What are the best classes & specs for each different role?

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Re: What are the best classes & specs for each different rol

by Theloras » Tue Oct 06, 2015 1:55 am

the 5th reply made in this thread is you trying to ridicule someone for no reason

Was I lying or misrepresenting information in that post? This is what the OP wrote to which I was replying to:

by Ghostly » Mon Sep 07, 2015 4:33 am

CecilJohn wrote:
What about paladin for tank?

No. In vanilla, the only class capable of tanking is warrior. Druids can do it in lower tiers, but it's still a handicap. Paladin doesnt even have a taunt.

My Reply (which I thought was actually quite funny because Ghostly's post was so far off the mark that one could only laugh at how wrong it was):

This literally made me /lol so loud that my wife came out from the bedroom to ask, "What was so funny?"
https://forum.nostalrius.org/viewtopic. ... 25#p137756

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your next post was you declaring "/thread" because you pointed out that a warrior's taunt can miss in response to Ghostly mentioning paladins lack a taunt. your post was complete nonsense and you basically said "i win this thread because you said paladins have no taunt and i pointed out that taunt can miss"

75% of raid bosses are immune to taunt and with Warrior taunts being on the spell hit table (thus having a high chance to miss due to no Warrior stacking +spell hit other than the T3 set bonus) means...

PALADINS DON'T NEED A TAUNT AND WARRIORS HAVING ONE IS NOTHING BUT A CRUTCH:

@Ghostly

First off, 75% of the raid bosses are immune to taunt to begin with...

And secondly, both Challenging Shout and Taunt can and do miss since they are actually considered spells and thus require +Spell Hit to work properly which is why Warrior Tier 3 Dreadnaught armour has the following set bonus:

4 pieces: Improves your chance to hit with Taunt and Challenging Shout by 5%.
http://db.vanillagaming.org/?itemset=523

And warriors would use this trinket in combination with the T3 Dreadnaught set bonus in order to 100% make sure that taunt would work in the Four Horsemen fight:

Nat Pagle's Broken Reel
Binds when picked up
Unique
Trinket
Requires Level 60
Use: Increases the chance to hit with spells by 10% for 15 sec. (cooldown 1.25 min)

By valkyr on 11/25/2006 (Patch 1.12.2)
Makes Four Horsemen a joke. 4 piece Dreadnaught takes spell resist chance down to 11%, so with this you have a 1% chance to resist taunt.

The cooldown is only 1.25 minutes, so by the time the tank has to get to the next station, its cooldown is up. The fight is certainly possible to do without it, just makes learning/executing the transitions a whole hell of a lot easier.
http://db.vanillagaming.org/?item=19947

/thread
https://forum.nostalrius.org/viewtopic. ... 25#p137776

The OP even agreed that his using taunt was a bad example - so in other words, HE AGREED WITH WHAT I SAID!!!

by Ghostly » Mon Sep 07, 2015 11:41 am

Taunt was a bad example. Paladins have no equivalent of sunder armor, which makes them damn unsuitable for MT'ing any serious boss. Offtanking? Maybe.
https://forum.nostalrius.org/viewtopic. ... 25#p137831

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your next post is you claiming "Paladins out agro Warriors in Single Target fights by a significant margin"


I will leave this to Sidesprag and Vices on the Warrior side and Killerduki on the Paladin side to do a side by side analysis as far as the threat differential for a Warrior MT's threat compared to a Paladin's threat (based on equal gear).

Paladins would do significantly more threat as an OT, especially on Nefarian encounter which Sidesprag agreed with me earlier, but again, I will leave that to Duki to flush out further.

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your next post is you saying "You're being asinine and small minded bro" when Ghostly points out that every single video you posted as proof of paladin single target threat is a video of a paladin AoE tanking

BECAUSE I GO ON TO TELL HIM THAT WE EXCEL AT AOE TANKING/THREAT/DPS:

Paladins out agro Warriors in Single Target fights by a significant margin and absolutely blow warriors threat out of the water in any AoE fight:

https://www.youtube.com/watch?v=gXJNCdIJ6dI
- Prot Warrior with Force Reactive Disk doing LOL AoE dmg and threat with the DPS having to wait almost 20 seconds before doing their dmg

https://www.youtube.com/watch?v=Fy1uk0k73YA
- another Prot Warrior with Force Reactive Disk doing LOL AoE dmg and threat

https://www.youtube.com/watch?v=8rFEMKiRxKw
- Paladin with Tier 2 and 2.5 gear with Force Reactive Disk = meni dead mobs

https://www.youtube.com/watch?v=fPeUCinVckA
- here is Killerduki himself rounding up a large number of mobs with Retribution Aura while wearing full BiS Paladin tanking gear and then mowing them down with max Rank Consecration = meni meni meni dead mobs and he's not even using Force reactive Disk lol :P

TLDR - Warriors having a Taunt is nothing more than a crutch that people use against Paladins wanting to spec anything other than Holy - and as for Sunder Armor, a Druid can put up Faerie Fire just as easily.
https://forum.nostalrius.org/viewtopic. ... 10#p137888

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and it goes on and on like that. every single post, no exaggeration, EVERY POST youve made in this thread is either false information or a direct insult/flame for no reason whatsoever. most of your posts contain both

It's a free World of Warcraft and you are entitled to your opinion but if you don't trust what I have to say about the subject you don't take my word for it, just look at what Undertaker has to say - and he plays a Prot Warrior:

by Undertanker » Mon Sep 07, 2015 7:30 am

Ignore Ghostly. Because they dont have a taunt? Druid not a healer then cause no standard res.

Please allow people to gather the correct information they seek before your plague of opinion infects others.

Pally are a very capable tank, though current version of deathbone set makes it hard to reach def cap. It is not needed with the tanking role a pally will serve best at. AOE tanking.

Most aoe tanking packs are level 59-61 so the def you do have will be more than enough. They make MC imps, bwl suppression room and goblin packs very and nef adds very easy. AQ 40 frankis adds and gauntlet. Naxx spiders, adds to tank pre decimate, and a few other key fight machanics that 3 warriors would.not be as good as 1 damage reflect aoe pally tank.

With select def items from all raids and help of quel proc, a pally should.be.able to.get def capped or close to it. Many bosses cant be taunted so the.no taunt = no tank is stupid. They are amazing secondary threat tanks because they do not need to take damage to get resources to build threat.

On many bosses you do can taunt, as a warrior mt i dont use taunt anyways. Any fight that could use a swap like goleman for 1 swap, have pally tank first, problem solved.

Bears have high hp low def. Bear is best against bosses that to primary spell.damage or that CC the MT.
https://forum.nostalrius.org/viewtopic. ... 25#p137608

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by Undertanker » Mon Sep 07, 2015 1:35 pm

Taunt arguement -shut down.
Sunder arguement -shut down.

So now we will use, no reasoning at all to win.

Pally > 3 warriors aoe. But you state, "would be better off just healing" that is back asswards.

Pally > warrior was secondary threat for conflag/wing buffet bosses due to not needing to take damage for high tps - I see you chose to ignore this on many accounts.

On fights where neither of the above are needed, I would expect the pally to rock healing gear and dispell / spot heal.

I am not fond of your "people were narrow minded 10 years ago, lets keep doing what they were doing" approach to machanics and reasons.
https://forum.nostalrius.org/viewtopic. ... 10#p137903
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Re: What are the best classes & specs for each different rol

by Theloras » Tue Oct 06, 2015 2:05 am

sidesprang wrote:What do YOU think you coming 10th on razorgor in your first raid means ?

Edit: Or what do you try to show / prove?


I'm not trying to prove anything or rub anything in anyone's face - I'm simply pointing out my own personal experiences playing a Retribution Paladin in either a DPS or AoE tanking situation and showing the results that occurred.

I'm trying to dispel 10 year old rumours and misrepresented facts that people may have heard from back on Vanilla or from another private server (aka LOLRET and LOLPROT statements just out of spite).

The fact is that it is difficult to show what we can honestly do because of the bugs that affect the class and the spec in particular - simply put, none of our abilities are "working as intended" but we make the best of what we can based on the server coding, itemization at hand and most importantly player mentalities (which is by far the largest stumbling block).

I'm not trying to be holier than thou - I'm just showing honest examples of my own experiences to show others what we can do.

Hope that made sense.

- edit -

Here's a case in point as far as the current itemization situation on Nostalrius:

Paladin Tier 2 Judgement Set and Nost reamaining Blizzlike
https://forum.nostalrius.org/viewtopic.php?f=5&t=22422

For reference:

Paladin Tier 2 Judgement Set - Patch 1.3 Stats + Set Bonuses
http://web.archive.org/web/200502070238 ... ?setid=217

Paladin Tier 2 Judgement Set - Patch 1.5 Stats + Set Bonuses
http://web.archive.org/web/200510282357 ... ?setid=217

Paladin Tier 2 Judgement Set - Patch 1.8+ Stats + Set Bonuses
http://web.archive.org/web/200604112104 ... ?setid=217
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 10:20 am

sidesprang wrote:Not gonna bother quoting you since so big but. I don't understand why you link that single target threat discussion, what was shown there was that paladins does really bad single target threat. Duki failed to come up with anything that proved paladins could do good single target threat over a decent amount of time. His calculations was 342 TPS, which is HALF what a proper warrior can do on single target. He can feel free to come up with new proper calculations if he wants to be I've yet to see anything that indicates a paladin can do decent single target threat over time.

Also regarding AQ gear you are wrong if you think a protection warrior wants to keep T2, then they just don't know how to gear. Pre Naxx Bis you will keep 2-3 T2 and rest will be T2.5 and off pieces. However I don't really think that matters gearing tanks is usually not a problem.



Duki failed to come up with anything that proved paladins could do good single target threat over a decent amount of time. His calculations was 342 TPS


And how come you completely ignored anything except the 3 minutes fight calculation in pre raid Gear?!.

The longer Duration = The more TPS by main TPS ability = Melee Swings.

If fight is 360 Seconds = 100 k Threats by Melee Swings (Chromaggus) , if fight is 520 Seconds (Neffarian) = 150 k Threats by Melee Swings. (Excluded by all Attack power Gain or MP5 increased or other abilities used than melee swings) . @Preraid Gear.


Or Min/Max doesn't mean anything for you regarding threats!? .

Now since you trash talk .

Attack Power , Consumes , Abilities used, the invisible 20% threats by Holy Shield, crits by Melee swings , Block Rate toward game mechanic value and so on would make this Twice Higher . in which there is no Warrior who did 300k Threats on Neffarian .

If Warriors was doing more Threats :

How come i got almost same Threats as that Warrior (not even tanking boss)

https://scontent-fra3-1.xx.fbcdn.net/hp ... 6407_o.jpg

Or you deny this even ?! especially when i do tank this boss would give me 2/3 more threats that i have.

https://scontent-fra3-1.xx.fbcdn.net/hp ... 6300_o.jpg

How come they are far lower than my threats there?! each is on 1 target ?

My calculations was Excluded by Everything except Melee Swing on Very Minimum Pre Raid Gear (excluding Maximum Hits) . In which i result 150 k Threats on Neffarian Fight and 100 k Threats on Chromaggus Fight (due their long duration) . Only By Melee Swings and nothing else. In which our Threats would been 2/3 Higher .


viewtopic.php?f=24&t=20825&start=190#p155043

First of all the Threats was calculated without Consecration and MP5 increased by consumes/buffs.

Second is that this is "Pre Raid" Calculations

Third There is no Classified fight that goes withing 3 Minutes Duration Full DPS on 1 Target.

The longer Duration = The more TPS by main TPS ability = Melee Swings.

"The Shorter fight is the faster Threat Making i do" Since i don't waste that much mana and i could Spam Consecrations or Judgements or (undeads/Demons) Exorcism.

Or you still gonna ignore that pointing that?! . Warriors are nowhere close our threats since even if they Taunt , Simple Judgement during Taunt duration will overaggro the Warrior Tank.
Last edited by smilkovpetko on Tue Oct 06, 2015 11:10 am, edited 4 times in total.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 10:38 am

by Larsen » Tue Oct 06, 2015 2:30 am

holy shit you really are gonna deny it aren't you?

the 5th reply made in this thread is you trying to ridicule someone for no reason

your next post was you declaring "/thread" because you pointed out that a warrior's taunt can miss in response to Ghostly mentioning paladins lack a taunt. your post was complete nonsense and you basically said "i win this thread because you said paladins have no taunt and i pointed out that taunt can miss"

your next post is you claiming "Paladins out agro Warriors in Single Target fights by a significant margin"

your next post is you saying "You're being asinine and small minded bro" when Ghostly points out that every single video you posted as proof of paladin single target threat is a video of a paladin AoE tanking

and it goes on and on like that. every single post, no exaggeration, EVERY POST youve made in this thread is either false information or a direct insult/flame for no reason whatsoever. most of your posts contain both


the 5th reply made in this thread is you trying to ridicule someone for no reason

In which 3rd Reply by Topic Posted requested information about Protection Paladin .
In 4th Reply someone like you made ridicule comment about Protection Paladin

So we decide to respond to this False informers . In which are spreading Lies.

your next post is you claiming "Paladins out agro Warriors in Single Target fights by a significant margin"

Yes we do Far Far more aggro than Warriors in Single Target. (in which we do almost 2/3 Threats by Melee swings and nothing else) where our abilities if we use them Warrior would be nowhere close to us.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 10:39 am

Taladril wrote:You know this thread has become totally pointless and should be relegated to the paladin subsection. There are 9 classes and even more specs. Not even a full page has been devoted to them. This entire conversation, virtually all of it being without intellectual merit, is about protection paladins.

Without the "contributions" of Theloras and Smilkovpetko this thread may have been an interesting discussion. Please can we just kill this thread to end the useless bickering? It has truly gotten us nowhere and no matter what, Theloras will continue to reply, defeating all of us.


Without the "contributions" of Theloras and Smilkovpetko this thread would been plagued by derailed misinformers to spread Lies.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 10:41 am

sidesprang wrote:Sure that is a way you can use a Protection paladin, given he in fact does more threat than the DPS. However I still don't find it very valuable I can hardly remember myself dying on Nefarian while main tanking. And I'd rather take the death and left a fury warrior tank the rest of the fight than bring a Protection Paladin which IMO has VERY limited use in raids.

Like I will agree it will be easier to do supp room / lab packs / nef p1 as well but I don't find those reason good enough to bring a protection paladin because they are all really really easy to deal with. Like the bring a guy because he will be slightly more useful 10% of the raid and be vastly inferior the rest is just not a good deal to me.


EDIT: Like if you wanted to be "safe" like that without a protection paladin, you could just have a fury warrior in mostly tank gear doing full DPS without salvation, then he would get the aggro and just swap to Sword and Board if MT died. No reason to use a protection paladin imo.



You can Trash talk until Tomorrow but on Single Target Paladin > Warriors on Threats.

Otherwise give me your Theory of how much Threats would Warrior do with "Melee Swings" only over 3 minutes on Pre raid Gear. (same way as i shown you for paladin) .
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 10:43 am

sidesprang wrote:Ye without doing any math I'm pretty sure a Paladin would out threat a Warrior without any of them having aggro or taking any damage. Never really done any number crunching or theory-crafting on that tho as I don't really see it as very valuable.


Now give me your Warrior Math if you are so convict about that.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 11:23 am

I was searching trough the archive in Peenix where there was discussion about this :

Posted 12 August 2014 - 09:09 AM

Threats Challenge for 1 Minute Duration :


37k threats Snelf Warrior server BiS T3 Geared (legendary sword+ 2x ap buffs )
VS
31k threats killerduki (Preraid - 100 Spell Damage only)

Look how ridiculous this Warrior T3 with Legendary Weapon and 2 AP buffs (shout+might) Threats are compare to my (Preraid gear and 100 Spell Damage) . (where consecration didn't even scale with AP).

T3 Warrior VS Preraid Paladin.
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Re: What are the best classes & specs for each different rol

by sidesprang » Tue Oct 06, 2015 1:14 pm

If fight is 360 Seconds = 100 k Threats by Melee Swings (Chromaggus) , if fight is 520 Seconds (Neffarian) = 150 k Threats by Melee Swings. (Excluded by all Attack power Gain or MP5 increased or other abilities used than melee swings) . @Preraid Gear.

You do know 100k threat by 360 seconds is only 277 TPS right ? And its not very good, if you wanna do the full math again feel free to do it but last time you did you only showed paladins doing 342 TPS, which is not very good either. I got my math showing warriors do around 700 TPS (https://docs.google.com/spreadsheets/d/ ... =849630167) in this spreadsheet. Its with a warrior doing 200 DPS and using alcors. Which is really not that special and you dont require any buffs to do it, fully buffed you can do around 400-500 DPS and 950-1.1k TPS.

But as I said feel free to come up with anything that will show you do anything remotely close to this over time, remember warrior threat is the same from start to finish so this is all sustained.


If Warriors was doing more Threats :

How come i got almost same Threats as that Warrior (not even tanking boss)

https://scontent-fra3-1.xx.fbcdn.net/hp ... 6407_o.jpg

Or you deny this even ?! especially when i do tank this boss would give me 2/3 more threats that i have.

https://scontent-fra3-1.xx.fbcdn.net/hp ... 6300_o.jpg



I'm not interested in single screens that do not show your TPS, aka threat per second, NOT OVERALL THREAT. They do not prove how much TPS, aka threat per second you can do. Thats all that matters in this discussion.



37k threats Snelf Warrior server BiS T3 Geared (legendary sword+ 2x ap buffs )
VS
31k threats killerduki (Preraid - 100 Spell Damage only)


1. I showed you in my example with a warrior with alcors doing 200 DPS he would do around 700 TPS, that is 42000 threat a minute (granted you can do more), also if he was T3 he would have access to aq20 books with should give 45 more TPS or 2700 more threat over 60 seconds.
2. I don't see any math or video backing up your claim to do 31k threat over 60 seconds, feel free to show it, does it also consider mana ? Aka are you using it all over 60 seconds or are you actually able to sustain it. Again feel free to show, but just keep in mind even if you do show it you are still not close to warrior threat levels. Feel free to do your math in whatever gear you want.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Tue Oct 06, 2015 2:19 pm

I got my math showing warriors do around 700 TPS

In which calculation were made toward 1.3 Weapon Speed

And in that calculations is included Thunderfury which is not even 1.3 Speed .

Next

Heroic Strike = Based on CD , now tell me how much rage you would Gain within 1 Minute to spam this on CD?!.

(in which i didn't even calculated Judgement on CD that gives 600+ Threats) ..

Next

Revenge = Which you did include the Threats by Thunderfury . Therefore talking about 1.3 Weapon speed which is false.

You also said about my Mana?! . Let me say about your Rage starving now ...

Another thing let me Enlighten you since you living in ignorance using same formula as you did on the link :

766 Attack Power

260 Consecration Damage

100 Spell Power

33 Consecration Damage

677 Damage/Threats + 609 (Righteous Fury).

1286 Threats over 8 Seconds = 160 TPS

Using 2 Seconds Speed Weapon.

66 SoR + Judge of Crus 140 = 206 + 10 = 216 Sor + 159 white swing (crits for 276).

216 + 194 (righteous fury) = 410 + 159 white swing 569 Threats each 2 seconds = 284 TPS (with crits 343)

(since you pointed Revenge as active instead per chance like i did for block)

Holy Shield = 150 Each Block = 150 Holy + 135 RF = 285 + 20% 57 = 342 TPS.

Judgement of Righteous With JoTc included = 699 Threats / 10 = 69.9 TPS

Retribution Aura = 38 TPS

Sanctuary Blessing = 66 TPS (can Crit 98 TPS)

160 + 284 + 342 + 69 + 38 + 66 = 959 TPS (Threats Per Second) Without Crits or with Crits 1050 TPS (Threats Per Second) .

Compare to your Warrior that ignored every single thing i included doing 700 TPS.

959 TPS Paladin vs 700 TPS Warrior .

Good luck you just made me waste enormous time calculating Nostalrius Version and wasting my fellow friend time doing tests with me where we even discover Judge of Crusade bug too .

Preraid Calculations i did over your "thunderfury proc on revenge" cheating.

959 TPS Paladin vs 700 TPS Warrior .


® Tested in Nostalrius @ Preraid Gear.

Judgement of Crusade is Exclude by Consecration Ticks (i forgot em) .

677 Damage + 140 = 817 + 735 (RF) = 1552 Threats divide to 8 = 194 TPS

160 + 34 = 194 TPS (the forgotten benefit by jotc) .

959 TPS + 34 = 993 TPS.

Paladin Tank 993 TPS VS Warrior Tank 700 TPS ...... Good Luck.

Do you want calculation that includes Crits including Judgement Crits?!.
or
Do you want calculation that includes Exorcism?!.

Or Maybe you want calculation that include Bom , Shout , hunter buffs or fully buffed?! . Maybe even Sanctity Aura too ?!.
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