Cardinalsin wrote:https://www.youtube.com/watch?v=IDayZoWW17w
BETA WHEN?

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Celestalon wrote:I was wondering when this'd get brought up. I've hinted about this in the past in a couple interviews... Yes, there was a very significant underlying change here, that may have implications for theorycrafting (though minor).
I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms. Some very attentive people may have noticed that healing yourself would give you the health instantly (minus client/server latency), whereas healing another unit would incur a delay of between 0ms and 400ms (again, on top of client/server latency). Same with damaging, applying auras, interrupting, knocking back, etc.
That delay can feel bad just due to the somewhat laggy responsiveness feeling, but also because the state of things can change during that time. For example: Holly the Holy Priest is healing Punky the Brewmaster. Punky spikes low, and Holly hits Guardian Spirit in a panic. The server verifies that Holly is able to cast it, and that Punky is alive (great!). The cast goes off, Guardian Spirit goes on cooldown, and a request is placed for the Guardian Spirit aura (that prevents dying) to be placed on Punky. That request will be filled next time the 400ms timer loops, which happens to be 320ms from now. 250ms later, the boss lands another hit on on Punky. Punky dies. Sadface. Another 70ms goes by, and the Guardian Spirit aura request pops up, and goes "Hey guys, I'm here!... Aww... damn, I missed the party. Sadface."
We no longer batch them up like that. We just do it as fast as we can, which usually amounts to between 1ms and 10ms later. It took a considerable amount of work to get it working that way, but we're very pleased with the results so far; the game feels noticeably more responsive.
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We have a change for Vanish in place for 3.3.
As promised, if it proves a significant buff to rogues,
we may have to compensate elsewhere.
Just because it hasn't worked as intended
doesn't mean it will be balanced when it does.
© Blizzard
Roadbl0ck wrote:
I guess this double charge in 2006 (Laintime's video) never happened, we were hallucinating.
https://www.youtube.com/watch?v=0rGdz3PYuwo&t=629
TL;DR: You are a hopeless idiot.
Charge rapidly moves towards a target, stuns it, and generates Rage.
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smilkovpetko wrote:<inane crap>
Your insulting wont get you away from your false hope, with that you are not proving anything.
When you charge , you don't "Stun" the target before you get close to the target , meanwhile he can do the same before you reach the target since it is "Rapid Move" and not "Instant stun".
http://wowwiki.wikia.com/wiki/Charge?oldid=304465
Revision as of 08:16, October 31, 2006Charge rapidly moves towards a target, stuns it, and generates Rage.
Blink , Polymorph , Sap is not the same as "Charge" .
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Roadbl0ck wrote:
Moving on..
Like this you mean?
Blink & Gouge simultaneously. (Gouge is another instant incapacitate like Sap)
Niar 2006
https://youtu.be/KoikLgJNJdI?t=397
I don't like to repeat myself, but since nothing changed from last time.
You are still a hopeless idiot.
Edit:
I'm not insulting you, I'm apprising you of the fact in the hopes that you will change.
Or at least bugger off as civility has obviously failed on you.
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