What are the best classes & specs for each different role?

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Re: What are the best classes & specs for each different rol

by smilkovpetko » Mon Sep 28, 2015 12:09 am

Aethelwulf wrote:You and your perpetual "3 times higher" nonsense. Math it out or shut up already.

As for the Shaman tank, back in the day someone made a video of tanking C'Thun as a Shaman. Props to him but that doesn't make it a remotely good idea. I suppose by your standards it means evidence Shamans should raid tank though.



You and your perpetual "3 times higher" nonsense. Math it out or shut up already.


First of all , did you gave us any math to prove us the opposite of what we say ?!.

Just Hint for you :

200 white hit + 220 joc/jor swing using 100 spell damage = 200 + 220 + 200 = 620 TPS per swing only by weapon. (excluded retri aura,holy shield,blessing of sanctuary,exorcism,consecration).

10 swings = 6 200 Threats , 100 swings = 62 000 Threats.

over 180 seconds using 1.8 speed weapon = 62 000 Threats only by melee swings with 500 mana used .

( i might be wrong with 2k threats) but who gives a fuck for 2k threats if i already do 60k threats over 180 seconds.

(excluded retri aura,holy shield,blessing of sanctuary,exorcism,consecration).

Now since you demand this = i waiting your math to prove opposite of this.
Last edited by smilkovpetko on Mon Sep 28, 2015 12:21 am, edited 3 times in total.
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Re: What are the best classes & specs for each different rol

by Aethelwulf » Mon Sep 28, 2015 12:16 am

Google "proving a negative" to understand how absurd your demand is that I should prove you wrong before you even explain yourself. You are the one who is arguing Paladins make good tanks. You are the one who has to make a case for it. That is how the burden of proof fundamentally operates.

EDIT: Now that you are adding info... As for your scenario, are you saying that you are doing 200 yellow damage swings with Seal of Righteousness and Judgement of the Crusader? Just how are you getting this much damage on a swing? IIRC SoR's spelldmg coefficient is 10%?

As for retribution aura, give it to a Warrior and he will get that threat just fine with his +49.5% bonus threat. Your Paladin has a higher threat multiplier with +90% holy? Doesn't matter. Add Thorns or improved Fire Shield from a Warlock Imp and a Warrior's threat multiplier on all damage will balance it out (with Fire Shield) or put him ahead (with Thorns).
Last edited by Aethelwulf on Mon Sep 28, 2015 1:31 pm, edited 1 time in total.
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Re: What are the best classes & specs for each different rol

by Theloras » Mon Sep 28, 2015 12:53 am

Aethelwulf wrote:Google "proving a negative" to understand how absurd your demand is that I should prove you wrong before you even explain yourself. You are the one who is arguing Paladins make good tanks. You are the one who has to make a case for it. That is how the burden of proof fundamentally operates.

EDIT: Now that you are adding info... As for your scenario, are you saying that you are doing 200 yellow damage swings with Seal of Righteousness and Judgement of the Crusader? Just how are you getting this much damage on a swing? IIRC SoR's spelldmg coefficient is 10%?

As for retribution aura, give it to a Warrior and he will get that threat just fine with his +49.5% bonus threat. Your Paladin has a higher threat multiplier with +90% holy? Doesn't matter. Add Thorns or improved Fire Shield from a Warlock Imp and a Warrior's threat multiplier on all damage will balance it it out (with Fire Shield) or put him ahead (with Thorns).


525 SoR dmg + 260 Cons ticks
http://imageshack.com/a/img850/5752/k40h.jpg

637 SoR dmg
http://imageshack.com/a/img904/6496/6d6a3c.jpg

700 SoR dmg + 277 Cons ticks
http://imageshack.com/a/img908/7501/zNNOnF.jpg
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Re: What are the best classes & specs for each different rol

by Aethelwulf » Mon Sep 28, 2015 1:24 am

That's a private server bug by far. Seal of Righteousness is supposed to have a 10% coefficient on spelldmg. Your coefficient is way too large. This is reminiscent of Feenix's bugs with Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets, and the like providing a spell damage coefficient that did not exist in vanilla.

I'm also curious about Consecration doing this much AoE damage. The formulæ I've seen indicated that Consecration should be dividing its 33% spell damage coefficient across 8 ticks for a 4.125% coefficient per tick, not adding 33% to every single tick.

I suppose next I will see that your Holy Shield is also receiving a spell damage coefficient even though under vanilla its spell damage coefficient is supposed to be zero?

It seems your tank Paladin completely depends on bugged spell damage coefficients to do inappropriate amounts of damage and thus obtain threat.
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Re: What are the best classes & specs for each different rol

by Theloras » Mon Sep 28, 2015 4:18 am

Aethelwulf wrote:That's a private server bug by far. Seal of Righteousness is supposed to have a 10% coefficient on spelldmg. Your coefficient is way too large. This is reminiscent of Feenix's bugs with Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets, and the like providing a spell damage coefficient that did not exist in vanilla.

I'm also curious about Consecration doing this much AoE damage. The formulæ I've seen indicated that Consecration should be dividing its 33% spell damage coefficient across 8 ticks for a 4.125% coefficient per tick, not adding 33% to every single tick.

I suppose next I will see that your Holy Shield is also receiving a spell damage coefficient even though under vanilla its spell damage coefficient is supposed to be zero?

It seems your tank Paladin completely depends on bugged spell damage coefficients to do inappropriate amounts of damage and thus obtain threat.


LOL x 1337 @ You

Who the hell do you think did all the research about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets on Peenix and wrote the original bug tracker post about them?!?!?

The evidence that I was able to find out about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets showed within a reasonable doubt that all three of those items did in fact scale with spell dmg - including a response from an actual Blizzard GM.

To say I know more about how spells/abilities work more than you would be the understatement of the century...

Did you not see how much spell dmg I had on my gear in the screenshots I posted? Not to mention Sanctity Aura, Vengeance, Judgement of the Crusader, Flask of Supreme Power, Arcane Elixir, Wizard Oil, DMF Buff, Zerker Buff etc etc etc...

PS I don't even have Holy Shield as a talent when I was on Peenix or now on Nostalrius - back then I was 1hand spell dmg Ret 11/9/31 spec and now here on Nostalrius I'm PvP Reck Hybrid spec 11/25/15 spec.
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Mon Sep 28, 2015 7:33 am

Theloras wrote:
Aethelwulf wrote:That's a private server bug by far. Seal of Righteousness is supposed to have a 10% coefficient on spelldmg. Your coefficient is way too large. This is reminiscent of Feenix's bugs with Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets, and the like providing a spell damage coefficient that did not exist in vanilla.

I'm also curious about Consecration doing this much AoE damage. The formulæ I've seen indicated that Consecration should be dividing its 33% spell damage coefficient across 8 ticks for a 4.125% coefficient per tick, not adding 33% to every single tick.

I suppose next I will see that your Holy Shield is also receiving a spell damage coefficient even though under vanilla its spell damage coefficient is supposed to be zero?

It seems your tank Paladin completely depends on bugged spell damage coefficients to do inappropriate amounts of damage and thus obtain threat.


LOL x 1337 @ You

Who the hell do you think did all the research about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets on Peenix and wrote the original bug tracker post about them?!?!?

The evidence that I was able to find out about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets showed within a reasonable doubt that all three of those items did in fact scale with spell dmg - including a response from an actual Blizzard GM.

To say I know more about how spells/abilities work more than you would be the understatement of the century...

Did you not see how much spell dmg I had on my gear in the screenshots I posted? Not to mention Sanctity Aura, Vengeance, Judgement of the Crusader, Flask of Supreme Power, Arcane Elixir, Wizard Oil, DMF Buff, Zerker Buff etc etc etc...

PS I don't even have Holy Shield as a talent when I was on Peenix or now on Nostalrius - back then I was 1hand spell dmg Ret 11/9/31 spec and now here on Nostalrius I'm PvP Reck Hybrid spec 11/25/15 spec.


The problem with this kid is that he have no idea that judgement of crusade increase our holy damage by up 140 to all our holy hits/casts .

Neither he accept the reality of the math that holy damage get's increased by 90% extra tps.

next thing is that he is trying to deny that Holy Shield scale with Spell Damage. :D :D

Otherwise Theoloras to correct you - he talk about proper Raid Tankadin .

With 100 Spell Damage his Seal of Righteous in combination with Judgement of Crusade will hit 220 Holy Each Swing (maybe 10-20 dmg lesser) .

aka 80 sor + 140 joc = 220 because he is so stupid to understand this.

With the current patch proper Tankadin can reach up to 150 Spell Damage using very BiS Weapon.
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Re: What are the best classes & specs for each different rol

by Aethelwulf » Mon Sep 28, 2015 10:19 am

Theloras wrote:LOL x 1337 @ You

Who the hell do you think did all the research about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets on Peenix and wrote the original bug tracker post about them?!?!?

The evidence that I was able to find out about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets showed within a reasonable doubt that all three of those items did in fact scale with spell dmg - including a response from an actual Blizzard GM.

Oh, so you're the idiot behind that mess when I was looking into spell damage scaling procs? Somehow I'm not surprised. None of your evidence comes from vanilla. It comes from Burning Crusade and later, and coincidentally the Burning Crusade update made sweeping changes to the spell dmg formulæ and TBC actually experimented with introducing a spell dmg scaling weapon (the Pulse Dagger in TBC beta). Back in vanilla? These items did not scale. You have zero evidence actually from vanilla indicating that they scaled back then.

To say I know more about how spells/abilities work more than you would be the understatement of the century...

To say that you have little but your own fool pride to run off of would be more apt.

Did you not see how much spell dmg I had on my gear in the screenshots I posted? Not to mention Sanctity Aura, Vengeance, Judgement of the Crusader, Flask of Supreme Power, Arcane Elixir, Wizard Oil, DMF Buff, Zerker Buff etc etc etc..

I did. You had +555 spell damage in the first screenshot (695 with JotC). Just because your SoR coefficient didn't exceed 100% doesn't mean it was anywhere near blizzlike. Your coefficient is supposed to be 10%.

smilkovpetko wrote:The problem with this kid is that he have no idea that judgement of crusade increase our holy damage by up 140 to all our holy hits/casts .

Neither he accept the reality of the math that holy damage get's increased by 90% extra tps.

Stop inventing bullshit to act smug about. I am perfectly aware of what JotC does (and stop calling it JoC, I keep defaulting to Judgement of Command when you say that) and I am long aware of the +90% threat multiplier. I have factored it into calculations numerous times before. This is essentially a strawman (making up shit about me that is not reflective of what I actually said) combined with a poisoning the well fallacy (trying to make me look bad so that you seem right despite your lack of corroboration) so that you can prop yourself up to look right in the next point. Your style of argument involves copious fallacies, LOLing, and general fatigue-inducing misbehavior in lieu of anything resembling rational thought. You fail at the very rudiments of argument. I've met many an idiot on the internet, but few quite so deficient as you.

next thing is that he is trying to deny that Holy Shield scale with Spell Damage. :D :D

Acting smug doesn't constitute proof that you're right. Simple truth is Holy Shield didn't scale in vanilla. Maybe it did in Burning Crusade, but it certainly did not in vanilla.

The spell damage coefficient charts from vanilla typically omit Holy Shield altogether (because it has no coefficient) but here is a special Paladin-tailored list of coefficients back from vanilla. Rounding errors excepted (42.9% vs 43%), these are the coefficients actual vanilla Paladins have. Not the bugged coefficients you were using to cheat your way through Feenix. Notice the 00% coefficient for Holy Shield. It did not scale. And notice how Consecration's 33% coefficient was divided across 8 ticks. It did not scale as well as you imagined either.
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Re: What are the best classes & specs for each different rol

by Awkwardlol » Mon Sep 28, 2015 12:11 pm

@Aethelwulf

Nice post.

As posted, Vanilla evidence of Storm Gauntlets not scaling with spellpower, AT ALL. However i suspect people that think otherwise live in their own dream world.

If somebody missed his link: https://www.youtube.com/watch?v=tDi_g4XDwBU

I see everyone still haven't figured out how to stop responding to Killerduki, awful troll.
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Re: What are the best classes & specs for each different rol

by Noselacri » Mon Sep 28, 2015 1:46 pm

You know they'll just continue to vomit page after page of nonsense until you give up, right?
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Re: What are the best classes & specs for each different rol

by smilkovpetko » Mon Sep 28, 2015 2:00 pm

Aethelwulf wrote:
Theloras wrote:LOL x 1337 @ You

Who the hell do you think did all the research about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets on Peenix and wrote the original bug tracker post about them?!?!?

The evidence that I was able to find out about Storm Gauntlets, Fiery Retributer, Fiery Plate Gauntlets showed within a reasonable doubt that all three of those items did in fact scale with spell dmg - including a response from an actual Blizzard GM.

Oh, so you're the idiot behind that mess when I was looking into spell damage scaling procs? Somehow I'm not surprised. None of your evidence comes from vanilla. It comes from Burning Crusade and later, and coincidentally the Burning Crusade update made sweeping changes to the spell dmg formulæ and TBC actually experimented with introducing a spell dmg scaling weapon (the Pulse Dagger in TBC beta). Back in vanilla? These items did not scale. You have zero evidence actually from vanilla indicating that they scaled back then.

To say I know more about how spells/abilities work more than you would be the understatement of the century...

To say that you have little but your own fool pride to run off of would be more apt.

Did you not see how much spell dmg I had on my gear in the screenshots I posted? Not to mention Sanctity Aura, Vengeance, Judgement of the Crusader, Flask of Supreme Power, Arcane Elixir, Wizard Oil, DMF Buff, Zerker Buff etc etc etc..

I did. You had +555 spell damage in the first screenshot (695 with JotC). Just because your SoR coefficient didn't exceed 100% doesn't mean it was anywhere near blizzlike. Your coefficient is supposed to be 10%.

smilkovpetko wrote:The problem with this kid is that he have no idea that judgement of crusade increase our holy damage by up 140 to all our holy hits/casts .

Neither he accept the reality of the math that holy damage get's increased by 90% extra tps.

Stop inventing bullshit to act smug about. I am perfectly aware of what JotC does (and stop calling it JoC, I keep defaulting to Judgement of Command when you say that) and I am long aware of the +90% threat multiplier. I have factored it into calculations numerous times before. This is essentially a strawman (making up shit about me that is not reflective of what I actually said) combined with a poisoning the well fallacy (trying to make me look bad so that you seem right despite your lack of corroboration) so that you can prop yourself up to look right in the next point. Your style of argument involves copious fallacies, LOLing, and general fatigue-inducing misbehavior in lieu of anything resembling rational thought. You fail at the very rudiments of argument. I've met many an idiot on the internet, but few quite so deficient as you.

next thing is that he is trying to deny that Holy Shield scale with Spell Damage. :D :D

Acting smug doesn't constitute proof that you're right. Simple truth is Holy Shield didn't scale in vanilla. Maybe it did in Burning Crusade, but it certainly did not in vanilla.

The spell damage coefficient charts from vanilla typically omit Holy Shield altogether (because it has no coefficient) but here is a special Paladin-tailored list of coefficients back from vanilla. Rounding errors excepted (42.9% vs 43%), these are the coefficients actual vanilla Paladins have. Not the bugged coefficients you were using to cheat your way through Feenix. Notice the 00% coefficient for Holy Shield. It did not scale. And notice how Consecration's 33% coefficient was divided across 8 ticks. It did not scale as well as you imagined either.



It comes from Burning Crusade and later, and coincidentally the Burning Crusade update made sweeping changes to the spell dmg formulæ and TBC actually experimented with introducing a spell dmg scaling weapon (the Pulse Dagger in TBC beta). Back in vanilla? These items did not scale.

http://www.wowhead.com/item=12632/storm ... s#comments

By raikou (266 – 3) on 2009/04/05 (Patch 3.0.9)

Just to clarify a few things:

As of the current patch these gloves do NOT eat the stormstrike debuff.
Spell Damage has no longer effect on the Lightning Strike proc.
Lightning Strike will double proc on WF procs.
Lightning Strike will NOT proc of of Storm Strike or Lava Lash.

See how stupid you are because your video is posted in 2006. in fact the comments prove that was working with spell damage before....

i did. You had +555 spell damage in the first screenshot (695 with JotC). Just because your SoR coefficient didn't exceed 100% doesn't mean it was anywhere near blizzlike. Your coefficient is supposed to be 10%.

Seal of Righteousness

Slower weapons cause more Holy damage per swing.

Improved Seal of Righteousness

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 15%.

and I am long aware of the +90% threat multiplier. I have factored it into calculations numerous times before.

by Aethelwulf » Thu Sep 24, 2015 12:44 pm

From what I can tell your white hits typically do SoR hits for half the damage.
With Imp Righteous Fury we could say that you get roughly double aggro from white hits.
The numbers don't appear to be adding up and a lot of gear will be passed to Warriors first.

If your Paladin has a holy damage bonus equal to 50% of his white damage, with RF it becomes 195% threat (relative to his white damage) per swing. If a warrior just has 150% of the Paladin's white damage, he exerts 224.25% the threat of a Paladin's white damage or 15% more threat than the Paladin overall.


Acting smug doesn't constitute proof that you're right. Simple truth is Holy Shield didn't scale in vanilla. Maybe it did in Burning Crusade, but it certainly did not in vanilla.

http://paladin-guide.blogspot.mk/2005/1 ... ments.html

Saturday, December 17, 2005

10% Seal of Righteousness
50% Judgement of Righteousness
29% Seal of Command
43% Judgement of Command
33% Consecration
43% Holy Shock
43% Hammer of Wrath
43% Exorcism
19% Holy Wrath
00% Blessing of Sanctuary
20% Holy Shield (added at patch 1.10 though)
00% Retribution Aura
100% Eye for an Eye

Since this server is 1.12 abilities based....... instead our "judgement of fury" we have all abilities/spells from 1.12.


http://paladinsucks.blogspot.com/2006/0 ... anced.html

Caydiem(12/22/05):

...under certain easily achieveable conditions and combinations, Holy Shield was devastating with + spell damage applied. Rather than decrease the effectiveness of the base ability and still have the problem later on, they changed it so + spell damage no longer applies to it. I'm aware this is unpopular ... but please understand that we don't make such calls unless they're absolutely necessary. They tested these changes time and again and the results with Holy Shield were unbalanced.

http://wowwiki.wikia.com/wiki/Patch_1.10.0

Patch 1.10.0

Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.

And notice how Consecration's 33% coefficient was divided across 8 ticks

Who said that it is not divided across 8 ticks!?...

33% spell + ap coefficient . now you would see - One-Handed weapon Specialization increase it too by 10%

WoW Icon 16x16/Bc icon Patch 2.0.1 (05-Dec-2006): Doesn't scale with attack power anymore.

http://wowwiki.wikia.com/wiki/One-Hande ... _talent%29

Increases all damage you deal when a one-handed melee weapon is equipped by X%.

Rank Damage increase
1 4%
2 7%
3 10%

This affects all damage done, not just melee auto attacks.
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