by Deo » Mon Aug 17, 2015 10:09 pm
How about everyone who rolled here primarily for PVE all those months ago but were able to deal with and even adapt to the server conditions? Where would that leave us? I know nothing's decided, but it'd feel like a knife in the gut at this stage to lose progress. And it'd feel like losing progress. It's not just about established guilds, new blood is needed to keep things interesting and we may be suddenly cut off, with consequences that won't become apparent until it's too late.
Having to level again isn't exactly a small thing to contemplate, no matter what's claimed by people who can't seem to outlevel the two zones in the game where wpvp is actually common. Say most of the "PVE scene" makes the switch, maybe they're willing no-lifers (and I hate to use the term practically being one, but you're looking at another seven days in game time minimum that you shouldn't have to for muh server firsts, and I have other nolifer activities to attend to). Maybe they feel they have to switch because they fear a population decline, or wrecked economy or something. Where does that leave everyone who, reasonably, doesn't want to level a second, third, fourth, or fifth time to finally tackle still unreleased endgame content, that believed they'd made the right choice of realm months ago and wouldn't be asked to jump through such hoops?
Maybe there won't be as much of a schism as this doomsday scenario describes even if the pve realm does take, but we can't help but think about it. I'm just trying to work through and post the drawbacks logically in what limited capacity I can. No matter how good we seem to have it now, servers have died for stupider reasons. The idea that a PVE realm will be populated by entirely new people seems optimistic to say the least, hopefully whatever data you pull from the test can either disprove or fulfill that expectation.
t. soon to be owner of a 60 on each faction.