Pottu wrote:Greetings,
I'll try to answer and clarify few questions.
1) "This will ruin world PvP since people will hide on a different node"
No. We will not implement phasing or instancing on the same map. That would indeed destroy the feel of vanilla WoW. Each node/server will handle either a continent, battlegrounds or dungeon/raid instances. If necessary, these can then be divided further, so a single node handles BWL, another node handles AV, yet another handles Kalimdor and so on. There will not be a situation where two players are in Elwynn Forest and cannot see each other. The video used Elwynn just to prove that the chat works between nodes.
2) "Will this bring in queues?"
No. After a server crash there has always been and will be a short queue as the login server cannot handle thousands of players logging in simultaneously. Outside of that specific case, there won't be any queues.
3) "Will this help with my lag?"
Yes and no. It won't improve the connection lag caused by distance from France or if you have a poor Internet connection. It will improve (possibly completely eliminate) the server delay that can happen with 10k+ players online.
4) "Will view distances improve?"
Yes. View distance is one the most taxing things for the server to handle. Reducing it is thus one the more effective methods to combat server delay. With the burden divided between multiple server-nodes, it will be possible to increase view distances.
5) "CROSS-REALM BATTLEGROUNDS!!!"
Clustering will make Cross-Realms BG a possibility but no promises there as there are more hurdles to overcome.
Hope this helps.
The GM Team.
Thanks for the clarification, especially point #1. A shame the dev expertise couldn't be brought to retail. Phase-line WPvP was such a turn-off for me.