Nostalrius goes one step forward

Nostalrius official announcements

Re: Nostalrius goes one step forward

by Endelle » Sun Sep 06, 2015 2:58 pm

Orc_Hunter wrote:
TOVAR wrote: PvE people have their own goals, and like to play in a more laid-back way.


That sums it up for me. I like to relax when I'm playing, and that is not possible on the PvP server, having to always look over your shoulder.




same here. if i wanna PvP then i'll flag myself or just do BG's
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Re: Nostalrius goes one step forward

by mybusiness » Sun Sep 06, 2015 3:35 pm

Kdg wrote:
Kjern wrote:Awesome news. Take that, PvP scumbags



It's world of WARcraft you carebear lol.


So you're a skilled PVPer for killing people 40 levels below you right ? if the guy wants to play on PvE it's his business, none of your concern
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Re: Nostalrius goes one step forward

by nicozagi » Sun Sep 06, 2015 4:49 pm

As a suggestion, thinking about a second PvP realm to get rid of the 7k players on one server would be a nice thing as well but anyway, great news. It's always important to think ahead and be avantgarde!
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Re: Nostalrius goes one step forward

by Tayalynn » Sun Sep 06, 2015 5:31 pm

All this...Debate...Got me thinking; really looking forward to all of this, hoping that the 2500 player cap will actually bring back just a tad of that old school feeling I had back then - with a more closed, limited population, where you had to make a name for yourself, and ones reputation -mattered-. (You know, before the cross server crap, LFG, all that nonsense, that basically made people go "lolz, ill never see you again anyway" in groups.)

Can´t wait! It´s sunday today, and soon 21! One week has passed now \o/
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Re: Nostalrius goes one step forward

by Robotron » Sun Sep 06, 2015 6:37 pm

They can always raise the cap if they see people are in queue for hours.
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Re: Nostalrius goes one step forward

by roland79 » Sun Sep 06, 2015 10:06 pm

Zan wrote:
You're contradicting yourself a few times here. If a large amount of players decide that its not worth their time to queue up then wont the queue not be as bad?


True, but first there will be much excitement over the new server, the proof is in these forums and on the test, and slowly after 3-6 weeks thousands of people will quit from the agony of the Que, or the QQ as some have coined it.

Zan wrote: You think that people left or aren't interested in a PVP server just because of world PVP? If there's no mobs you cant do much anyways,world PVP or not.


True, but if they keep rates for a 2500 server like they did with the PvP server then the margin of error is thousands off. If they boost the rates to match the population with Dynamic respawn; ie 100 chars in Area: ie. Raven Hill vs the Average in vanilla would have probably been less than 20, thus roughly 5x the rates.

If you are still not able to find mobs then your probably standing in a crowd of people and I would advise to move 20-30 yards away.

Regarding Quest Mobs/Items that are tied to small areas, ie: less than 10 mobs, lone book. I feel that dynamic respawn could be adjusted instead of being a blanket effect for the zone to be tweaked for points of interest or traffic. If I had more experience coding I would love to help design perfecting this experience.

Zan wrote: There is such a thing about excess, is a 400lb+ person ''healthy'' just because they can last a lot longer without food compared to a average person? No. I don't buy the whole ''fill it up as much as you can so it can stay alive longer'' argument, there's servers out there that have been alive since 2007.


Where I can find out about these servers that arent pay-to-win?

Zan wrote: PS: It doesn't matter if we can't login if there's no herbs/nodes or mobs anyways. That doesn't make any sense, why would I play a game if I cant even play it because it has to cater to as much people as possible at all times.


If designed right you will be able to play it. With more people it adds to the Nostalrius brand that serves the greater feeling of vanilla as advertised in their hype videos.

Putting a cap on it is the easy way out, which I certainly understand given its free. Yet what would make them huge and truly fulfilling for the epic experience is a strong and flexible design. They are somewhat treating this as a side project, yet the power of the draw of a new server for many is the strongest in the game. Designed well and slow rolled as they are doing I could see them having 20k players both servers included.

Zan wrote: I hope that if they EVER tinker with the player cap, it'll be after at least 3-4 weeks of constant 2hrs+ queues.


Sadly at this point many would have left feeling that they lost their chance at being on the new server or part of the race being steps behind others who had the time to sit in the que for hours while they went to work 8-10 hours a day to hold their jobs. I say hours as getting disconnected when theres at minimum 1000 people in the que when your at position 100-200. They would need to be faster than the autoboots as Fe3nix's old que of 400 lasted at least 30 minutes.

Zan wrote: Edit: I seriously doubt it'll ever become that bad though, also I believe that what happened to the PVP server was a first in the private WOW server scene; expecting 5000+ players again is quite silly and not normal at all.


The numbers indicating interest have doubled from the first servers release when nothing before it existed. I understand the normalcy bias but Nost is using top of the line quality for their servers and the proof of its popularity is in the pudding.

-Intended as Constructive criticism
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Re: Nostalrius goes one step forward

by Zan » Sun Sep 06, 2015 11:16 pm

roland79 wrote:''Dynamic respawn is the solution''


It would definitely make most of my worries away that's for sure but it does involve a lot of tampering,tinkering and perfecting. I don't know much about coding but I doubt its just a simple switch you turn on or off, it would also require frequent adjustments since the population would constantly change especially early on.

Speaking of which; when I was still playing on the PVP server back in March, peak time was about 5-6k and would dip all the way to 2.2k-2.5k when not. Given how great the population differences between the european prime time and north america prime time was, wouldn't increasing the spawn on nodes and herbs be quite advantageous to american players? Unless you can somehow have dynamic respawns for those too.

Escort quests (damn Defias quest) also have to be messed with.
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Re: Nostalrius goes one step forward

by Rec » Sun Sep 06, 2015 11:18 pm

plenty of WARcraft in the bgs :)
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Re: Nostalrius goes one step forward

by Brunchkin » Mon Sep 07, 2015 1:08 am

Cortana wrote:Look , if you don't have the time to wait in queue for 30 mins , maybe you should check out another expansion. In Vanilla time commitment is the smallest requirement .


A 30 minute queue would be completely acceptable.
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Re: Nostalrius goes one step forward

by roland79 » Mon Sep 07, 2015 5:03 am

Zan wrote:
It would definitely make most of my worries away that's for sure but it does involve a lot of tampering,tinkering and perfecting. I don't know much about coding but I doubt its just a simple switch you turn on or off, it would also require frequent adjustments since the population would constantly change especially early on.

Speaking of which; when I was still playing on the PVP server back in March, peak time was about 5-6k and would dip all the way to 2.2k-2.5k when not. Given how great the population differences between the european prime time and north america prime time was, wouldn't increasing the spawn on nodes and herbs be quite advantageous to american players? Unless you can somehow have dynamic respawns for those too.


True, this idea would take alot to master but would result in, my opinion, a greater experience. Its up to Nost if they think this is a worthy investment. To me it seems it would be, as if you can remove many of the limiting factors of population one can serve the many and this would result in a stronger community, more selection in the AH, less ability for one person with "all the goods" to corner the market, consistent low level battlegrounds, 30-39 and 40-49 have trouble getting started on the PvP server and it would make finding a dungeon group like catching a bus.

Zan wrote:Escort quests (damn Defias quest) also have to be messed with.


Yeah hes going to need to be cloned a couple dozen times, but who said the Defias didnt have more flakes? lol
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