Update regarding PvP

Nostalrius official announcements

Re: Update regarding PvP

by deadward » Wed Sep 16, 2015 5:46 pm

Rhoen wrote:
Healthycoww wrote:The original system was random, first in line. Sometimes you fought premades sometimes you fought pugs.

The first 'fix' essentially killed solo queue by making premades able to earn staggering amounts of honor by doing nothing.

This fix is going to kill premades. Only the most dominant premade will queue until everyone stops challenging them, they then sit in queue for hours.

Both of these fixes force negative PvP environments and aren't really blizzlike.

Rankers need to rank, and unless you want them killing you all day in Burning Steppes or invading your solo queue with a group of 5 we need a revert to the original blizzlike queue system.


Yup, as soon as this que change happened our raid group was ganking in the searing gorge in between pops.


Oh so you've improved the quality of the PVP server's world pvp as well? Win Win.
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Re: Update regarding PvP

by Healthycoww » Wed Sep 16, 2015 5:49 pm

When I say old system, I mean before they added the premade vs premade priority matching, so like months ago.

That change is the root of all problems.
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Re: Update regarding PvP

by Healthycoww » Wed Sep 16, 2015 5:52 pm

deadward wrote:
Rhoen wrote:
Healthycoww wrote:The original system was random, first in line. Sometimes you fought premades sometimes you fought pugs.

The first 'fix' essentially killed solo queue by making premades able to earn staggering amounts of honor by doing nothing.

This fix is going to kill premades. Only the most dominant premade will queue until everyone stops challenging them, they then sit in queue for hours.

Both of these fixes force negative PvP environments and aren't really blizzlike.

Rankers need to rank, and unless you want them killing you all day in Burning Steppes or invading your solo queue with a group of 5 we need a revert to the original blizzlike queue system.


Yup, as soon as this que change happened our raid group was ganking in the searing gorge in between pops.


Oh so you've improved the quality of the PVP server's world pvp as well? Win Win.


I guess it's one way to increase the population of the PvE realm lol.
I always feel like such a scumbag when I'm preying on level 50s because I'm resto spec and NEED the honor.
Last edited by Healthycoww on Wed Sep 16, 2015 5:53 pm, edited 1 time in total.
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Re: Update regarding PvP

by Atreidas » Wed Sep 16, 2015 5:52 pm

Every time I see a new announcement, I get my hopes up that it's something to do with the PvE Server, RIP

cheaters getting rekt is just as good tho tbh
Full Hardcore to 60: Resto spec, no questhelper, no addons. Lets do this.
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Re: Update regarding PvP

by deadward » Wed Sep 16, 2015 5:53 pm

Well I mean there's a reason it's a PVP server.
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Re: Update regarding PvP

by Healthycoww » Wed Sep 16, 2015 5:55 pm

I personally believe that if no one can challenge your premade group you've earned the right to lord over that battleground for the entire day.

Get good or get out.

Don't force us all to break up our groups of militarized no-lives. :mrgreen:
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Re: Update regarding PvP

by Zukus » Wed Sep 16, 2015 6:34 pm

I, as a member of a premade, have no problem whatshowever in fighting a good long fight against another premade (last weekend anyone?): it's alot of fun, it's challenging and it's what PvP should be all about.
But its not, PvP is about racking up the most honor.

With the current system we are now forced to enter one bg (which im ok with) and fighting another premade for like 40min (which im ok with) and then, wait 20 or 30 minutes for the next pop(which im not ok with).

This would all be very fine if we could still get more honor than puggers since as a R12 i need to be very high in standing just not to decay (lets not talk about ranking up). The problem here is that a R4 losing WSG for 20h/day (during the WSG weekend) will get more honor than me, winning one game an hour against the strongest premade of the opposing faction (im just talking here dont facerape me pls :V ). Can we all agree this should not be?

In my opinion there are two options: revert all changes and go back to blizzlike system (like a blizzlike server should be) OR keep it as it is right now, BUT remove the premade vs premade bullshit.


Ps.: Once agian kudos to Healthycow for once again telling it as it is. I can always count on you to be the voice of reason in these weird threads.
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Re: Update regarding PvP

by caval948 » Wed Sep 16, 2015 6:37 pm

Healthycoww wrote:I personally believe that if no one can challenge your premade group you've earned the right to lord over that battleground for the entire day.


That's fine. As long as the premade groups face each other and really EARN that right. "Fighting" 10v3 (those 3 going AFK anyway) all day is not earning.

In the good old times I played in a premade too. It was fun, because out of 3 matches, we had to play at least 1 against another premade. We couldn't dodge, since the server had a smaller population - unlike here on Nost. I never understood how it can be fun to stand around 24/7 while my team's druid or rogue carries one flag after another without any opposition. Guess you need a certain honor fetish for that.
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Re: Update regarding PvP

by Sakis255 » Wed Sep 16, 2015 6:41 pm

rip
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Re: Update regarding PvP

by crime » Wed Sep 16, 2015 7:39 pm

Were they engaged in industrial level pvp? Tisk tisk
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