by Putni » Sat Feb 28, 2015 11:35 am
There are a number of factors to consider here.
First of all, this is a new server. If this was an already ongoing server, I would choose either to take two gathering professions (usually Mining and Herbalism) or what you said, Herbalism and Alchemy, for comfortable potion making for raids. But since this is a new server, the first idea is not necessarily as good as it first seems.
Noone will have money, so you won't make that much money with two gathering professions. You will still make more than most people who choose to take a crafting profession, but you will have to visit the Auction House a lot and many of your things possibly won't sell right away because there will be other people who take this path and the auction house will be filled with materials that many people won't be able to buy straight away, hence there will be a surplus of materials that will bring down prices even more at the beginning.
Enchanting is probably the worst "gathering" profession to choose if you just want to make money with it. Only people who take Enchanting seriously will buy your mats, and you won't get so much better prices than if you just vendored or sold your items on the Auction House.
Blacksmithing is probably the worst profession in this regard, especially on early levels when nodes are scarce and you need loads of Copper to level beyond level 125. It generally just takes away your money.
On the other hand, while leveling as a crafter is a bit more problematic, you gotta factor in that at level 60 crafters will be in high regard. But then again, you can just level a crafting profession on 60 since noone will be that needy on enchants and items until the end of the first or second month when true progression will hit us.
Because of all these reasons, you gotta decide what you primarily want to use your professions in the beginning. If it's about comfort, then yes, Herbalism and Alchemy are probably the best way to go, and compared to have easy they make life, the profits are also kind of substantial.
But you gotta also consider that we are going to need all kinds of crafters and once everyone got a little bit of money, the advantages of choosing rarely taken professions kicks in (especially if you don't mind being called a greedy bastard for crafting rare items and making people pay a lot of money for them). This is especially true in the case of Blacksmithing, since I'd wager a lot of money they are going to be the rarest crafters.
Then comes the unfortunate truth: it's not just your strategy that decides how you will fare in the endgame content but that of others as well. You might choose Blacksmithing for the above mentioned reason only to find out others took this strategy as well and you will end up getting very little money for them.
You might choose two gathering professions to find out that most of the people followed this strategy and you can barely sell your stuff or you can, but for marginal money.
All in all I agree with your that the safest choice is Herbalism and Alchemy. No matter your class the potions are useful in progression, herbs can be sold, potions can be sold, you can't go wrong with it. But if everyone chose this set, then we would lack crafters of all kinds on 60. So it's really about what others will choose that will validate your choice in the long run.