Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by Sharax » Thu Feb 18, 2016 12:48 am

Pottu wrote:Greetings,

I'll try to answer and clarify few questions.

1) "This will ruin world PvP since people will hide on a different node"

No. We will not implement phasing or instancing on the same map. That would indeed destroy the feel of vanilla WoW. Each node/server will handle either a continent, battlegrounds or dungeon/raid instances. If necessary, these can then be divided further, so a single node handles BWL, another node handles AV, yet another handles Kalimdor and so on. There will not be a situation where two players are in Elwynn Forest and cannot see each other. The video used Elwynn just to prove that the chat works between nodes.

2) "Will this bring in queues?"

No. After a server crash there has always been and will be a short queue as the login server cannot handle thousands of players logging in simultaneously. Outside of that specific case, there won't be any queues.

3) "Will this help with my lag?"

Yes and no. It won't improve the connection lag caused by distance from France or if you have a poor Internet connection. It will improve (possibly completely eliminate) the server delay that can happen with 10k+ players online.

4) "Will view distances improve?"

Yes. View distance is one the most taxing things for the server to handle. Reducing it is thus one the more effective methods to combat server delay. With the burden divided between multiple server-nodes, it will be possible to increase view distances.

5) "CROSS-REALM BATTLEGROUNDS!!!"

Clustering will make Cross-Realms BG a possibility but no promises there as there are more hurdles to overcome.

Hope this helps.

The GM Team.


Thanks for the clarification, especially point #1. A shame the dev expertise couldn't be brought to retail. Phase-line WPvP was such a turn-off for me.
@CharaxS
User avatar
Sharax
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by buczech » Thu Feb 18, 2016 7:58 am

This is just awesome, i would not even mind if there will be some phasing between factional and contested teritories.
buczech
Grunt
Grunt
 

Re: Clustering development insight

by Theavatar » Thu Feb 18, 2016 8:24 am

When will this feature go live?
User avatar
Theavatar
Grunt
Grunt
 

Re: Clustering development insight

by St0rfan » Thu Feb 18, 2016 9:12 am

This is glorious news! Finally we'll be able to see further than 10 yards in Orgrimmar!
User avatar
St0rfan
Stone Guard
Stone Guard
 

Re: Clustering development insight

by Thefilth » Thu Feb 18, 2016 10:58 am

idosky wrote:Correct me if im wrong, so this wil be like Age of Conan ? where ppl can hide on different nodes?
In that case, it would RUIN the mmo feeling completly...And the main reason why I play Vanilla at nost.


Many people seem to be arriving at this conclussion and I cannot see why.
Both the video and the post make it crystal clear that the "phasing"-threshold is placed where you already have loading screens. Dungeons. Raids. Battlegrounds. Continents.

So for instance, if you were to world PVP or farm or do anything, you wouldn't be affected at all and you would never ever notice the change, except better server performance and stability.
Thefilth
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by kaba » Thu Feb 18, 2016 3:51 pm

Very impressive development!

Pottu wrote:We will not implement phasing or instancing on the same map.


Phasing on the same map is already implemented so what would be the difference in game play compared to today if those phases were placed on different nodes?
Kaba, 60, Troll Mage
Tohi, 60, Dwarf Rogue
Kaba, 60, Troll Hunter (PvE)
Itai, 60, Gnome Warlock (PvE)
Pa, 60, Dwarf Warrior (PvE)
User avatar
kaba
Sergeant Major
Sergeant Major
 

Re: Clustering development insight

by Sakatoro » Thu Feb 18, 2016 6:27 pm

Cant wait for TBC Server(s) !

PvP + PvE + X TBC Servers would awnsome. Cross battlegrounds AND! arena with perhaps 15k online players <3
WoW Player since July 2005!

2400+ Arenexp TBC/Wotlk/Cata/MoP

Youtube Channel: https://www.youtube.com/channel/UC2HPU5 ... 0-4dAE7wUQ
User avatar
Sakatoro
Grunt
Grunt
 

Re: Clustering development insight

by Cfred » Thu Feb 18, 2016 9:34 pm

The autism on this thread is amazing.
Image
User avatar
Cfred
Senior Sergeant
Senior Sergeant
 

Re: Clustering development insight

by Robotron » Thu Feb 18, 2016 11:05 pm

Cfred wrote:The autism on this thread is amazing.

Don't fight autism with autism.
Image
User avatar
Robotron
Champion
Champion
 

Re: Clustering development insight

by alex85eu » Fri Feb 19, 2016 9:56 am

i really hope you will implement this before you do the AQ event/instances.
alex85eu
Sergeant
Sergeant
 

PreviousNext

Return to Announcements