2h Fury Pre-Raid BiS ?

Re: 2h Fury Pre-Raid BiS ?

by The Shortest Path » Tue Sep 01, 2015 4:54 am

St0rfan wrote:
mike1097 wrote:1. Anger management is useless.


I've seen this said a lot by people who don't know how AM actually works. Anger management lowers rage decay indirectly by giving you a constant tick of rage generation rather than just lowering the decay, which means that while you're in combat it is free rage all the time. If you're going 4 points into Tactical Mastery anyways there's not a single reason at all to not take AM.


Also, regarding slam, if you use a swing speed timer and activate it immediately after a white hit it's a huge boost to dps. With, say, a 3.4 speed weapon you effectively get a hit after 3.4 seconds, then slam is a hit after 1 second, then you get another hit after 3.4 seconds. It doesn't work in fights where you need to move a lot but it is definitely a good ability to use for slow weapons because of that.
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Re: 2h Fury Pre-Raid BiS ?

by mike1097 » Tue Sep 01, 2015 5:24 am

So it's worth to have AM and Imp Slam skilled?
I really don't know how often I have bossfights where I can not use slam because I never played dps warrior in a raid before.

Furthermore, I'm using slam right after my autoattack right?
So let's say I havea 3.4 Weapon.
The fight begins.
- 0:00 sec The weapon hits
- 3:40 sec the weapon hits again
- ~ 3:50 sec I'm using Slam
- 4:00 sec Slam hits

Would the next autoattack be at
6:80 secs after opening or at 7:40 (Time "X" + Weapon Speed)?
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Re: 2h Fury Pre-Raid BiS ?

by The Shortest Path » Tue Sep 01, 2015 5:37 am

Your swing timer resets completely after slam finishes.

0.0 hit
3.4 hit
3.5 start slam (assuming 100 ms latency, will probably be slightly later but this is a model)
5.0 finish slam (no imp slam)
8.4 hit

wheras not using slam and just attacking gives you

0.0 hit
3.4 hit
6.8 hit
10.2 hit

It effectively reduces your attack speed to 1.5 seconds for a single attack, but can only be used while not moving and not taking damage yourself. It's tricky, but can be a big dps gain on fights where the conditions are easy, and doesn't hinder your rage generation as much as Heroic Strike does.

I wouldn't ever take the talent, you pretty much have to drop imp cleave for it and the times where imp cleave matters are way more important than the times when taking half a second off of slam matters.
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Re: 2h Fury Pre-Raid BiS ?

by JeeTee » Tue Sep 01, 2015 9:02 am

This is all fine, but with 5/5 flurry the BRE attack speed becomes 2.6. At that speed I think it's too hard to use correctly.
I played pve arms in most of TBC so I understand the concept just fine, slam is not worth using in vanilla 95% of the time.
It's pointless to devote 5 talent points to a move that's very situational instead of taking the flat +3% dmg increase from 3/5 2h spec in the arms tree.
Last edited by JeeTee on Tue Sep 01, 2015 9:10 am, edited 1 time in total.
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Re: 2h Fury Pre-Raid BiS ?

by St0rfan » Tue Sep 01, 2015 9:04 am

The Shortest Path wrote:
St0rfan wrote:
mike1097 wrote:1. Anger management is useless.


I've seen this said a lot by people who don't know how AM actually works. Anger management lowers rage decay indirectly by giving you a constant tick of rage generation rather than just lowering the decay, which means that while you're in combat it is free rage all the time. If you're going 4 points into Tactical Mastery anyways there's not a single reason at all to not take AM.


Also, regarding slam, if you use a swing speed timer and activate it immediately after a white hit it's a huge boost to dps. With, say, a 3.4 speed weapon you effectively get a hit after 3.4 seconds, then slam is a hit after 1 second, then you get another hit after 3.4 seconds. It doesn't work in fights where you need to move a lot but it is definitely a good ability to use for slow weapons because of that.



This is what the am-tooltip says:
Increases the time required for your rage to decay while out of combat by 30%.
Click to learn


Basically, not at all how you describe it.
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Re: 2h Fury Pre-Raid BiS ?

by JeeTee » Tue Sep 01, 2015 9:09 am

The tool tip is wrong, AM does give 1 rage per 3 secs while in combat.
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Re: 2h Fury Pre-Raid BiS ?

by St0rfan » Tue Sep 01, 2015 12:44 pm

JeeTee wrote:The tool tip is wrong, AM does give 1 rage per 3 secs while in combat.

Doesnt that mean that the effect is wrong rather than the tooltip? What ever the case might be, 1rp/3 is kind of bad anyways. 20 rage generated in a 1min boss fight isnt worth spending 1 talent point on.
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Re: 2h Fury Pre-Raid BiS ?

by westlee » Tue Sep 01, 2015 1:03 pm

St0rfan wrote:
JeeTee wrote:The tool tip is wrong, AM does give 1 rage per 3 secs while in combat.

Doesnt that mean that the effect is wrong rather than the tooltip? What ever the case might be, 1rp/3 is kind of bad anyways. 20 rage generated in a 1min boss fight isnt worth spending 1 talent point on.


I noticed this too, AM giving rage in combat... Saw it on bugtracker too if I remember correctly.
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Re: 2h Fury Pre-Raid BiS ?

by The Shortest Path » Tue Sep 01, 2015 1:07 pm

The effect isn't wrong, it just doesn't explain itself well. It slows out-of-combat rage reduction by 30% by giving you passive rage generation of 30% of the reduction. It just doesn't shut off in combat.
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Re: 2h Fury Pre-Raid BiS ?

by westlee » Tue Sep 01, 2015 1:23 pm

The Shortest Path wrote:Your swing timer resets completely after slam finishes.

0.0 hit
3.4 hit
3.5 start slam (assuming 100 ms latency, will probably be slightly later but this is a model)
5.0 finish slam (no imp slam)
8.4 hit

wheras not using slam and just attacking gives you

0.0 hit
3.4 hit
6.8 hit
10.2 hit

It effectively reduces your attack speed to 1.5 seconds for a single attack, but can only be used while not moving and not taking damage yourself. It's tricky, but can be a big dps gain on fights where the conditions are easy, and doesn't hinder your rage generation as much as Heroic Strike does.

I wouldn't ever take the talent, you pretty much have to drop imp cleave for it and the times where imp cleave matters are way more important than the times when taking half a second off of slam matters.


Imp cleave only adds 60 damage to cleave so I would argue against that point.


Heroic strike and cleave were also bugged recently where extra attack procs weren't working with it, can't even confirm it is fixed.

It's very difficult to manage huge rage gains with stance dancing so maybe imp 2h spec could be better than points in slam, but I still think with 2.6 speed it's worth using...

You MAY also find some viability (fun at least) speccing 21/30 without bloodthirst and using sweeping strikes, however, it certainly is not an optimal raiding spec.

I think you can also utilize slam more in MC fights than you can in BWL so that's another thing to consider, more movement less slam chances, other talents become a little bit better than imp slam. I always try and find things out for myself and come to my own conclusions, which aren't always fact. GL again
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