amazing gear (though you do need at least two tanks with some gear for one fight in there). A lot of the current BiS gear isn't even from MC (some of it is even crafted greens for casters), which has a lot to do with the fact that most T1 gear sucks major balls.
Arev wrote:When it says that "we now have the software and the hardware to do this" does this also mean that you have a new team of GM's/Admins/Devs to support this server? will this affect the timeline on the PvP server? Will this increase the time it takes to identify/confirm/fix defects on the PvP server?
They were recruiting new people to their team, and at the same time switching some people out, so I can only assume that some of it was in preparation for a new server. I wouldn't worry too much.