Nostalrius goes one step forward

Nostalrius official announcements

Re: Nostalrius goes one step forward

by Ninetails » Tue Sep 22, 2015 7:18 pm

Pallysir wrote:The server isn't scripted properly when just downloaded and needs to be programmed bit by bit, so the devs are always workin on it to make sure its in top shape, now the GMs on the other hand dont really do shit so they could throw us a bone more often than they do now, but hey, atleast we got something

I realized that recently, when I came across a Cataclysm private server, where almost nothing worked. Instantly made me respect the guys behind Nostalrius.

Can you tell me what needs to be scripted?
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Re: Nostalrius goes one step forward

by Pallysir » Tue Sep 22, 2015 7:25 pm

Me personally I have no idea what needs to be fixed and what doesn't, I'm not a programmer either I just been around the private server scene for awhile so I know the work that goes in. The devs have to work on everything from pathing, to nodes, to bosses abilities, to spells and abilities to percentages of spell damage and healing, quests and mob placement and probably a ton of other stuff I don't really know. Basically they are doing a great job with the only issue being communication with a few hiccups with certain bugs not being fixed.

TL;DR Devs work hard and stuff
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Re: Nostalrius goes one step forward

by Ninetails » Tue Sep 22, 2015 7:44 pm

Pallysir wrote:Me personally I have no idea what needs to be fixed and what doesn't, I'm not a programmer either I just been around the private server scene for awhile so I know the work that goes in. The devs have to work on everything from pathing, to nodes, to bosses abilities, to spells and abilities to percentages of spell damage and healing, quests and mob placement and probably a ton of other stuff I don't really know. Basically they are doing a great job with the only issue being communication with a few hiccups with certain bugs not being fixed.

TL;DR Devs work hard and stuff


Must be a lot of work trying to reconstruct Vanilla properly
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Re: Nostalrius goes one step forward

by cascarrabias » Tue Sep 22, 2015 7:56 pm

In spite of the success of Nostalrius PvP server, the lack of communication skills of the team can be their tombstone (in the pve match). It is quite clear that Nos pve server is not a priority, BWL patch went first and the continuous patches that will require will drain any resources needed for the pve launch. I am not sure if being always the secondary priority of the team is something encouraging. I hope they demonstrate that I am wrong soon.

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Re: Nostalrius goes one step forward

by caval948 » Tue Sep 22, 2015 8:02 pm

Ninetails wrote:It to be honest surprises me that game developers are needed at all. This might sound a bit ignorant, but I always thought all they needed to do was take the game data and run a server.


No, certainly not. :D

You need three major components for running a game like WoW:
1. Client software. The WoW client which is installed on your PC.
2. Database. The database contains the spawn locations of thousands of mobs, item data, quest data, player characters and a lot more.
3. Server software. The server software has to: read from and write to the database, communicate with thousands of clients, prevent cheating etc.

All three components require a lot of work - the Blizzard devs must have spent thousands of days on developing each. And don't forget that when you start a private server project, you usually only have component number one: the client software. Blizzard of course never released their database or their server software to the public!

However, it's likely that the Nostalrius devs didn't have to start from scratch. Maybe parts of the database or server software leaked at some point in the past. I assume so, because coding the whole server software and filling the whole database would be impossible for a private project. Nevertheless - you have to put a lot of work into it.
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Re: Nostalrius goes one step forward

by Pallysir » Tue Sep 22, 2015 8:18 pm

I hope they saved the data from the PvP server in order to make the pve server, or else they should just start us at BWL patch as to save them a TON of work and an earlier release :)
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Re: Nostalrius goes one step forward

by Ninetails » Tue Sep 22, 2015 8:20 pm

caval948 wrote:
Ninetails wrote:It to be honest surprises me that game developers are needed at all. This might sound a bit ignorant, but I always thought all they needed to do was take the game data and run a server.


No, certainly not. :D

You need three major components for running a game like WoW:
1. Client software. The WoW client which is installed on your PC.
2. Database. The database contains the spawn locations of thousands of mobs, item data, quest data, player characters and a lot more.
3. Server software. The server software has to: read from and write to the database, communicate with thousands of clients, prevent cheating etc.

All three components require a lot of work - the Blizzard devs must have spent thousands of days on developing each. And don't forget that when you start a private server project, you usually only have component number one: the client software. Blizzard of course never released their database or their server software to the public!

However, it's likely that the Nostalrius devs didn't have to start from scratch. Maybe parts of the database or server software leaked at some point in the past. I assume so, because coding the whole server software and filling the whole database would be impossible for a private project. Nevertheless - you have to put a lot of work into it.

I assume so. It is a wonder Nostalrius is the quality that it is.
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Re: Nostalrius goes one step forward

by DeeMarie » Tue Sep 22, 2015 8:34 pm

You can easily set up a 1.12.1 WoW server using something like MangosZero and MySql (I currently run a 3.3.5 server on my pc for video editing purposes) Obviously where projects differ is the amount of time they spend on getting the database right - Nos has unique itemisation depending on the patch, which takes a huge amount of research - and the scripting, ie does the mob AI function correctly or does your Ragnaros stand there like a pleb while raiders whale on him? And of course hardware/DDOS protection and loads of other stuff I have no idea about.

I think private server players have become a lot more fussy over the years so good scripting is imperative.
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Re: Nostalrius goes one step forward

by Robotron » Tue Sep 22, 2015 8:41 pm

Syrah wrote:Hello there,

With the BWL release every team is pretty busy but *something* is coming this week regarding the PvE Server.

Best regards,
Syrah.

Man, it's like I extrapolated this weeks ago, and people are still going berserk.
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Re: Nostalrius goes one step forward

by GeeCee89 » Tue Sep 22, 2015 9:15 pm

So when they say that the PvE server will follow the PvP server's timeline, does that mean that it will open on whatever patch the PVP realm is on or that it will start fresh, but follow the same release schedule (originally supposed to be ~ 2 months after content being cleared)?
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