Crestfall - 1x progressive Vanilla server

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Re: Crestfall - 1x progressive Vanilla server

by Wolfrig » Thu Oct 20, 2016 9:25 am

I just don't understand what it is with Duki that made him go on such a crusade against Crestfall. Is he really that mad cause of some "racism" he once saw on the forum? Or some holy resist for pvp? The way he writes against Crestfall, you'd think the staff members have all personally insulted him.
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Re: Crestfall - 1x progressive Vanilla server

by Buki » Thu Oct 20, 2016 11:44 am

smilkovpetko wrote:<words>


Well this lists Might of Ragnaros with a description similar to what wowwiki calls Hammer of Ragnaros. Which summons this little guy http://db.vanillagaming.org/?npc=13148.

http://imgur.com/a/4ojEF
From https://www.amazon.com/World-Warcraft-D ... 0744006996

Hammer of Ragnaros - Ranged Knockback and Damage
20–30s cooldown. "By fire be purged!" This attack targets a random player and knocks back all players (excluding the target) within ~20 yards. They are knocked back from the impact point which is at the foot of the target.


This actually contradicts your claim. Annihilate has a 10 yard knockback radius where as Intense Heat has a 20 yard radius.

http://db.vanillagaming.org/?spell=19811
http://db.vanillagaming.org/?spell=21155

So the question is, if I could find a combat log from Vanilla, would it say "You take 1900 (1900 Resisted) Fire damage from Ragnaros' Annihilate" or would it say, "You take 1000 (1000 Resisted) Fire damage from Flame of Ragnaros' Intense Heat"?


Sure but you might not find one

Patch 1.7: "You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see. " http://wowwiki.wikia.com/wiki/Patch_1.7.0
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Re: Crestfall - 1x progressive Vanilla server

by Cardinalsin » Thu Oct 20, 2016 4:20 pm

Wolfrig wrote:I just don't understand what it is with Duki that made him go on such a crusade against Crestfall. Is he really that mad cause of some "racism" he once saw on the forum? Or some holy resist for pvp? The way he writes against Crestfall, you'd think the staff members have all personally insulted him.


It really doesn't matter.

Every time he posts on this thread he gets put back in the box thanks to the resident experts.
All he actually achieves is bumping our thread up to the top of the pile.

So Crestfall is always on top of other servers thanks to Duki...
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Re: Crestfall - 1x progressive Vanilla server

by Wolfrig » Thu Oct 20, 2016 5:41 pm

Cardinalsin wrote:
Wolfrig wrote:I just don't understand what it is with Duki that made him go on such a crusade against Crestfall. Is he really that mad cause of some "racism" he once saw on the forum? Or some holy resist for pvp? The way he writes against Crestfall, you'd think the staff members have all personally insulted him.


It really doesn't matter.

Every time he posts on this thread he gets put back in the box thanks to the resident experts.
All he actually achieves is bumping our thread up to the top of the pile.

So Crestfall is always on top of other servers thanks to Duki...


I think the fact that Duki won't be playing on Crestfall might be the best kind of server promotion :lol:
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Re: Crestfall - 1x progressive Vanilla server

by Magnifican » Thu Oct 20, 2016 6:07 pm

Wolfrig wrote:
Cardinalsin wrote:
Wolfrig wrote:I just don't understand what it is with Duki that made him go on such a crusade against Crestfall. Is he really that mad cause of some "racism" he once saw on the forum? Or some holy resist for pvp? The way he writes against Crestfall, you'd think the staff members have all personally insulted him.


It really doesn't matter.

Every time he posts on this thread he gets put back in the box thanks to the resident experts.
All he actually achieves is bumping our thread up to the top of the pile.

So Crestfall is always on top of other servers thanks to Duki...


I think the fact that Duki won't be playing on Crestfall might be the best kind of server promotion :lol:


Lol, you got that right! But we all know he 'will' eventually come around. He will be there for launch. At first its just to "check out the bugs" and how bad Crestfall is, so he can continue his crusade, just like he follows and reads every update post, its a love hate-relationship, and after some time on the server he will find himself enjoying it and stay. Then he will suddenly become very quiet on the forums, to ashamed to admit anything of course. I will definitley look for a Killerduki, level 60 paladin a month or two after launch 8-)
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Re: Crestfall - 1x progressive Vanilla server

by Imbaslap » Thu Oct 20, 2016 6:44 pm

Image

Image


Elysium boyssssssssssssssssssssssssssssss
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Re: Crestfall - 1x progressive Vanilla server

by PeaceHammer » Thu Oct 20, 2016 7:09 pm

Imbaslap wrote:Image

Image


Elysium boyssssssssssssssssssssssssssssss



Maybe Elysium made custom scripts for the Quilboars to give them super jumping ability? :lol:
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Fri Oct 21, 2016 1:14 am

Imbaslap wrote:Image

Image


Elysium boyssssssssssssssssssssssssssssss


Perhaps you are unable to "comprehend" so let me explain it for you :

"This thing was fixed with this Update".

FYI: https://www.reddit.com/r/wowservers/com ... ng_update/
[–]aGendaSZ 0 points 1 day ago

True it should be. Server is now much tighter and cleaner than K2 though, and they've been open for much longer :)

In terms of vanilla servers that have a playerbase, Elysium is now the most stable and bug-free. Pathfindng was the last thing you could legitimately hold over Ely compared to k2. Of course Ely has working glancing blows and other benefits over K2.


He posted that Image apparently before the Fix happen , not after.


Now you can't see any sort of movement like that, and currently after the new Patch Elysium have Pathfinding scripted like Nostalrius Quality.
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Re: Crestfall - 1x progressive Vanilla server

by smilkovpetko » Fri Oct 21, 2016 1:43 am

Meanwhile in Crestfall : Invisible Mobs hitting you during Ragnaros fight and Holy Resistance with Imbaslap.
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Re: Crestfall - 1x progressive Vanilla server

by Roadbl0ck » Fri Oct 21, 2016 3:59 am

smilkovpetko wrote:Meanwhile in Crestfall : Invisible Mobs hitting you during Ragnaros fight and Holy Resistance with Imbaslap.

Patch Notes: 1.7.0
Chat and Combat Logging

  • The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are obsolete.
  • Added script function: isLogging=LoggingChat([newState]) (Returns new state (or current state if no argument))
  • Added script function: isLogging=LoggingCombat([newState]) (Returns new state (or current state if no argument))
  • New slash command /chatlog toggles chat logging (/combatlog toggles combat logging)
  • The file for the chat log is Logs\WoWChatLog.txt and the file for the combat log is Logs\WoWCombatLog.txt
  • Chat and combat log files will be appended to rather than overwritten.
  • You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see.
  • If you call a tamed Deepmoss Hatchling, you are no longer notified that you hatched.
  • Fixed disconnection caused by relinking an item in a different locale than that of your client.
  • Looted items now always show their names in the appropriate quality color.
  • You now get combat feedback when you take damage from unseen opponents, like the Unseen in Raven Hill.
  • Fixed damage display on the character sheet when you have Fury of the Frostwolf or Stormpike's Salvation.

Source: Wowiki, Wowpedia and for a non community edited resource WoW Archivist: https://www.engadget.com/2011/07/19/wow ... blood-god/
I made the mistake of not quoting your crap about "Hammer of Ragnaros" the previous time so you removed the post.
Live and learn as they say (something you seem to be unable to accomplish).
Here is your most recent crap preserved ;)
Unfortunately my original forum account was locked out.
You can find my previous posts here.
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