http://forums.crestfall-gaming.com/inde ... -10172016/Asura is hammering through the list of "ten most annoying bugs", which typically means pets and pathfinding are getting a lot of attention. Expect him to go MIA for a few days when Civ6 comes out next week, btw. He's a massive fan of the series, and I say this in the interest of transparency only.
I decided I would build a framework for Molten Core, since my scripting ability is admittedly pretty poor. I scripted all the NPCs, got the correct spells assigned to them with timers, cooldowns, targeting, yadda yadda, and where there is a mechanic which I don't know how to handle,
Now, I haven't done any C++ scripting in like.. eight months? It's been a long time since I touched it, so I wasn't working particularly fast.
The best server in the world will look like this :
Before that, attacks from creatures you couldn't see didn't show up in the combat log, which is why Intense Heat never showed up, because the "Flame of Ragnaros" NPC is invisible.
- Elemental Fire. Passive aura, procs on every successful melee attack dealt by Ragnaros. Deals 2100-2500 fire damage and puts a debuff on that deals 600 fire damage per second for eight seconds. He doesn't cast this at all on most private servers.
"Most private servers" =

- Lava Burst Randomzer. This is also a dummy effect. Here's one literally no servers get right. Much like the Sons of Flame, this is a dummy effect, calling a server side script which semi-randomly selects one of eight spells. Each of those spells summons a gameobject at a specific xyz coordiate with a 3 second duration. The gameobjects are invisible, and the gameobjects themselves cast a spell called "Lava Burst", dealing about 1k fire damage to everything with 35 yards, every second for their duration (so, three times total before they despawn). The locations for these objects are spread all over the place so that they cover the entire combat area, and they are triggered quite frequently. Players should be taking significantly more fire damage from this than from most other sources during the fight, unless they're tanking. This ability working so poorly, if at all, is part of the reason Ragnaros is such a pushover on most private servers.
"lava Burst did shake this Tauren nipples" and amazingly did so much 0 damage because it "cover entire combat area" .
Apparently did never exist.
https://www.youtube.com/watch?v=Yy7EuNxMyY0Uploaded on May 21, 2006
The last one, and if you're observant you'll wonder why I skipped it, is the "Hammer of Ragnaros" spell that he casts on mana users. It's a bunch of fire damage and an AOE knockback that flings people out into the lava if they don't have their backs to those stone outcrops. This one has me a little vexed, and I spent a ton of time trying to find a legible combat log from a Ragnaros fight that would give his away one way or another. There are two options for this and I'm not 100% sure which one is correct. I thought I knew but I'm second guessing myself. There's no spell called "Hammer of Ragnaros" in the game. It doesn't exist.
http://wowwiki.wikia.com/wiki/Ragnaros?oldid=347727Revision as of 21:30, November 29, 2006 (in case the guy that reply me is blind).
Hammer of Ragnaros - Ranged Knockback and Damage
20–30s cooldown. "By fire be purged!" This attack targets a random player and knocks back all players (excluding the target) within ~20 yards. They are knocked back from the impact point which is at the foot of the target.
The first option is a spell called Annihilate, a 50 yard ranged attack that deals 3800 fire damage and has a ~200 strength knockback over a 10 yard radius. This one is pretty strong, there is definitely some one-shot potential for players who get unlucky on resists, and I don't recall that being a thing.
The other option is the SD2 option, which uses a spell called "Might of Ragnaros". That spell summons an invisible NPC for two seconds. The NPC is named "Flame of Ragnaros" and is invisible and untargetable. It is summoned on top of a player (or just in front of, for a backwards knockback), and then casts "Intense Heat" once before despawning itself. Intense Heat is a more reasonable 2000 fire damage, with a similar knockback to Annihilate, and a larger 20 yard radius. The overall summon/despawn mechanic here is very similar to the Lava Burst, so it's reasonable that this could be correct, though why they chose an NPC instead of an object this time is a mystery to me.
So the question is, if I could find a combat log from Vanilla, would it say "You take 1900 (1900 Resisted) Fire damage from Ragnaros' Annihilate" or would it say, "You take 1000 (1000 Resisted) Fire damage from Flame of Ragnaros' Intense Heat"?
This is for Theloras / Theoloras :
I've actually got Imbaslap doing something useful for a change, and he's going through raid mobs and making sure all the immunities (spell schools, and crowd control effects) are correct.