TPS weapons

Re: TPS weapons

by Undertanker » Fri Jul 10, 2015 8:46 pm

I was going to say the same thing. 3% hit from 305. So hunger cold is great. If you have that weapon, assume you have T3, which has another 3% hit on it. Roll band of accura and the gun from AQ20 with str, agi stam and 1 hit. Boom you are hit capped.
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Re: TPS weapons

by Armilus » Fri Jul 10, 2015 8:48 pm

Ignoring rage generation and the proc, the threat per second difference between alcor's and finkles is just the difference in DPS listed on the item times 1.495 (1.3 for def stance, 1.15 for defiance).

So, ignoring the proc on alcor's, the difference between it and finkles is (45.4 - 41.2) * 1.495 = 6.279 tps.

The threat from the proc is a bit harder to calculate but it's not a ton.

Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.
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Re: TPS weapons

by Undertanker » Fri Jul 10, 2015 8:50 pm

Oh and Julies Dagger is bugged. It does not stack priest renew. So only use it in non priest 5 mans, or if you are off tanking, and your assigned healers are not priest.
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Re: TPS weapons

by Badtank » Fri Jul 10, 2015 10:29 pm

Scarlet kris is also very good, very good.
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Re: TPS weapons

by Plask » Fri Jul 10, 2015 11:39 pm

Ektelion wrote:What about Felstriker? the proc rate is decent when using it as a mainhand ( plus works awesome with impale )

It's not as good as you think. While the proc is great as it gives you in average around 5% more crit, it's simply too slow. The TPS loss from 0.4 speed slower weapon allowing less heroic strikes hurts your threat more then you think. And to make impale worth it you better slap on half a DPS set in BWL or aquire the AQ gear, at which point you'll have better ways of aquiring the crit.

Badtank wrote:Scarlet kris is also very good, very good.

It's a overall decent weapon because of it's stats and 1.5 attackspeed. I wouldn't place it in my top 10 though. It's a good weapon to start with, nothing more, nothing less.

Armilus wrote:Ignoring rage generation and the proc, the threat per second difference between alcor's and finkles is just the difference in DPS listed on the item times 1.495 (1.3 for def stance, 1.15 for defiance).

So, ignoring the proc on alcor's, the difference between it and finkles is (45.4 - 41.2) * 1.495 = 6.279 tps.

The threat from the proc is a bit harder to calculate but it's not a ton.

Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.


I assume you mean DPS and not damage, as it's the DPS that correlates directly to TPS. Same with rage generated, more damage generates more rage obviously which is why DPS matters. Alcors is probably 8-9 TPS more with the proc and that's a pretty good upgrade. Think of it as Attack Power (6 DPS=84 Attack power).
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Re: TPS weapons

by vido » Fri Jul 10, 2015 11:49 pm

Plask wrote:You're forgetting that weapon skill will give hit aswell. 5% + (Defense Skill - Weapon Skill)*.1% formula is whats used to calculate your miss chance against a target when the different in your weapon skill and targets defense skill is less than or equal to 10. In the case of human warriors who have 305 sword/mace skill attacking a boss with 315 defense using a sword/mace will actually decrease your chance to miss by 2% which means using sword/mace against a boss gives you 2% more hit as human warrior. Although, this won't change the rankings of weapons significantly but it's noteworthy.


What's your source, wowwiki? That's untrue, 5 weapon skill reduces your chance to miss by 0.20%.
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Re: TPS weapons

by Armilus » Sat Jul 11, 2015 12:04 am

Plask wrote:
Armilus wrote:Ignoring rage generation and the proc, the threat per second difference between alcor's and finkles is just the difference in DPS listed on the item times 1.495 (1.3 for def stance, 1.15 for defiance).

So, ignoring the proc on alcor's, the difference between it and finkles is (45.4 - 41.2) * 1.495 = 6.279 tps.

The threat from the proc is a bit harder to calculate but it's not a ton.

Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.


I assume you mean DPS and not damage, as it's the DPS that correlates directly to TPS. Same with rage generated, more damage generates more rage obviously which is why DPS matters. Alcors is probably 8-9 TPS more with the proc and that's a pretty good upgrade. Think of it as Attack Power (6 DPS=84 Attack power).


No, I definitely meant damage and not DPS. It is also pretty obvious that my comment was VERY SPECIFIC about a comparison between alcor's and finkle's.

Edit: The DAMAGE cause by your auto attacks determines the amount of rage generated. It is calculated with this formula [<weapon damage> + (ap/14) * <weapon speed>]. If you have two weapons with the exact same speed but one has just high enough damage to generate 1 more rage per auto attack it is far better than the other weapon.
Last edited by Armilus on Sat Jul 11, 2015 12:11 am, edited 2 times in total.
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Re: TPS weapons

by Plask » Sat Jul 11, 2015 12:08 am

Armilus wrote:
Plask wrote:
Armilus wrote:Ignoring rage generation and the proc, the threat per second difference between alcor's and finkles is just the difference in DPS listed on the item times 1.495 (1.3 for def stance, 1.15 for defiance).

So, ignoring the proc on alcor's, the difference between it and finkles is (45.4 - 41.2) * 1.495 = 6.279 tps.

The threat from the proc is a bit harder to calculate but it's not a ton.

Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.


I assume you mean DPS and not damage, as it's the DPS that correlates directly to TPS. Same with rage generated, more damage generates more rage obviously which is why DPS matters. Alcors is probably 8-9 TPS more with the proc and that's a pretty good upgrade. Think of it as Attack Power (6 DPS=84 Attack power).


No, I definitely meant damage and not DPS. It is also pretty obvious that my comment was VERY SPECIFIC about a comparison between alcor's and finkle's.


A weapon can be slower and deal more damage but have less DPS then a faster weapon that deals less damage. Over the course of say 10 seconds, the faster weapon will have dealt more damage and generated more rage then the slower. But damage over time is not usually measured in Damage, it's measured in DPS.

Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.

This is clearly referring to weapons in general and not VERY SPECIFICLY comparison betwen alcors and finkle, right? And here again DPS is what's interesting and not just how hard every hit is.

Add 1+1 you know the damage per second, you know rage generated is based on damage done --> Rage generated is based on your DPS
Last edited by Plask on Sat Jul 11, 2015 12:27 am, edited 1 time in total.
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Re: TPS weapons

by Armilus » Sat Jul 11, 2015 12:12 am

Plask wrote:A weapon can be slower and deal more damage but have less DPS then a faster weapon that deals less damage. Over the course of say 10 seconds, the faster weapon will have dealt more damage and generated more rage then the slower. But damage over time is not usually measured in Damage, it's measured in DPS.

Sure for one hit the slower weapon might generate more rage, but the fast weapon still hits more often so it all comes down to DPS.


Good thing I was talking about 2 weapons with the same attack speed.
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Re: TPS weapons

by Plask » Sat Jul 11, 2015 12:30 am

Armilus wrote:Good thing I was talking about 2 weapons with the same attack speed.


Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.

Your talking about how damage affects rage generated in general, not for a specific case. That's what you wrote literally. This isn't about 2 weapons with the same attack speed as in the comparison before.

Armilus wrote:Edit: The DAMAGE cause by your auto attacks determines the amount of rage generated. It is calculated with this formula [<weapon damage> + (ap/14) * <weapon speed>]. If you have two weapons with the exact same speed but one has just high enough damage to generate 1 more rage per auto attack it is far better than the other weapon.

http://wowwiki.wikia.com/index.php?title=Rage&oldid=195687 Lets look at the rage for damage dealt formula (olds revs is dated back to even 2005)
Current Level * 0.5 = 1 Rage
For example, at level 60 it takes 30 damage to generate 1 rage

I never seen your formula before tbh, where did you find it? It looks like(???) you're using a modified formula of weapon dps
((Min Weapon Damage + Max Weapon Damage) / 2) / Weapon Speed
http://wowwiki.wikia.com/Damage_per_second
adding the DPS attack power adds. However there is no need for that (unless you want to include +weapon damage enchants and sharpening stones into calculation, just use the DPS the weapon says).

Since 30 damage dealt at 60 gives you 1 rage the damage gap between each rage gained is neglible, weapons have their min-max damage ranges already and you can change your output greatly with buffs and consumables. Whether you gain 3 or 4 rage can't be narrowed down to what weapon you use. So the whole thing with having a weapon that usually generates 1 more rage is just a hoax, millions of combinations of buffs, enchants, consumables and gear can alter the rage gain easily anyways. Infact the only way it would be relevant would be if stats didn't improve weapon damage at all.


vido wrote:
Plask wrote:You're forgetting that weapon skill will give hit aswell. 5% + (Defense Skill - Weapon Skill)*.1% formula is whats used to calculate your miss chance against a target when the different in your weapon skill and targets defense skill is less than or equal to 10. In the case of human warriors who have 305 sword/mace skill attacking a boss with 315 defense using a sword/mace will actually decrease your chance to miss by 2% which means using sword/mace against a boss gives you 2% more hit as human warrior. Although, this won't change the rankings of weapons significantly but it's noteworthy.


What's your source, wowwiki? That's untrue, 5 weapon skill reduces your chance to miss by 0.20%.

http://wowwiki.wikia.com/Weapon_skill says
The base chance for your attack to miss the mob:
If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss chance against that mob is: 5% + (Defense Skill - Weapon Skill)*.1%
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss chance against that mob is: 6% + (Defense Skill - Weapon Skill - 10)*.4%

Now, put the numbers into the formula and see what you get. With 305 weapon skill against a 315 defense target (bosses are level 63) you should get 6% chance to miss instead of 8% that you would get with 300 weapon skill. 8-6=2% less chance to miss or 2% more hit whatever.

It's not untrue, infact I used to think the 0,04% hit formula applied all the time just like you but that's only if you would get over 315 weapon skill. Feel free to read through the wiki and see for yourself and you'll see there's 3 different formulas depending on your weapon skill and attackers defense skill.
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