Viorus wrote:Thanks so much for taking the time to post all of these.
For a newb, could you explain the benefit of using macros such as these? What do they do that can't be accomplished without said macros?
The benefits has been explained both in the first post, and in several after that but I'll make another attempt.
- Start attack macro allows you to bind auto attack to your base abilities, meaning you dont have to occupy a "good" binding for starting attack, nor need to right click each new target you tab to.
- Double-tap macros allows you to incorporate several actions into just one button (though you will still have to click it twice to all the actions to be executed). Examples of this are mentioned just above here.
For example: if you are in Berserkerstance and aim to change to battle stance in order to use OverPower. This would normaly require you to "click berserker stance, "click overpower" which are two different actions and two different buttons. With the macro you simply put these two actions into one button, saving time and excess button-clicking. This can be applied to all stance-sensitive abilities. Other examples of abilities that benefit immensly by this are taunt, thunderclap, Whirlwind, mocking blow.
- Panic button that incorporate changing to defensive stance as well as equips your 1h and shield. Good if you accidentaly pulls aggro and need to save yourself.
- Universal interrupt macro lets you have shieldbash and pummel in the same macro. This frees up space on your action bars and it will automatically cast what ever ability depending on the circumstances.
- Universal Charge/intercept does the same thing as universal interrupt. It casts what ever ability depending on your combat situation.