First official update since Nostalrius shutdown

Nostalrius official announcements

Re: First official update since Nostalrius shutdown

by Tidbid » Wed Apr 20, 2016 7:41 am

phyriel wrote:
Altrusian wrote:
Viper wrote: you will have to explicitly choose to have your personal information included on the public data release if you wish so


Does "personal information" mean account information and/or information required for our character accounts to be included with the public release? Can you please tell us how we may inform you that we wish to have our accounts included in the public data release. I believe that many of us have nothing more than our login credentials and would like for our accounts to be included in the public data release.

Regards,
Altrusian


This! +1


Any information related to your account, aka characters. I'm sure they will be releasing a way for you to contact them about including your information in the server files soon. These things take time
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Re: First official update since Nostalrius shutdown

by Roadbl0ck » Wed Apr 20, 2016 2:50 pm

Tidbid wrote:Any information related to your account, aka characters. I'm sure they will be releasing a way for you to contact them about including your information in the server files soon. These things take time

Hey Tankz, how many more forum accounts are you going to make to advertise that server (the one in your profile signature you know what I'm talking about)
Unfortunately my original forum account was locked out.
You can find my previous posts here.
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Re: First official update since Nostalrius shutdown

by Noxm » Wed Apr 20, 2016 3:34 pm

Viper wrote:
With that said, as far as we are concerned, this amazing journey would not have been possible without the contribution of the open source World of Warcraft community, especially those who were behind MaNGOS. We believe that we significantly improved their code base, with several interesting algorithms (for example the ongoing work on clustering). For now, our source code may be release 30th of April (educational purposes only) in the hope that it will be useful, and that it may help developers understand how a big project like ours was handled from the inside. As we are not willing to help people that do bad things within World of Warcraft, all of the specific cheating / botting / gold seller / ... protection or detection systems we developed and polished during all this time will not be available on this public release. This date may be changed depending on the input provided by the overall feedback of legacy servers.



--> Image

Btw you just need to login in their server to found a fresh stock mango core and they have 7 years of experience.
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Re: First official update since Nostalrius shutdown

by ElSlayer » Wed Apr 20, 2016 5:13 pm

In case if someone missed it - an interview of PC Invasion with Mark Kern
http://www.pcinvasion.com/ex-world-of-warcraft-dev-explains-blizzard-vanilla

EDIT: WE'VE MADE IT! 200k!

http://www.twitlonger.com/show/n_1soj9dk
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Re: First official update since Nostalrius shutdown

by Shad0wsong » Thu Apr 21, 2016 3:30 am

A large number of people want to play legacy servers. No one knows how many would be willing to pay a monthly subscription fee, or how much the ones who are willing to pay, would consider fair.

Blizzard does not currently want to research and develop legacy servers. Perhaps they should consider some form of franchising them to groups who have demonstrated they can host a quality legacy server. Because the profitability of legacy servers is such an unknown, perhaps it could be structured in such a way, that the group setting up the legacy server would be allowed a year or two to get set up and run it without there being an upfront purchase cost for the franchise. During those first couple of years, the legacy server group would provide a portion of their profits to Blizzard. At the end of the "trial" period, an actual purchase price could be determined. In future years, after the purchase of the franchise license, the legacy team(s) would continue to pay a portion of their profits to Blizzard.

Under the current set up - EVERYONE loses.
Players lose the game they love.
the legacy teams, such as the Nostalrius team, lose the beautiful dream they created
Blizzard loses a great deal of reputation, and comes out looking like a very bad guy. This can not help their sales.

Under a franchise set up this could be a win-win situation for everyone involved.
Players get the game they love.
Legacy teams, such as Nos, can continue to create the dream they envision, and possibly even be compensated to the enormous amount of work they have done.
Blizzard gains rep and looks like a good guy, and they might gain increased income.

This has been a crisis. Crisis = Opportunity.
Seize the opportunity.
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Re: First official update since Nostalrius shutdown

by Silverbeast » Thu Apr 21, 2016 8:56 am

Tell this to Blizzard, they dont want to change their company policy about MMO evolving. They think they cant go back, only forward. :)
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Re: First official update since Nostalrius shutdown

by vaylane » Thu Apr 21, 2016 9:13 am

Silverbeast wrote:Tell this to Blizzard, they dont want to change their company policy about MMO evolving. They think they cant go back, only forward. :)


It's not about going back - it's about creating a "window" to the past.
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Re: First official update since Nostalrius shutdown

by TomDeBaere » Thu Apr 21, 2016 10:17 am

Yeah, they could easly incorperate this in the current game. Just let us go back into the Caverns of Time :D.
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Re: First official update since Nostalrius shutdown

by ozo23 » Thu Apr 21, 2016 12:42 pm

Feed us news pls.
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Re: First official update since Nostalrius shutdown

by SanderP » Sat Apr 23, 2016 12:22 pm

++++++
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