Current BiS Gear

Current BiS Gear

by Lazyy » Sun Sep 20, 2015 11:55 pm

Hey, im wondering if someone could make a BWL BiS list for furys. The Searchtool didnt help.
There are alot of items which im not sure about. For example Truestrike vs Drake Talon Pauldrons as Horde.

Would be perfect if you could consider races in terms of weapon choice. (Im orc).

Thanks!
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Re: Current BiS Gear

by St0rfan » Mon Sep 21, 2015 5:31 am

Lazyy wrote:Hey, im wondering if someone could make a BWL BiS list for furys. The Searchtool didnt help.
There are alot of items which im not sure about. For example Truestrike vs Drake Talon Pauldrons as Horde.

Would be perfect if you could consider races in terms of weapon choice. (Im orc).

Thanks!


There arent many upgrades for fury in BWL.

- Drake Talon vs Truestrike, they are about equal in terms of pure DPS value, but I would take Drake talon for the extra stamina since you need survivability too. A dead damage dealer, deals no damage.

- Cloak of Draconic might vs Puissant Cape. These are also about equal. If you choose Drake Talon above you might want to compensate for the +hit loss and choose Puissant Cape.

Weapons: CTS+Maladath should be bis for all races. However, Crul+Dooms Edge would probably come in at a close second for orcs. This also depends on if you use edgemasters gloves (which a serious fury warrior should be doing).

- Drakefang Talisman+HoJ. These two will last you until Naxx.

- Chromatic boots.

- Master Dragonslayers ring (Nef head) + Quickstrike ring (or AV-exalted ring, depending on your +hit). This combo will also last you until Naxx.
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Re: Current BiS Gear

by Lazyy » Mon Sep 21, 2015 1:52 pm

Hey, thanks for replying!

I am using Edgemaster Handguards right now, so you really think i should get CTS and maladath even though im orc?

I mean it makes sense, i get +11 weapon skill with maladath and edgemaster and +12 weapon skill with edgemaster and axes.

So i guess it all comes down to Weaponspeed and Stats. So CTS + maladath wins?
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Re: Current BiS Gear

by Undertanker » Mon Sep 21, 2015 2:35 pm

Axes are really about the same because you are an orc.

You will also have less competition for them.
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Re: Current BiS Gear

by St0rfan » Mon Sep 21, 2015 2:41 pm

Lazyy wrote:Hey, thanks for replying!

I am using Edgemaster Handguards right now, so you really think i should get CTS and maladath even though im orc?

I mean it makes sense, i get +11 weapon skill with maladath and edgemaster and +12 weapon skill with edgemaster and axes.

So i guess it all comes down to Weaponspeed and Stats. So CTS + maladath wins?


Weapon skill caps at 315 (i think?) but suffers major diminishing returs past 310. Even past 305 there's some diminishing returns. This means that since you are using Edgemasters you are freed up for a greater width of weapon combinations. Even Crul+CTS would be a completely viable combination once you have the +hit to support a slow OH which you should with BWL gear. The bottom line is, the DPS differences arent big at all with racials/Edgemasters.

I recommend you to have a look at the spreadsheet I have posted in a sticky thread here on the forum. In that sheet you can test a large mix of gear/weapons and differences that racials and faction buffs give. It should be accurate as long as you keep to non-proc items since I havnt adjusted proc-rates for Nostalrius values as these have been modelled with feenix values.

EDIT: Here's a link to the thread with the spreadsheet:
viewtopic.php?f=36&t=19010
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Re: Current BiS Gear

by vido » Tue Sep 22, 2015 11:36 am

Why would you need hit to support a slow OH. Fast vs slow comes down to flurry uptime vs overpower procs. Fast OH should be strictly better, however the flurry bug on nost makes flurry uptime more valuable. Hamstring spam after WF fix makes this largely irrelevent though so fast should win out regardless of your other stats apart from weapon skill since it's the only thing affecting your chance to be dodged.
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Re: Current BiS Gear

by St0rfan » Tue Sep 22, 2015 11:44 am

vido wrote:Why would you need hit to support a slow OH. Fast vs slow comes down to flurry uptime vs overpower procs. Fast OH should be strictly better, however the flurry bug on nost makes flurry uptime more valuable. Hamstring spam after WF fix makes this largely irrelevent though so fast should win out regardless of your other stats apart from weapon skill since it's the only thing affecting your chance to be dodged.


Because rage generation is spikier with a slow oh.
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Re: Current BiS Gear

by Undertanker » Tue Sep 22, 2015 6:42 pm

30% faster speed is more of an increase on a slower weapon than a faster one. Though is is very small.

Example:

2.6 speed. 200 damage. Is 76.92 dps.

30% increase - we now have a 1.82 speed. Is 109.89 dps.

1.8 speed. 138 damage. Is 76.92 dps.

30% increase -we now hace a 1.26 speed. Is 109.52 dps.

We have a difference of 0.37 dps on the offhand.


What is comes down to is proc vs stats.


Another thing that needs to be looked into is swing timer off HoJ.
As I always tank I have not tested this, however other servers HoJ reset the swing timer of your main hand.

So if you had a faster OH, if the OH proced HoJ you would get a loss in dps due to your MH never getting a swing.

The goal to counter this is as a warrior is to have your OH and MH very close in speed to reduce the swing timer loss rate in these events.
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Re: Current BiS Gear

by Charizard » Wed Sep 23, 2015 12:58 am

lazyy wrote:So i guess it all comes down to Weaponspeed and Stats. So CTS + maladath wins?

Crul+CTS/Doom's Edge. There's no reason to run with Maladath when your racial does the same thing for a superior MH weapon. Let the filthy rogue scum have it.

EDIT: I base this on 1.12.1 stats. The weapons might be different on this server.

Undertanker wrote:30% faster speed is more of an increase on a slower weapon than a faster one. Though is is very small.

Example:

2.6 speed. 200 damage. Is 76.92 dps.

30% increase - we now have a 1.82 speed. Is 109.89 dps.

1.8 speed. 138 damage. Is 76.92 dps.

30% increase -we now hace a 1.26 speed. Is 109.52 dps.

We have a difference of 0.37 dps on the offhand.


What is comes down to is proc vs stats.


Another thing that needs to be looked into is swing timer off HoJ.
As I always tank I have not tested this, however other servers HoJ reset the swing timer of your main hand.

So if you had a faster OH, if the OH proced HoJ you would get a loss in dps due to your MH never getting a swing.

The goal to counter this is as a warrior is to have your OH and MH very close in speed to reduce the swing timer loss rate in these events.


Your calculations are off 138/1.8 is ~76.7, and is the reason you're getting a discrepancy. (76.92*1.38=~138.5) Also, you calculate increased weapon speed the wrong way.

2.6/1.3=2
200/2=100 DPS

1.8/1.3= ~1.385
138.5/1.385=100 DPS

Or to simpify:

2.6 speed weapon 200dmg, 1.3 speed weapon 100 damage

2.6/1.3=2
200/2=100 DPS

1.3/1.3=1
100/1=100 DPS

Conclusion: attack speed increases do NOT scale better with slower weapons.

Undertanker wrote:Another thing that needs to be looked into is swing timer off HoJ.
As I always tank I have not tested this, however other servers HoJ reset the swing timer of your main hand.

So if you had a faster OH, if the OH proced HoJ you would get a loss in dps due to your MH never getting a swing.

The goal to counter this is as a warrior is to have your OH and MH very close in speed to reduce the swing timer loss rate in these events.


If HoJ procs your MH gets an extra attack and its swing timer is reset, no? Why'd your OH speed make any difference?
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Re: Current BiS Gear

by vido » Wed Sep 23, 2015 7:37 am

St0rfan wrote:
vido wrote:Why would you need hit to support a slow OH. Fast vs slow comes down to flurry uptime vs overpower procs. Fast OH should be strictly better, however the flurry bug on nost makes flurry uptime more valuable. Hamstring spam after WF fix makes this largely irrelevent though so fast should win out regardless of your other stats apart from weapon skill since it's the only thing affecting your chance to be dodged.


Because rage generation is spikier with a slow oh.


You can always swap it out for execute phase for something like a flurry axe/bonescraper
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