1% dodge vs 100 hp

Re: 1% dodge vs 100 hp

by Xylon666Darkstar » Tue Jun 23, 2015 11:03 am

Plask wrote:Go away.


tl;dr more , get mad.
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Re: 1% dodge vs 100 hp

by Plask » Tue Jun 23, 2015 1:42 pm

Xylon666Darkstar wrote:
Plask wrote:Go away.


tl;dr more , get mad.

You should read. You're spreading noob propaganda ;)
Last edited by Plask on Tue Jun 23, 2015 2:04 pm, edited 1 time in total.
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Re: 1% dodge vs 100 hp

by Gazpy » Tue Jun 23, 2015 1:55 pm

well 2% dodge will actually mitigate 2% of dmg while 200hp is 200hp, If broodlord kills you it will be mainly because of healers sleeping, and 2% to dodge the MS is better than having a 200hp pool that will translate in 400(empty) while MS struck, only time HP is better as you suggested is on spell bosses, but are there enough of those you can't build resistance on them? every single SP boss is based on resistable gear and even the enchants are here.( Nature, Fire, Shadow, Frost )
200 HP is nice on Patchwerk, but still, you can actually DODGE the hateful strike, and I'd rather feel safer with random RNG +2% avoidance then random 2 hatefuls that will kill you anyways and 200 hp is like meh.
I guess you started to tank at the end of BC/WotLK as you have completely the same view of HP vs parry/dodge, as they used to have.
+ it's better to not be full damage sponge as you would like to be, that way you could go feral druid as they are exactly whan would you love to do.
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Re: 1% dodge vs 100 hp

by Undertanker » Fri Jun 26, 2015 8:49 pm

Just got my last 2 pieces of T1 last night. Helm and Legs. Did dm run with lock and got 1%dodge on each. Ready for item update. 8/8 FTW.
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Re: 1% dodge vs 100 hp

by Ixl » Sun Jun 28, 2015 3:18 pm

you need a lot of hp pool for blood.
No matter, it's def. 100 hp to be able to not get OS lel.

You have to think that you will not tank in t1 bwl (if yes, than RIP), not the same HP pool (if you are MT1)
So, just don't hesitate, T2 = 100HP
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Re: 1% dodge vs 100 hp

by Stalk » Mon Jun 29, 2015 3:05 pm

kiklion wrote:Find out what fights you might have a challenge with and decide based off of that.

Your biggest tank challenge will probably be broodlord. During the fight you will probably take a melee hit + blast wave + mortal strike at some point. If you can get the HP to survive that, then go for that so that you can get consistency. If you can't get enough HP to survive that, then go for 1% dodge because to progress you need to hope that you always dodge/parry/miss one of those two melee strikes in the combo.


If a boss is doing 3 things at one time, it is completely shit scripted. Bosses didn't use abilities simultaneously and especially not at the exact same time that a melee hit engaged. There was still some delay between a melee attack landing and an instant spell cast. Also, the GCD that enemy mobs should have (but they do not on this server) should prevent spike damage from the case that you mention.
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Re: 1% dodge vs 100 hp

by diogenes » Wed Jul 01, 2015 6:10 pm

Undertanker wrote:I am a fan of dodge over stam due to crushing blows and the neef to keep them off the table.


Unfortunately the itemization for this is not available in vanilla wow, let alone this patch without access to dreadnaught. If you could push crushes off the table, then you might have a fairly valid point, but since you cannot, 100 hp is far superior.

Gazpy wrote:well 2% dodge will actually mitigate 2% of dmg while 200hp is 200hp,
. . .
+ it's better to not be full damage sponge as you would like to be, that way you could go feral druid as they are exactly whan would you love to do.


You have absolutely no idea what you're talking about. I was going to give a reasoned argument as to why tanks in vanilla should always go for ehp over avoidance, but you're just going to continue being stupid anyways. For example, you say ferals would be a better option for "damage sponging," but you completely forget that they have no way to push crushes off the table like warriors can with shield block.

I just cannot figure out why there are people like you when this game has been out for so long and you still have no idea what the best way of doing something is. It is absolutely astounding.
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Re: 1% dodge vs 100 hp

by Undertanker » Wed Jul 01, 2015 8:40 pm

I see warriors running 100 hpx2 and the 2 dodge trink from dm west.

I counter this by saying, run 1 dodge x2 enchant and use mark of chosen trinket. That trink is a min min buff and uptime is 100% or close to it.

25 stam -250 hp.
25 str - 50 ap small amount of block value
25 agl - 1 dodge, 1 crit, small armor increase
25 spirit int - decoration :)
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Re: 1% dodge vs 100 hp

by diogenes » Wed Jul 01, 2015 8:58 pm

Undertanker wrote:I see warriors running 100 hpx2 and the 2 dodge trink from dm west.

I counter this by saying, run 1 dodge x2 enchant and use mark of chosen trinket. That trink is a min min buff and uptime is 100% or close to it.

25 stam -250 hp.
25 str - 50 ap small amount of block value
25 agl - 1 dodge, 1 crit, small armor increase
25 spirit int - decoration :)


Why not wear 100 hp x2 and the trinket? Honestly, I'd even wear [url='http://www.aowow.org/?item=21567']Rune of Duty[/url] over the dm trinket you referenced. 2% dodge is nice, don't get me wrong, but it does nothing to help mitigate burst damage from crushes or, god forbid, crits. Only more health and armor help, and that's the problem with over 80% of tank deaths on progression wipes.
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