Imbaslap you are misunderstand how Resistance work dude.. This is not written by me , this is created and written by Blizzard and you can't false that in the name of "Believing" .
I gave you all the facts and will repeat:
http://wowwiki.wikia.com/wiki/Patch_0.9Holy Resistance has been replaced with Arcane Resistance.
It was not "Removed" but it was "Replaced with Arcane Resistance".
Now let me enlighten you:
holy resistance will always be around for mobs/npcs as long as there is holy spells.
There is in the Code Holy Resistance but Holy Resistance is and will always be 0.
http://wowwiki.wikia.com/wiki/Patch_1.8.0-Chromatic Gauntlets no longer has a listed Holy Resistance bonus, since there is no actual Holy Resistance.
http://vanilla-wow.wikia.com/wiki/ResistanceThere is no resistance stat for Holy, and as such no players nor
NPCs can resist Holy spells.
A character's current resistance score to each school is advertised on the character sheet.
you link posts about spell resistance tables and how "spells" are interpreted BASED on that same resistance table. the binary/non-binary spells are defined by a nature or school.
That table explained how actually "Resistance Work" and is written by Blizzard official , it is written with both Binary and Non-Binary spells.
Holy Resistance was removed from the character sheet and "hidden" to make it separate from the other schools.
http://wowwiki.wikia.com/wiki/Patch_0.9Holy Resistance has been replaced with Arcane Resistance.
however, the way that holy damage/spell nature is defined is by having holy resistance, otherwise holy damage wouldn't exist in the game.
Perhaps Holy do exist in the code but everything is 0, completely 0 because it is not meant to exist.
http://vanilla-wow.wikia.com/wiki/ResistanceThere is no resistance stat for Holy, and as such no players nor
NPCs can resist Holy spells.
You can't deny what is written and created by Blizzard.
they would just make pally spells do physical damage rather than a non-existent spell nature (holy).
http://wowwiki.wikia.com/wiki/Holy_resistanceHoly resistance does not currently exist as a visible or collectible statistic in World of Warcraft. It only exists against PvE targets of a higher level.
It is only level based... and this is what was explained in the Non Binary/Binary table.
any spell or ability that does a damage value or effect from these spell schools is subject to the blizzard resistance table to "determine" how it is calculated in the game.
https://web.archive.org/web/20060719121 ... ances.htmlOriginally written by Blizzard from 2006 how resistance work on Binary/Non Binary.
patch 0.9 removed holy resistance from the "visible" table to separate it from that group. holy spells/damage interpretation from affixes like "all resistance" and "+X to Resistance" on gear/spells/buffs etc do not affect the Holy spell school.
because you have holy spells and holy damage, the Holy school will always be there to determine spell hit/spell resist as well as your damage amount. it is just not part of that "group" which leads to my comment above about affixes that affect the "school table". All resist affix applies to the school table which includes the 5 spell natures. fire/frost/shadow/nature/arcane. (before patch 0.9, this affix affected holy because it was a part of it.)
http://vanilla-wow.wikia.com/wiki/ResistanceThere is no resistance stat for Holy, and as such no players nor
NPCs can resist Holy spells.
(This is not written by me, it is how it is working).
"removing holy resistance from the game would mean holy spells/damage calculations cannot be interpreted by the mob/player/object/game".
Holy Resistance should be completely 0, it does exist in the code but complete 0. So it should be impossible to "Resist in your level".
spell hit % on binary/non binary affect the schools of magic.
which are fire, frost, nature, arcane, shadow and Holy.
the 6 schools of magic.
the entire resistance table is for those 6 schools.
binary spells and non-binary spells differ in determining hit vs miss
a "missed" spell is called a full resist, but it's effectively a miss
for a non-binary spell, one that can be partially resisted, you first figure out the base chance to hit.. this is not affected by resistance AT ALL.
if it hits, then you use the resistance value to determine what percentage of the spell is resisted. in the case of holy resist, it's pretty much always zero, so they don't get resisted partially. but they can still miss.
You misunderstand this , Paladin Abilities are working on "Melee Hit Rating" so you opinion about "Hit Rating" is wrong related to Paladins.... It is explained on previous post via Attack Table.
For non-binary spells, resistance is computed as a second calculation after the spell hit chance is rolled. After a spell hit is determined, a partial resist calculation based on resistance is done, which can also result in a full resist. These two resists once appeared identically in the combat log, and there was no known way to distinguish a spell miss from a full resist.
Our Abilities are based on Melee Hit Rating and they will Dodge/Parry/Block/Miss with exclusion of unique Judgement of Command that does Resist if not enough Melee Hit Rating...
(The spell Hit Rating for us is Melee Hit Rating) So Non Binary/Binary first check our "Melee Hit Rating" then work.
This has nothing to do with "Existence of Holy"... It should be always 0.
lvl 63 mobs having a base 15 resist to all schools of magic due to "level difference"
when you walk up to a mob that has 15 resist to holy and it is level 63, it is for determining the Ravg for binary spells and the 2nd part of non binary spells.
Nobody denying that 3 mobs higher or Boss have 15 resist due to "Level Difference".
15 Resist apply under the score written by Blizzard :
Non Binary
Resistance Score ---------------------
50---100--150---200 -250
Chance to Resist Spell ---------------
0%--1%----1%--11% -25%
Chance to Resist 100% Damage --
0%---1%---1%--11% -25%
Chance to Resist 75% Damage ----
2%---6%--18%-34% -55%
Chance to Resist 50% Damage ----
11%-24%-48%-40% -16%
Chance to Resist 25% Damage ----
33%-49%-26%-14% -3%
Chance to Take Full Damage --------
54%-20%---7%-1% -1%
Where it rule apply to number 50 or lesser. So you see there is 0 "Full Resist".
And this is what i wrote on previous post:
Video from 2006 as Evidence for this Detailed Explanation:
https://www.youtube.com/watch?v=ovhRqAxnXqgUploaded on Nov 19, 2006
1:32 = 476 dmg (159 resist) =
25% = 635 full amount of damage - Seal of Command
2:02 = 322 dmg (321 resist) =
50% = 643 full amount of damage - Seal of Command
2:07 = 163 dmg (54 resist) =
25% = 217 full amount of damage - Judgement of Command
2:26 = 262 dmg (87 resist) =
25% = 349 full amount of damage - Judgement of Command
2:09 (Seal of Command does Dodge)
esquiver Seau d'autorite = Dodge!
3:46 Parade Seau d'aurotite = Parry!
That is only and only against Boss and 3 Level Higher.
TLDR: Holy resistance is still there to determine everything you do against a mob with a Holy school of magic spell. if a mob is higher level than you, they can resist your holy damage(including partial resists). if they are same level, there should not be partial resist damage from holy spells.
My post with bugs is not about "Level Difference" , it is about having "Holy Resistance" because it was removed from the Game it should never be higher than 0 unless "Level Difference".
Level Resistance is also presented under the "Table" and it is proven that it's score should never go higher than the rule of 50 regarding Holy Abilities and Video is pure Evidence.
Seal of Command should never ever "Resist" full, it can only "Partial" according the <50 Table.
Same apply for other abilities.
hopefully this helps you understand the math part of the game. otherwise, everyone would do the same damage type and the same values with no special snowflakes. saying holy resistance was removed means pallies do no holy damage or have no holy spells because you took away the only way to interpret spell resistance/hit/damage calculations by the game. so no, you're wrong in how you interpreted that post from the patch notes. it wasn't removed from the game, it was removed from the schools of spell table (originally 6, now its 5) and made invisible from player character sheet.
http://vanilla-wow.wikia.com/wiki/ResistanceThere is no resistance stat for Holy, and as such no players nor
NPCs can resist Holy spells.
if you disagree with my post, then go ahead and create your own game and see how far you get with non defined number values.

I presented you facts , websites and originally written by Blizzard. you can't deny Evidence.