smilkovpetko wrote:I got my math showing warriors do around 700 TPS
Let's see it please.
smilkovpetko wrote:I got my math showing warriors do around 700 TPS
Armilus wrote:smilkovpetko wrote:I got my math showing warriors do around 700 TPS
Let's see it please.
by sidesprang » Tue Oct 06, 2015 2:14 pm
If fight is 360 Seconds = 100 k Threats by Melee Swings (Chromaggus) , if fight is 520 Seconds (Neffarian) = 150 k Threats by Melee Swings. (Excluded by all Attack power Gain or MP5 increased or other abilities used than melee swings) . @Preraid Gear.
You do know 100k threat by 360 seconds is only 277 TPS right ? And its not very good, if you wanna do the full math again feel free to do it but last time you did you only showed paladins doing 342 TPS, which is not very good either. I got my math showing warriors do around 700 TPS ( https://docs.google.com/spreadsheets/d/ ... =849630167 ) in this spreadsheet. Its with a warrior doing 200 DPS and using alcors. Which is really not that special and you dont require any buffs to do it, fully buffed you can do around 400-500 DPS and 950-1.1k TPS.
But as I said feel free to come up with anything that will show you do anything remotely close to this over time, remember warrior threat is the same from start to finish so this is all sustained.
If Warriors was doing more Threats :
How come i got almost same Threats as that Warrior (not even tanking boss)
https://scontent-fra3-1.xx.fbcdn.net/hp ... 6407_o.jpg
Or you deny this even ?! especially when i do tank this boss would give me 2/3 more threats that i have.
https://scontent-fra3-1.xx.fbcdn.net/hp ... 6300_o.jpg
I'm not interested in single screens that do not show your TPS, aka threat per second, NOT OVERALL THREAT. They do not prove how much TPS, aka threat per second you can do. Thats all that matters in this discussion.
37k threats Snelf Warrior server BiS T3 Geared (legendary sword+ 2x ap buffs )
VS
31k threats killerduki (Preraid - 100 Spell Damage only)
1. I showed you in my example with a warrior with alcors doing 200 DPS he would do around 700 TPS, that is 42000 threat a minute (granted you can do more), also if he was T3 he would have access to aq20 books with should give 45 more TPS or 2700 more threat over 60 seconds.
2. I don't see any math or video backing up your claim to do 31k threat over 60 seconds, feel free to show it, does it also consider mana ? Aka are you using it all over 60 seconds or are you actually able to sustain it. Again feel free to show, but just keep in mind even if you do show it you are still not close to warrior threat levels. Feel free to do your math in whatever gear you want.
by sidesprang » Tue Oct 06, 2015 2:14 pm
I got my math showing warriors do around 700 TPS
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Armilus wrote:smilkovpetko wrote:I got my math showing warriors do around 700 TPS
Let's see it please.
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sidesprang wrote:Now for the flaws I can spot out in duki's math, I'm not a pala expert so maybe I say something wrong or maybe I even miss some flaws but whatever.
1. You dont account for Paladin threat modifier which should be 0.8 as the other melee classes.
2. Holy shield, does 130 damage right ? At least thats what the tooltip says, or how you get the other part? Also in your math you are assuming you are blocking an attack each second that really does not make any sense. On a normal boss you prolly get hit each 2-2,5 seconds, and then you prolly block 50% of the time with holy shield up? Meaning your holy shield will proc each 4-5 seconds. Making your calculated threat of that ability significantly lower.
3. You do the same shit with Retribution aura and Sanctuary, You wont get hit each second, and you wont block each second.
4. I see no mana calculations at all, how long will you last with this, seems pretty expensive man.
Holy shield is 1440 mana per 60 seconds
Concecration is 4237 mana per 60 seconds
I also like how in your experiment with Snelf you managed 31K threat in a minute but suddenly now you are saying you can do 60K threat in a minute.
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sidesprang wrote:1. There is no modifier based on each second, you make no sense here. And no im not gonna do any paladin calculations.
2. Nice ignoring of the blatant error you made and just focus on the minor detail good fking job.
3. Even so you wont get hit each second, bosses don't attack that fast.
4. I wrote that I've tested if my assumptions if that rotation was realistic or not was correct or not and it was. Most bosses you wont be ragestarved and you can heroic strike each swing.
Don't understand what you mean with revenge calculations, you think revenge wont be up like 95% of the time when you need it? We got shield block which makes us parry / dodge / block guaranteed each time we use it, aka we can use revenge.
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