Ivina wrote:Even as a Nostalrius fanboy, I think there is nothing to be pleased about.
There are millions of people that could potentially have fun playing vanilla WoW. The part of them that actually play vanilla depends on the number of good quality servers.
If Kronos loose 1000 subscribers, Nostalrius could win some of them, but not 1000 of them. A lot of people will just be pissed off by vanilla wow, and by private servers, and will return to completely different games.
If Kronos actually fails, that's just a waste for vanilla wow community.
So true in so many regards, personally I'd rather have several high quality servers that can attract a decent amount of players than have new players scared away by broken promises and what not. Emerald Dream in particular has already tried that appraoch the last two years, and with ample success as I'm sure many can recall
If Kronos were to fail completely, what would potential planned guilds do as action when they have had high expectations for the server just to see it fail and then get taunted for it by the remainder of the vanilla wow community? Unless they are real hard enthusiasts, they will aside from having their prefered server shut down see one of the worst sides of the vanilla community. To which they will ask themselves if they really wish to spend all that time on a server that fosters such a community.
Our actions on whatever vanilla server we decide to play on has an overall effect upon the how our community will develop and grow. If we were to foster a, as feenix likes to call it, "toxic" community. The growth of the server and the vanilla wow community in general will decline. If we instead use an approach on which we together between servers work together to increase the vanilla community in general, we might as well one day have that server we're all dreaming off: With perfect scripts, no lag, no random dc, no forced crashes, and a stable population reaching vanilla numbers up to 8-9000 unique players.
Currently though the discussions between the servers, and the advertisement around it can be put into comparison with a game of Dota/lol/whatever when you end up in a team of complete blabbertards. The difference is that in Dota/lol/whatever, I know that the game only haft to be endured for a good 30-40minutes.
Of course the community isn't really the one to take the blame for the current situation in the vanilla wow community. Instead it is the different servers and projects up to this day that has steered the community into a territorial mindset by their constant missdoings, and effectively month by month providing the players with a vanilla experience like no guilds alone could provide - with a lot of them to never look back in our direction again.
But I digress, 15 hours, 36minutes to go!
