itwasfree wrote:Armilus wrote:Vanill wrote:Naaah, spam demo shout is a loss. 1 Demo shout in beginning to be sure you're on their threat tables would be all you need.
No... that's totally wrong. It depends on the situation and you need to understand how threat works before it can be explained.
I recommend that you read my
prot warrior guide. It explains things quite thoroughly.
But when I read through it I see:
For Tanking lots of small tiny mobs where healing aggro is split, demo can be spammed
For Tanking 4-5 mobs... spam SA/revengd & use Cleave w/ extra rage?
I'm not saying your guide needs a summary for the list of different Tanking scenarios (there may be too many to be able to list.)
But what I'm currently struggling with/trying to optimize is establishing aggro on 4-5 mobs as quickly as possible.
Ah ok. I see what you're getting at now.
Tanking 4-5 is probably the most difficult scenario for a warrior. It's not quite enough that you can just spam demo shout and just enough that it takes too long to hit each mob once before the healer starts to generate agro.
Unfortunately, once again the best thing to do really depends on the situation. This is why I deliberately avoided giving "do this" kind of advice, pretty much everything is situational when tanking.
If you are doing a 5man and some of those 4-5 mobs are non-elite. I would just tell DPS to kill the non-elites first and focus on tanking the elites. DPS can tank non-elites no problem, even warlocks and mages. If you ask them to kill the non-elites first, that keeps them off the healer.
If it's 4-5 elites, then yes, open with a demo shout to get initial agro. In this situation I would save taunt as long as possible, if you have a melee DPS that can take a couple hits, let them. You can drop one sunder or shield slam on skull initially, then focus on the other mobs. If the melee DPS pulls agro on skull, let them take a few hits before you taunt. There are 2 reasons for this, 1) it's more important to make sure nothing is going to run across the map after a healer/ranged DPS, if you have to chase mobs down it makes things way harder and 2) when you do use taunt, you start with a lot higher threat so your DPS will take a bit longer to pull agro again.
If it's 4-5 elites and the DPS will be one-shot, then there is nothing you can do without the co-operation of your group. The DPS will have to wait until you establish agro before attacking.
Keep in mind that the more mobs you are tanking, the more the healer agro is spread out so with 3 mobs you might have to land a sunder on each non-primary mob every 8 seconds to keep agro off the healer. With 5 mobs you'll only have to land a sunder every 10-12 seconds (assuming you are taking about the same amount of damage in both situations).
I guess the best advice I can give is don't try to apply some formula to tanking. Instead of trying to be pro-active and plan exactly what strategy you will use in advance, just dive in and react to what is happening.
If you plan to have all the DPS on skull and keep agro on the rest with cleave/sunder; but your DPS is dumb and all hit a different target, you have to adjust on the fly. This is where I see most tanks break down. They try to tank everything, the DPS screws it up for them and they just keep trying to tank everything. Instead, if the rogue really wants to dps and tank square while the mage really wants to tank X and everyone is ignoring skull, then throw your plans out the window and focus on saving whoever you can. The rogue can probably take a few hits and has evasion so instead focus on saving the mage first.
I always just go with the following:
1) If anything is going after the healer, ignore everything else and fix that
2) If nothing is after the healer, then save any DPS that are about to get themselves killed
3) If nobody is at risk of dying soon but stuff is hitting the DPS, clean things up by getting it all on you
You don't have to use taunt and threat abilities to save people either, you can use hamstring, conc blow, disarm, shield bash/intercept to stop a mob from casting.