Plask wrote:Go away.
tl;dr more , get mad.
Xylon666Darkstar wrote:Plask wrote:Go away.
tl;dr more , get mad.
Sidesprang wrote:Defcap is overrated at current state of the game.
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kiklion wrote:Find out what fights you might have a challenge with and decide based off of that.
Your biggest tank challenge will probably be broodlord. During the fight you will probably take a melee hit + blast wave + mortal strike at some point. If you can get the HP to survive that, then go for that so that you can get consistency. If you can't get enough HP to survive that, then go for 1% dodge because to progress you need to hope that you always dodge/parry/miss one of those two melee strikes in the combo.
Undertanker wrote:I am a fan of dodge over stam due to crushing blows and the neef to keep them off the table.
Gazpy wrote:well 2% dodge will actually mitigate 2% of dmg while 200hp is 200hp,
. . .
+ it's better to not be full damage sponge as you would like to be, that way you could go feral druid as they are exactly whan would you love to do.
Undertanker wrote:I see warriors running 100 hpx2 and the 2 dodge trink from dm west.
I counter this by saying, run 1 dodge x2 enchant and use mark of chosen trinket. That trink is a min min buff and uptime is 100% or close to it.
25 stam -250 hp.
25 str - 50 ap small amount of block value
25 agl - 1 dodge, 1 crit, small armor increase
25 spirit int - decoration