Updated with Athan's glancing formula.
Feel free to make any propositions
P.S. Also I should add that there is working extra attack proc's from itself(WF,HOJ)
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vido wrote:I had to look through all of the hit formulas in deathwing's sheet today, so I figured I'd go through yours as well.
So what's the reasoning behind applying a base 24% miss chance for white swings if weapon skill >= 305 and a 26% miss chance otherwise?
AFAIK, the 24% base white miss chance doesn't seem to be affected by anything in vanilla, apart from weapon/defense skill differences ofcourse. This is unlike the special miss chance which is dependant on 5% + 1%*(EnemyLevel-PlayerLevel) where EnemyLevel-PlayerLevel can't be less than zero i.e. it can't go lower than the base 5% miss chance.
Basically since your sheet assumes a raid boss the white miss chance formula should just be 24%-(I26-315)*0.4-E30. Same thing applies to your special hit cap formulas which should just simply be 8%-(I26-315)*0.4-E30.
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vido wrote:I've missed with specials while at 8% hit and 300 weapon skill so a 7% base miss chance would be incorrect for this server. Nostalrius seems to be following the same formulas used in deathwing's sheet which was made during retail and based on the values they found back then.
5% + (Defense Skill - Weapon Skill)*.̶1̶%̶ *.04%
dual-wielding: 24% + (Defense Skill - Weapon Skill)*.̶1̶%̶ .04%
Would be correct against a same level or lower mob. While against a mob that is higher level than the player, the white hit cap formulas don't change however the special hit cap miss chance increases by 1% per level.
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Sulfuras wrote:vido wrote:I've missed with specials while at 8% hit and 300 weapon skill so a 7% base miss chance would be incorrect for this server. Nostalrius seems to be following the same formulas used in deathwing's sheet which was made during retail and based on the values they found back then.
5% + (Defense Skill - Weapon Skill)*.̶1̶%̶ *.04%
dual-wielding: 24% + (Defense Skill - Weapon Skill)*.̶1̶%̶ .04%
Would be correct against a same level or lower mob. While against a mob that is higher level than the player, the white hit cap formulas don't change however the special hit cap miss chance increases by 1% per level.
According to this, you SHOULD miss when 8%hit and 300 skill =)
see:
7%+(315-300-10)*0,4=7+5*0,4....
26%+(315-300-10)*0,4=26+5*0,4=28%
And this looks pretty correct to me, since most times according to Recap I got 19-23% to miss with +7%to hit.
Still need more testing in it to get correct numbers
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St0rfan wrote:Hitcap for special attacks is 8.6%
Sulfuras wrote:vido wrote:I've missed with specials while at 8% hit and 300 weapon skill so a 7% base miss chance would be incorrect for this server. Nostalrius seems to be following the same formulas used in deathwing's sheet which was made during retail and based on the values they found back then.
5% + (Defense Skill - Weapon Skill)*.̶1̶%̶ *.04%
dual-wielding: 24% + (Defense Skill - Weapon Skill)*.̶1̶%̶ .04%
Would be correct against a same level or lower mob. While against a mob that is higher level than the player, the white hit cap formulas don't change however the special hit cap miss chance increases by 1% per level.
According to this, you SHOULD miss when 8%hit and 300 skill =)
see:
7%+(315-300-10)*0,4=7+5*0,4....
26%+(315-300-10)*0,4=26+5*0,4=28%
And this looks pretty correct to me, since most times according to Recap I got 19-23% to miss with +7%to hit.
Still need more testing in it to get correct numbers