by Vices » Mon Sep 28, 2015 9:20 p
Now, onwards to paladins. Holy Shield, granting 30% block (although not limited to x number of attacks) for 10 seconds makes it much harder for a paladin to push crushing blows off the attack table. One option to push off crushings as a paladin would indeed be to /sit to proc Redoubt. You also have forgotten that we get also Parry.
Now you have forgotten that "Crushing Blows" can't be achieved by Boss "Breath".
Cite me any Boss that will hurt this Healer's Feelings hitting so hard with maximum 3 Crushing Blows Eaten over 3 Minutes on Current Patch!?.
Yes with Pre Naxx Gear we gain 102% Avoidance.
Another big issue (although I must confess to never having played a paladin) is mana. It has been stated multiple times in this thread already that dark runes + major mana potions is an option for sustainability, but this in itself is a problem. By using Major Mana Potions you are locking away your potion cooldown on fights, denying the usage of the strongest tank potion in the game, Greater Stoneshield Potion. Due to the way the armor formula works (damage reduction depends on attackers level, more info on wowwiki), Mana is never an issue for Paladin since if we do need Mana Potions to use on Preraid gear we will make over 61 000 Threats.
(with very bis raid gear this would be around 70-80 000 threats "speculating" the current patch)
I don't see that much fights which you receive 100% actively damage and cost us 3 Minutes .
Your assumption about this issue are false . Plus you need to cite which boss you mention.
A poorly timed dark rune / demonic rune could lead to a big spike in damage takenAssuming that any Guild would focus on Skilled Tank means that this Tank Should have full control over this and must not be stupid to kill himself by something that is barely/rarely used.
Divine Shield makes you immune to all damage for 10s, which is obviously a very nice defensive boost. However, it comes with a huge drawback, namely, it makes you lose aggro for its durationThat's why you have Macro's to remove it instantly. Thus it can Remove all "Deadly" Debuffs from You. (Example Golemagg Stacks) or Ignore Knockback by Ragnaros.
Lifegiving gem has a similar effect to last stand, increasing maximum health by 15% and healing for 15% of maximum health. None of these cooldowns come with significant drawbacks which makes them superior to the paladin offerings in almost every situation.(Thus using Lifegiving gem is destroying Warriors "Uncrushability" and makes them Eat Crushing Blows Since Warriors Shield Block have 2 Ticks which are eaten so fast).
You are calculating Trinkets in which Paladins would win this by using Passive another Trinket such as "onyxia,Styleen,Glyph of Deflection which are still way much better long term than shortly used Lifegiving).
On threat I will not elaborate too much as I feel not enough information exists on the potential threat a paladin can dish out. This is not difficult to calculate, but one does need to spend time researching threat values for every ability which is something I have neither the time nor the inclination to do.On the previous Post i have already made "Short Blinded" Calculation which i received very minimum of
60 00 Threats over 3 Minutes as Paladin Tank Pre Raid. (regardless if they tank boss or offtank 50k tps boss).
I will however note that the argument that warriors are resource starved when tanking rarely holds true.The more Gear Warriors get the more Rage Starving and Threats loosing they get.
In conclusion, I am not saying paladins can not tank, I am just saying that warriors (from personal experience) do a damn good job at it and they have been known for a long time to be the go to tanking class. As such, I would advise anyone interested in rolling a tank character to roll a warrior. Unconventional tanks such as druids and paladins can definately work in certain situations but they require a specific investment in gear, consumables and possibly adjustments to the raid setup which in most cases is not worth doing due to warriors being strong overall tanks.If the Paladin can do the same job why would you argue that much since in raids everyone are equal that has to use Consumes for Min/Max as you came up here Preaching what will make raid Maximum Valid.