Clustering development insight

Nostalrius official announcements

Re: Clustering development insight

by snawfu » Fri Feb 19, 2016 10:04 am

I hope it works out for you guys.

Maybe 5 months down the line you could fix the pvp too.
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Re: Clustering development insight

by schaka » Fri Feb 19, 2016 10:37 am

Sharax wrote:The next big announcement - moving all non-english clients to another node when the current population merits a new server spawn. :D

The server knows about the client localization. That could actually be done fairly easily. But they'd still affect the economy and if battlegrounds get their own node... oh well.
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Re: Clustering development insight

by Hashmire » Fri Feb 19, 2016 12:32 pm

alex85eu wrote:i really hope you will implement this before you do the AQ event/instances.


The server will not function during the event if they do not implement this.
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Re: Clustering development insight

by Goobles123 » Fri Feb 19, 2016 12:56 pm

Buncha cute dudes. Thanks for your work
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Re: Clustering development insight

by Phyle » Fri Feb 19, 2016 1:33 pm

They definitely need to Loud this before the AQ progress. Well, Siltus "can" lagg then, but it would only effect Kalimdor and not only the whole server.

But I think the Staff of Nostalrius can manage that. They do really great work!
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Re: Clustering development insight

by Dreez » Fri Feb 19, 2016 2:09 pm

Phyle wrote:They definitely need to Loud this before the AQ progress. Well, Siltus "can" lagg then, but it would only effect Kalimdor and not only the whole server.

But I think the Staff of Nostalrius can manage that. They do really great work!

I'm 99% certain Silithus is going to get its own node as there's only one entrance where phasing would be noticed and the amount of players is going to be insane
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Re: Clustering development insight

by Phyle » Fri Feb 19, 2016 3:47 pm

Dreez wrote:
Phyle wrote:They definitely need to Loud this before the AQ progress. Well, Siltus "can" lagg then, but it would only effect Kalimdor and not only the whole server.

But I think the Staff of Nostalrius can manage that. They do really great work!

I'm 99% certain Silithus is going to get its own node as there's only one entrance where phasing would be noticed and the amount of players is going to be insane


On second thought it seems the only possible option to keep Kalimdor stable....
But I doupt that they will finish the Gates of Silithus in April 2016 when they need to prepare the clustering Server first.
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Re: Clustering development insight

by Darkeyez » Fri Feb 19, 2016 4:05 pm

Don't you guys think that allowing more people to play... will simply lure more people? IMHO they will never solve anything if they dont set some player cap, for example at 12 000. Next year we gonna have 22 000 online, then what? Another brainstorm?
I would rather wait 20 mins in a queue and then enjoy my time here with decent draw distance, than be here simultaneously with other 13k players and all of them bitching about the realm.
Or just ban all the guys who don't even bother to speak English. It's against the realm's policy. We all know who I'm talking about.
ATM there's almost 13 000 people playing @ PvP Realm, game is basically unplayable. Can't see mobs that are 15 yards in front of me. This is insane.

You guys are curing the symptoms, instead of solving the main problem.
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Re: Clustering development insight

by Dreez » Fri Feb 19, 2016 4:18 pm

Darkeyez wrote:Don't you guys think that allowing more people to play... will simply lure more people? IMHO they will never solve anything if they dont set some player cap, for example at 12 000. Next year we gonna have 22 000 online, then what? Another brainstorm?
I would rather wait 20 mins in a queue and then enjoy my time here with decent draw distance, than be here simultaneously with other 13k players and all of them bitching about the realm.
Or just ban all the guys who don't even bother to speak English. It's against the realm's policy. We all know who I'm talking about.
ATM there's almost 13 000 people playing @ PvP Realm, game is basically unplayable. Can't see mobs that are 15 yards in front of me. This is insane.

You guys are curing the symptoms, instead of solving the main problem.

you are expecting a 20 min queue ? lol

once you know you have to wait in queue if you afk for too long, you'll try not to afk by any means (pressing a key every 5 minutes)
All this will lead to is queues lasting hours and hours + more AFKers around the world

A queue is no option at all
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Re: Clustering development insight

by Darkeyez » Fri Feb 19, 2016 6:20 pm

Some people will move to other realms, some will go to Nostalrius PvE. Plus if they deal with chinesee gold farmers, 2-3 weeks and queue is gone. It's always been this way on retail.

Raise population cap and all Azeroth will look like Durotar, with half of characters botting or advertising
Last edited by Pottu on Fri Feb 19, 2016 6:54 pm, edited 1 time in total.
Reason: Removed quote pyramid and advertisement
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