In case you were thinking of starting over on Kronos...

You may want to think twice - especially if you are thinking of rolling a Paladin on that server - as can be seen from the completely retarded explanation below by Psojed, the Lead Paladin bug tester for Kronos:
1) Holy resistance is not shown in game, but it actually still exists in the game code. Since there is no way to boost holy resistance, it's highly unlikely that a monster will resist or fully resist your holy spells. The only cause is resist by level difference, which is the reason for our current discussion. When attacking L60 you probably won't see any resists, but when attacking a L62 or boss monster, the partial resists will appear.
2) It depends on the monster you're fighting. I read some wiki article that the client acts as if a lvl 63 (boss) monster automatically had 24 resistance to all spell schools for the purpose of resisting, so the chance to get fully resisted is only around 1-2%. My recent test with target dummies supports that.
3) Judgement of Command's resist chance is higher, because it follows spell hit rules. That means, in addition to the statement above for SoComm, JoComm's chance to get resisted is related to caster's spell hit. Vs. a L60 target, you have 4% chance that judgement gets resisted, vs boss it is 16% chance that judgement gets resisted. Note that this is only true with damaging judgements, JotC, JoW and JoL always land.
4) SoComm is a special magic attack that follows the rules of physical attacks and abilities. It follows melee crit and melee hit rules, so it can miss, be dodged, parried, blocked, it crits for 2x damage, but since the damage dealt is magical, it is also subject to resists.
JoComm is a magic spell. While it also follows melee crit and crits for 2x damage, it uses spell hit for miss calculations. Since spell miss is displayed as "resist" on vanilla, JoComm can only be a hit, crit, resist or partial resist.
http://forum.twinstar.cz/showthread.php ... post803165
1) Holy resistance is not shown in game, but it actually still exists in the game code. Since there is no way to boost holy resistance, it's highly unlikely that a monster will resist or fully resist your holy spells. The only cause is resist by level difference, which is the reason for our current discussion. When attacking L60 you probably won't see any resists, but when attacking a L62 or boss monster, the partial resists will appear.
2) It depends on the monster you're fighting. I read some wiki article that the client acts as if a lvl 63 (boss) monster automatically had 24 resistance to all spell schools for the purpose of resisting, so the chance to get fully resisted is only around 1-2%. My recent test with target dummies supports that.
3) Judgement of Command's resist chance is higher, because it follows spell hit rules. That means, in addition to the statement above for SoComm, JoComm's chance to get resisted is related to caster's spell hit. Vs. a L60 target, you have 4% chance that judgement gets resisted, vs boss it is 16% chance that judgement gets resisted. Note that this is only true with damaging judgements, JotC, JoW and JoL always land.
4) SoComm is a special magic attack that follows the rules of physical attacks and abilities. It follows melee crit and melee hit rules, so it can miss, be dodged, parried, blocked, it crits for 2x damage, but since the damage dealt is magical, it is also subject to resists.
JoComm is a magic spell. While it also follows melee crit and crits for 2x damage, it uses spell hit for miss calculations. Since spell miss is displayed as "resist" on vanilla, JoComm can only be a hit, crit, resist or partial resist.
http://forum.twinstar.cz/showthread.php ... post803165