Robotron wrote:How do you not understand this? Heroic 5 mans weren't pre-raid content. They were 5 man "raid" content.
Most of the gear in heroic dungeons was not at the same level as the rewards from Tier 4 raiding. The only reward from heroics that matched the raiding came from badge of justice rewards which required an absurd amount of dungeon groups for the most minor upgrades. When a player finished their badge grind to replace parts that he or she had yet to upgrade from Karazhan or Gruul's Lair, most of them stopped doing heroic dungeons and the game became very stale and boring. If you did not need to do Shattered Halls or the Arcatraz on Heroic mode, most of the time you wouldn't. You do not seem to understand the principles of game design that Blizzard planned for the Burning Crusade expansion. Blizzard wanted players to be excited about logging on and having the choice of doing something fun so they added daily quests and balanced the dungeon mechanics. When you can watch a guild flawlessly complete Magtheridon's Lair but its veteran players wipe on trash in 5-player dungeons multiple times, maybe you will understand this.