gotmilk0112 wrote:Attunements were bad for the playerbase, and not alt-friendly at all. Grinding to revered with five reps to access heroics on one character is bad enough; having to do it in additional toons was a pain in the fucking ass.
And raid attunements were even worse, because it meant that if you had to replace someone in your raid group, you often had to poach players from other guilds because they were the only ones attuned to the raid.
At first, the attunements made sense because of difficulty. You needed to do every quest in the zone and a few runs of the normals (not many) before you hit Revered. You only had to grind normals if you skipped most of that zone's quests.
Anyway, Heroics at launch were hard enough that you had to spend considerable time gearing up in normal modes because the Heroics were part of Tier 4 (you needed to do some of the hardest normals in order to get the Karazhan key). If you didn't gear up in normal modes, your chances of being able to complete most Heroics were slim at best. By the same token, the T5 attunements made complete sense at the time because of how fucking insanely difficult they were. Most players didn't experience the real Tier 5. They experienced a heavily watered-down version that still took months to complete.
The only attunements that sucked horse cock were the T6 ones. Why? Vashj and Kael'thas were harder than Archimonde and Illidan. Having to constantly go back to key people was the hardest part of T6, and that never felt good.
That said, trying to force true competitive PVP into this game was like putting a square peg into a round hole. The game was not designed to be balanced enough to support legitimate competition, and resilience/seasonal PVP gear was a horrible move. It diminished the accomplishment of working for raid gear, and PVP was still imbalanced as fuck.
And one thing people don't seem to realize about contemporary WoW is the negative effects of quality of life. Some were very welcome, but many were unnecessary and really sucked the life out of the game, killing the community and social aspects.
The less things you have to do to prep for raid, the less time you're forced to be outside of cities. The less travel you have to do, the less time you have to spend outside of cities. Etc, etc, etc.