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matteria wrote:Hi, this was really cool to implement and the game does look a bit better, so thanks for posting, however I seemed to have enabled a 'blood spatter' effect at some point with one of the commands which I'm having trouble identifying. I was wondering if anyone knew which command is associated with this effect, or simply any way to disable since the visual is just the same effect over and over (which looks weird on unscathed NPCs after beating them up for a few seconds) and it just looks cheap and gross. thx
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Shadowlurk wrote:matteria wrote:Hi, this was really cool to implement and the game does look a bit better, so thanks for posting, however I seemed to have enabled a 'blood spatter' effect at some point with one of the commands which I'm having trouble identifying. I was wondering if anyone knew which command is associated with this effect, or simply any way to disable since the visual is just the same effect over and over (which looks weird on unscathed NPCs after beating them up for a few seconds) and it just looks cheap and gross. thx
I'll do some research on this and try to find the command causing it.
EDIT. I did some research and the command may be "violenceLevel"
Try setting violenceLevel to 0 in your config. Then /reloadui
Reference: http://www.wowwiki.com/CVar_violenceLevel
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Shadowlurk wrote:SET lod "0"
SET lodDist "250"
SET lod "0" : Terrain Quality (1 = high, 0 = normal).
SET lodDist "100" : Can't be used without SET lod "1". Terrain quality distance change (from 50 to 250).
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rancur3p1c wrote:I have a mild rhythmic stutter in the framerate that happens about every 0.5s. Any ideas? Not in other games, just this...
it's there with and without triple buffering.
Wraith§Reaver wrote:Shadowlurk wrote:SET lod "0"
SET lodDist "250"
just a correction, you have to change [SET lod "0"] to [SET lod "1"] otherwise the parameter [SET lodDist "250"] will have no effect.
Source translated:SET lod "0" : Terrain Quality (1 = high, 0 = normal).
SET lodDist "100" : Can't be used without SET lod "1". Terrain quality distance change (from 50 to 250).
http://doc.ubuntu-fr.org/wow
OT: I'm customizing the config.wtf with the variables that you have filled in and every time I log and log out, many of the strings are clearly went deleted.
Obviously with the check in "read-only" on the file properties the problem is easily solved, but more than anything I want to understand if this is because they are considered by wow to be default parameters (eg SET cameraBobbing "1" disappears off the file, instead of remaining as SET cameraBobbing "0", as well as many other strings) and it keeps them in memory in some way as they have been setup, or during the transition from startup/shutdown of wow, it overwrites them (or at least try to, with the "read-only" on) with the default ones.
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rancur3p1c wrote:something about the Lava in Burning Steppes or something on the way in the FP from IF to SW looks funny. Both the lava, and there were some really dark shadowy bits that looked TOO dark, like lava wasn't rendering.
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It's obvious occlusion is enabled, and I'm not sure how I feel about that or how it looks.
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I have a mild rhythmic stutter in the framerate that happens about every 0.5s. Any ideas? Not in other games, just this...
it's there with and without triple buffering.
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