Pax368 wrote:The key to determining if a piece of gear is better is better for you was classically broken down as Effective Health (EH). EH basically maths out to how hard you are to kill. There are a variety of formulas out there all based on a manner of scale. Thankfully instead of having to do a spreadsheet there are several addons to help. The one I use is called Tank Points, there is also a TankPointsFU as a FUBar plugin. The TankPointsFU and the original Tank Points mod use slightly different formulas, but they scale the same, so just use one and stick with it..
thats grate input i will have a look at these addons
vido wrote:Armor is not negligible lol. Even if you reach high enough DR so that 400 armor amounts to 1% reduction it is highly important to note that if you look at relative damage reduction, 400 amor at 0 armor will yield nearly the same amount of relative reduction at 10k armor.
is there any rough armor value that isreally valuable to achieve at the beginning eg like 8k? I guess thats arond when the damage reduction starts to flat out or?
Undertanker wrote:Armor is negligible as it takes about 400 for a 1%damage reduction of physical damage. Most things that will kill you in BWL are magical damage machanics.
thus, only stam helps vs magic and no armor, dodge etc, is thatright? How is it with the 440 deff, will you still be crit immune vs magic attacks in this way?