nervous wrote:I always laugh when I see servers --before they've even reached beta-- preach about how they're going to go to TBC>Wrath/etc. Hell, even when Nost announced it I fucking laughed because they could hardly get a handle on the most basic of expansions, vanilla. There hasn't been a server in years that has made it past BWL with any decent amount of quality scripting. Why do you feel its necessary to even consider working on those aspects of WoW when it seems no one can really capture the first aspect correctly?
They already made huge amount of work to TBC though. Everything made on vanilla is ported over unto the TBC server, and every fix they make to vanilla during its timespan is also ported over. This will result in the most complete TBC project once it launches, unlike other TBC projects that only focuses on Outland and end-game, leaving the old world in a stock mangos broken stage.
They will have a working base for TBC even before vanilla launches, so that all they need to do for TBC later on is scripting. No other server has made this much planning ahead for a project.
Sure we dont know how this will all play out yet, but we can still talk about what their intentions are and what they already laid the groundwork for. And it sounds pretty damn impressive. The future will tell.
Oh, and details matters! What good is a vanilla server when the world is an unscripted dull mess, the same world you spend an huuuuge amount of time in leveling, profession, and pvping and whatnot. Raids are cool, sure. But vanilla is so much more than end-game and raiding. Also, one does not neglect the other, why settle for one or the other when you can have both! Thats the true quality that seperates projects imo.
Some of this immersion "flavor", like sleeping wildlife during night-time, have actual gameplay impacts too, as you can avoid unnecessary combat with them
