Plask wrote:Armilus wrote:Good thing I was talking about 2 weapons with the same attack speed.Basically, the only time the damage of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.
Your talking about how damage affects rage generated in general, not for a specific case. That's what you wrote literally. This isn't about 2 weapons with the same attack speed as in the comparison before.Armilus wrote:Edit: The DAMAGE cause by your auto attacks determines the amount of rage generated. It is calculated with this formula [<weapon damage> + (ap/14) * <weapon speed>]. If you have two weapons with the exact same speed but one has just high enough damage to generate 1 more rage per auto attack it is far better than the other weapon.
http://wowwiki.wikia.com/index.php?title=Rage&oldid=195687 Lets look at the rage for damage dealt formula (olds revs is dated back to even 2005)Current Level * 0.5 = 1 Rage
For example, at level 60 it takes 30 damage to generate 1 rage
I never seen your formula before tbh, where did you find it? It looks like(???) you're using a modified formula of weapon dpsadding the DPS attack power adds. However there is no need for that (unless you want to include +weapon damage enchants and sharpening stones into calculation, just use the DPS the weapon says).((Min Weapon Damage + Max Weapon Damage) / 2) / Weapon Speed
http://wowwiki.wikia.com/Damage_per_second
Since 30 damage dealt at 60 gives you 1 rage the damage gap between each rage gained is neglible, weapons have their min-max damage ranges already and you can change your output greatly with buffs and consumables. Whether you gain 3 or 4 rage can't be narrowed down to what weapon you use. So the whole thing with having a weapon that usually generates 1 more rage is just a hoax, millions of combinations of buffs, enchants, consumables and gear can alter the rage gain easily anyways. Infact the only way it would be relevant would be if stats didn't improve weapon damage at all.vido wrote:Plask wrote:You're forgetting that weapon skill will give hit aswell. 5% + (Defense Skill - Weapon Skill)*.1% formula is whats used to calculate your miss chance against a target when the different in your weapon skill and targets defense skill is less than or equal to 10. In the case of human warriors who have 305 sword/mace skill attacking a boss with 315 defense using a sword/mace will actually decrease your chance to miss by 2% which means using sword/mace against a boss gives you 2% more hit as human warrior. Although, this won't change the rankings of weapons significantly but it's noteworthy.
What's your source, wowwiki? That's untrue, 5 weapon skill reduces your chance to miss by 0.20%.
http://wowwiki.wikia.com/Weapon_skill saysThe base chance for your attack to miss the mob:
If the difference between the mob's Defense Skill and your Weapon Skill is less than or equal to 10 then the formula for calculating your base miss chance against that mob is: 5% + (Defense Skill - Weapon Skill)*.1%
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss chance against that mob is: 6% + (Defense Skill - Weapon Skill - 10)*.4%
Now, put the numbers into the formula and see what you get. With 305 weapon skill against a 315 defense target (bosses are level 63) you should get 6% chance to miss instead of 8% that you would get with 300 weapon skill. 8-6=2% less chance to miss or 2% more hit whatever.
It's not untrue, infact I used to think the 0,04% hit formula applied all the time just like you but that's only if you would get over 315 weapon skill. Feel free to read through the wiki and see for yourself and you'll see there's 3 different formulas depending on your weapon skill and attackers defense skill.
I have no idea what you are even going on about. I made a very simple statement.
I said that the ONLY time the damage really matters on your weapon when all you are worried about is threat is if somehow you are going to generate more rage with that weapon. I didn't bother explaining all of the game mechanics involved but you seem to think you are disagreeing with me and then going into a great deal of effort to explain the game mechanics and in the end you come to the same conclusion as my original statement.
The damage is really not important.
Are you REALLY suggesting that my original statement should have read:
Basically, the only time the DPS of the weapon really matters is if the difference is high enough that your auto attacks are generating more rage. When you have unlimited rage it doesn't change anything but for those low-rage situations it can be HUGE.
Because if you are, that makes no god damn sense at all. A 2.8 speed weapon with 50dps is still going to be substantially shittier than a 1.3 speed weapon with 30dps. Are you maybe suggesting that the damage on your weapon is actually important in ANY other situation?
I honestly can't figure out what you are disagreeing with me on here.