Crestfall - 1x progressive Vanilla server

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Re: Crestfall - 1x progressive Vanilla server

by Wolfrig » Sat Oct 08, 2016 9:54 pm

smilkovpetko wrote:http://forums.crestfall-gaming.com/index.php?/topic/833-progressive-realm-means-1-main-character/&do=findComment&comment=14268


This is still pretty far off in the future, and we haven't had any serious staff discussion about it.

The current feel is that the TBC realm would be opened in (likely) a patch 2.0.1 state. We would give players some period of time to "flag" their account for transfer beforehand, though some kind of webform perhaps, though accounts could of course be transferred (one-way) at any time afterwards as well. I would think that if you choose to transfer your account, then it gets moved entirely and nothing is left behind.

The exception to that, as stated before, comes only if the populations are very low. We won't split population on a realm with 500 players. In that case every account would be upgraded. This is because of both the economic and financial viability of those servers would come into question.


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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Sat Oct 08, 2016 9:56 pm

Hi Duki.

Glad you are still around. Missed you the last few days. What were you doing, playing Elysium or something novel? Anyway, thanks once again for taking the time to read the Crestfall forums so thoroughly. I know you are obsessed with the success of the realm but you might have taken your time to read the full thread to understand the situation just a little bit more....

    TBC will be launched as a 2.4.3 version within 16-18 months of the vanilla realm launch
    Players will have the choice to transfer characters to the TBC realm or remain on the Vanilla realm
    They will have two clients to enable this, a 1.12.1 and a 2.4.3 version
    However, if the numbers remaining don't allow for the vanilla realm to be viable, then considering the costs involved in running a realm it's likely that the vanilla version will be mothballed
    Which is of course, Blizzlike
    Of course, these are early days and we won't have a clear idea until towards the end of vanilla

So thanks once again for your interest in Crestfall and allowing us to clarify your mistaken interpretation.

But it's easy to forgive you, I know you mean the best.

Look forward to seeing you on the PTR
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Re: Crestfall - 1x progressive Vanilla server

by gangstabitch » Sat Oct 08, 2016 11:32 pm

Cardinalsin wrote:
Look forward to seeing you on the PTR


https://youtu.be/aZHvd0ks7Es

can't wait for his response. :D
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Mon Oct 10, 2016 11:38 pm

http://wowwiki.wikia.com/wiki/Magic_schools_(WoW)

Items and Buffs which give a bonus to all resistances, such as Mage Armor, do not include Holy resistance,


http://forums.crestfall-gaming.com/inde ... mment=2508

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Re: Crestfall - 1x progressive Vanilla server

by Magnifican » Tue Oct 11, 2016 8:16 pm

LOL, again Duki? haha why dont you just give up? Its not going to happen...
That shit you talk about still only matters in PvP with a few items and consumables people can buff themselves with, it includes holy resist and you dont like that, but its not a big deal at all. 90% of the pallies dont go dps in PvP anyway, and those that do wont meet people who stack up on holy resist that often anyway. This thing is beyond ridiculous and nobody cares except you.
I initially thought this was about holy resist on mobs that result in less dps/aggro generation for you as a dps/tank, Crestfall writes: "while creatures never had a base Holy Resist, it was possible to acquire Holy Resistance from items, consumables and enchants. Blizzard hardcoded that into their spell system. "
So in PVE this is not an issue, right? Give it up. I have no intention of having this discussion with you as you will just derail this thread further. Everyone can read the forum you keep linking to, so its clear to everyone how insane you are ^^
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Re: Crestfall - 1x progressive Vanilla server

by Docholy » Tue Oct 11, 2016 9:44 pm

My biggest concern (being an NA player) is my ping. Nost was in France and my ping was acceptable. Where will Crestfall be? Currently I just tried Kronos and my ping is well into the 200s. Nost was 90-130is which was fine. 200+ is where things get trickery.
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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Tue Oct 11, 2016 10:50 pm

Hey Doc. Let me get back to you. I'm not technical but there was talk of proxy servers for NA/SA/Oceania players to get it below 150 ping. I'll check.

<edit> Ok this from the FAQ in relation to server location:

. Western Europe, but we will have international proxies you can connect to in order to keep latency down. We don't want to talk about it too much, but suffice to say you should be very happy with your ping to our realms. We aren't concerned about C&D orders. Blizzard has no legal authority to enforce their copyright outside the United States unless that country has a specific legal agreement allowing US corporations to do so. We just host in a country which doesn't have those agreements. We aren't even live yet and have already gotten C&D orders, so they go into the wastebasket with the rest of the trash.


Threads seem to indicate that <150 ping would be the bare minimum. Not sure if this will be place during PTR so the best thing is to apply and see if it works for you
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Re: Crestfall - 1x progressive Vanilla server

by Docholy » Thu Oct 13, 2016 1:00 am

Cardinalsin wrote:Hey Doc. Let me get back to you. I'm not technical but there was talk of proxy servers for NA/SA/Oceania players to get it below 150 ping. I'll check.

<edit> Ok this from the FAQ in relation to server location:

. Western Europe, but we will have international proxies you can connect to in order to keep latency down. We don't want to talk about it too much, but suffice to say you should be very happy with your ping to our realms. We aren't concerned about C&D orders. Blizzard has no legal authority to enforce their copyright outside the United States unless that country has a specific legal agreement allowing US corporations to do so. We just host in a country which doesn't have those agreements. We aren't even live yet and have already gotten C&D orders, so they go into the wastebasket with the rest of the trash.


Threads seem to indicate that <150 ping would be the bare minimum. Not sure if this will be place during PTR so the best thing is to apply and see if it works for you


That is very pleasing to hear. Cheers!
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Thu Oct 20, 2016 4:59 am

http://forums.crestfall-gaming.com/inde ... -10172016/

Asura is hammering through the list of "ten most annoying bugs", which typically means pets and pathfinding are getting a lot of attention. Expect him to go MIA for a few days when Civ6 comes out next week, btw. He's a massive fan of the series, and I say this in the interest of transparency only.


I decided I would build a framework for Molten Core, since my scripting ability is admittedly pretty poor. I scripted all the NPCs, got the correct spells assigned to them with timers, cooldowns, targeting, yadda yadda, and where there is a mechanic which I don't know how to handle,


Now, I haven't done any C++ scripting in like.. eight months? It's been a long time since I touched it, so I wasn't working particularly fast.


The best server in the world will look like this :

Before that, attacks from creatures you couldn't see didn't show up in the combat log, which is why Intense Heat never showed up, because the "Flame of Ragnaros" NPC is invisible.


- Elemental Fire. Passive aura, procs on every successful melee attack dealt by Ragnaros. Deals 2100-2500 fire damage and puts a debuff on that deals 600 fire damage per second for eight seconds. He doesn't cast this at all on most private servers.


"Most private servers" = Image

- Lava Burst Randomzer. This is also a dummy effect. Here's one literally no servers get right. Much like the Sons of Flame, this is a dummy effect, calling a server side script which semi-randomly selects one of eight spells. Each of those spells summons a gameobject at a specific xyz coordiate with a 3 second duration. The gameobjects are invisible, and the gameobjects themselves cast a spell called "Lava Burst", dealing about 1k fire damage to everything with 35 yards, every second for their duration (so, three times total before they despawn). The locations for these objects are spread all over the place so that they cover the entire combat area, and they are triggered quite frequently. Players should be taking significantly more fire damage from this than from most other sources during the fight, unless they're tanking. This ability working so poorly, if at all, is part of the reason Ragnaros is such a pushover on most private servers.



"lava Burst did shake this Tauren nipples" and amazingly did so much 0 damage because it "cover entire combat area" .

Apparently did never exist.

https://www.youtube.com/watch?v=Yy7EuNxMyY0
Uploaded on May 21, 2006

The last one, and if you're observant you'll wonder why I skipped it, is the "Hammer of Ragnaros" spell that he casts on mana users. It's a bunch of fire damage and an AOE knockback that flings people out into the lava if they don't have their backs to those stone outcrops. This one has me a little vexed, and I spent a ton of time trying to find a legible combat log from a Ragnaros fight that would give his away one way or another. There are two options for this and I'm not 100% sure which one is correct. I thought I knew but I'm second guessing myself. There's no spell called "Hammer of Ragnaros" in the game. It doesn't exist.


http://wowwiki.wikia.com/wiki/Ragnaros?oldid=347727
Revision as of 21:30, November 29, 2006 (in case the guy that reply me is blind).

Hammer of Ragnaros - Ranged Knockback and Damage
20–30s cooldown. "By fire be purged!" This attack targets a random player and knocks back all players (excluding the target) within ~20 yards. They are knocked back from the impact point which is at the foot of the target.

The first option is a spell called Annihilate, a 50 yard ranged attack that deals 3800 fire damage and has a ~200 strength knockback over a 10 yard radius. This one is pretty strong, there is definitely some one-shot potential for players who get unlucky on resists, and I don't recall that being a thing.

The other option is the SD2 option, which uses a spell called "Might of Ragnaros". That spell summons an invisible NPC for two seconds. The NPC is named "Flame of Ragnaros" and is invisible and untargetable. It is summoned on top of a player (or just in front of, for a backwards knockback), and then casts "Intense Heat" once before despawning itself. Intense Heat is a more reasonable 2000 fire damage, with a similar knockback to Annihilate, and a larger 20 yard radius. The overall summon/despawn mechanic here is very similar to the Lava Burst, so it's reasonable that this could be correct, though why they chose an NPC instead of an object this time is a mystery to me.


So the question is, if I could find a combat log from Vanilla, would it say "You take 1900 (1900 Resisted) Fire damage from Ragnaros' Annihilate" or would it say, "You take 1000 (1000 Resisted) Fire damage from Flame of Ragnaros' Intense Heat"?


This is for Theloras / Theoloras :

I've actually got Imbaslap doing something useful for a change, and he's going through raid mobs and making sure all the immunities (spell schools, and crowd control effects) are correct.
Last edited by smilkovpetko on Thu Oct 20, 2016 8:26 am, edited 3 times in total.
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Re: Crestfall - 1x progressive Vanilla server

by Roadbl0ck » Thu Oct 20, 2016 6:42 am

smilkovpetko wrote:Hammer of Ragnaros - Ranged Knockback and Damage
20–30s cooldown. "By fire be purged!" This attack targets a random player and knocks back all players (excluding the target) within ~20 yards. They are knocked back from the impact point which is at the foot of the target.

You truly are a real life meme.
You realize (obviously not) that wowwiki is a "wiki" anyone can type anything there, it's community edited and it falls to the community to fact-check.
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