Ana wrote:Here, let me try again:
could someone do the actual theorycrafting behind paladin single target TPS capabilities (including mana management and such)?
Assuming i start with 4k or 4.5k Mana with all consumes during raid (with only 7 extra intellect from weapon) (everything else i tank gear) (including divine intellect) here it is how it goes : We Talk about 1 Target/Boss TPS .Begin with Seal of Crusade for it's Judgement
Seal of the Crusader
160 mana
(i don't care about it's attack power since i wont use the seal but ill use for judge)
Unleashing this Seal's energy will judge an enemy for 10 sec, increasing
Holy damage taken by up to 140. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Judgement
6% of base mana. (assuming this would be 200-250) (maybe lesser)
We Exclude Improved Seal of Righteousness according to my build.
Seal of Righteousness
200 mana
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 20.5287356322 to 71.44 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will cause 162 to 179 Holy damage to an enemy.
(assuming that i use 1.9 weapon speed or 1.8) the damage would be something around 40-50 (more/less)
Seal of Crusade + Judgement of Crusade + Seal of Righteousness = 610 Mana
Each 30 seconds i re Seal SoR = 810 Mana over 1 minute + 400 = 1210 Mana over 2 minutes + 400 = 1610 Mana over 3 minutes
Consecration
565 mana
Consecrates the land beneath Paladin, doing 384 Holy damage over 8 sec to enemies who enter the area.
(the damage each tick gets increased by judgement of crusade)
(the damage is increased by one-handed weapon specialization by 10%)
Assuming that we can't yet confirm during fight how much times we might need this since i rarely use it during boss fight (maybe once or max twice if i want crazy threats fast to build). (i never using it for undead)
Exorcism
345 mana
Causes 505 to 564 Holy damage to an Undead or Demon target.
(the damage get increased by judgement of crusade by 140 and from one handed weapon specialization by 10%)
Assuming that we can't yet confirm during fight how much times we might need this since i rarely use it during boss fight (unless undead bosses for taunting or build up enormous threats to drink my coffee).
Holy Shield
240 mana
Increases chance to block by 30% for 10 sec, and deals 130 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
(this is most used during fight when bosses are high melee dmg).
(it's threat is 20% + the 130 multiplied holy by Righteous Fury)
BuffsGreater Blessing of Sanctuary
(we don't care about his mana)
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Sanctuary, reducing damage dealt from all sources by up to 24 for 900 sec. In addition, when the target blocks a melee attack the attacker will take 35 Holy damage. Players may only have one Blessing on them per Paladin at any one time.
Righteous Fury
(we don't care about his mana)
Increases the threat generated by your Holy attacks by 60%. Lasts 1800 sec.
(This get increased from improved righteous fury by 50%) so we get 90% Threat generated additional by Holy
Retribution Aura
Causes 20 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
HEALING/SPELL POWER COEFFICIENTS
10% Seal of Righteousness with 1 handed weapon
12.5% Seal of Righteousness with 2 handed weapon
50% Judgement of Righteousness
20% Seal of Command
29% Seal of Command (only with +holy damage bonuses)
43% Judgement of Command
33% Consecration (33% from Attack Power too)
43% Holy Shock
43% Hammer of Wrath
43% Exorcism
19% Holy Wrath
00% Blessing of Sanctuary ;;
20% Holy Shield
00% Retribution Aura ;;
71% Holy Light
43% Flash of Light
100% Eye for an Eye
Note that i exclude Hammer of Wrath and Holy Wraith because these 2 are not important.Melee Swings : Assuming we use 100 Spell Damage (pre bwl and pre mc) gear.
(assuming we use 1.8 weapon speed)
Joc+sor = 140+40(calculated the minimum instead 50 which is most likely to get) 180 + 10 from spell coefficient = 190 + 10% from one-handed weapon specialization = 209 Holy per swing
(assuming that our melee weapon hits for 150 + 10% from one-handed) = 165
165 TPS (from white hits) + (209 from holy hits) + (188 from Righteous Fury) = 562 TPS per Swing
(we assume that from 180 seconds we can have 90 swings or something more)
90 x 562 = 50580 Threats for 1610 Mana over 3 Minutes Fight.
Retribution Aura(we may not know yet how much this will be compatibility due it's variety from fast hits by boss)
(assuming boss hits each 2 seconds)
20 (from holy dmg) + 18 (from righteous fury) = 38 TPS x 90 = 3420 Threats over 3 Minutes
Note that this can't be valid due Block/Parry/Dodge/Miss
Blessing of Sanctuary(assuming we use Holy Shields on cd) we have 35% more/less block rating
(assuming boss hits each 2 seconds we have 90 hits over 180 seconds)
90 divide to 35% = 31 Hits Blocked
31 x 35 = 1085 by Holy + 976 by Righteous Fury = 2061 Threats over 3 Minutes
Holy Shield(assuming we use it on cd)
240 x 18 = 4320 Mana
(we will exclude the extra 20% Threat because i don't know in which way they scale as extra 20%)
135 by Holy + 121 by Righteous Fury = 256TPS + (unknown extra 20%).
Using Same Theory by Blessing of Sanctuary :(assuming we use Holy Shields on cd) we have 35% more/less block rating
(assuming boss hits each 2 seconds we have 90 hits over 180 seconds)
90 divide to 35% = 31 Hits Blocked
31x 256 = 7936 Threats over 3 Minutes
(This was all calculated with assumptions of 100 Spell Damage only By Return Damage + Melee Swings).
60577 Threats over 3 Minutes + Unknown extra 20% by Holy Shield + 3420 By Variety of Retribution Aura.
5930 Mana used over 3 Minutes with exclusion of Benediction that reduce this by 15%
(with working Benediction Talent = 5823 Mana used)
(assuming i am full with consumes) 4.5 k Mana + Demonic Rune (calculating very minimum) 900 Mana + Major Mana Potion (calculating very minimum) 1350 Mana
4500 + 900 + 1350 = 6750 Mana over 3 Minutes by own mana and Pots/demonic runes
6750 - 5823 - 927 mana left for extra Consecration or Exorcism or Whatever.
Within 3 Minutes Fight i do 60577 Threats and 927 Mana left inside me.
927 Mana =
1 Consecration 384 Holy Dmg + 10% one-handed Weapon Spec + 140 Judgement of Crusade = 562 Holy + 505 Righteous Fury = 1067 Threats
(we exclude attack power and spell power coefficient which can increase this damage 33% by SP + 33% by AP)
61644 Threats over 3 Minutes Fight + (unknown 20% extra by Holy Shield) + 3420 By Variety of Retribution Aura.
Please Take into Account the exclusions of :
(The Calculations are done with close assumptions which goes on very minimum calculating and can't be only increased )
(The Calculations are done with Pre Raid Gear) (assuming that we can get lot AP and Max 150/160 SP on current Very BiS Patch)
(The Calculations are done without MP5 we gain by Blessing of Wisdom or any other Buffs/Consumes/Food).
(Any MP5 we get from Buffs goes toward Consecration).
(now i would like to see any warrior doing 61644 Threats over 3 minutes fight with
Pre Raid Gear)
You got Theory on return dmg+melee swing based on surviving.
On Fights that are non undead and does not require melee block too much switch all Holy Shields into Consecrations.
On Fights that are undead and does not require melee block too much switch all Holy Shields into Exorcism.