Badtank wrote:I never said that strawman, stop trying to make the argument look how you want it to. Dodge is not effective health, dodge dosen't help you vs. Breath Attacks, Spells, AoE Damageing spell like abilities or anything of the sort. Dodge helps you vs phsyical based abilities and so does health. Health is just always more reliable. Dodge is RNG based, you may dodge an attack that's correct but any tank worth his salt has had 20+ dodge and still gone 10 hits without a dodge before. Yet that health is always there, in all situations. Health is a reliable stat that can always be counted towards your EHP. Flat Health and Flat Damage reduction will always be the best stats for that exact reason, reliability.
First off, I just want to say thank you for this reply. Good stuff right here.
Second, in many situations you are absolutely correct. Dodge is not reliable when you are looking at a small number of big attacks and on most bosses in BWL (and some trash) it's only the big nukes that are going to kill you. That's why I said at the end of my first post that 100HP is the only option for BWL.
There's 2 things you are missing with dodge. When you are looking at a larger number of physical attacks and no one hit is any bigger than the rest, then dodge is a great stat because it starts to become more reliable. In 1000 hits, with 10% dodge you will dodge pretty close to 100 of those hits and with 11% you would dodge pretty close to 110.
I don't know how the mechanics will work on Nost but on ED we had a tank hold all the welps in the gauntlet before broodlord, that way we didn't have to worry about them respawning while the hunters pull and could AOE them all down at once before moving so we don't have random welps respawning on top of us and dazing people. It worked quite well but that many welps can do a lot of damage. In that situation, avoidance and block were both amazing due to the sheer number of hits you were taking and how small the hits were.
You need enough HP to survive the biggest burst that you will be hit with on a boss (and survive long enough for your healers to top you off again). If you have any HP beyond what you need for that it only helps cover the mistakes of your healers. If your healers aren't making mistakes... well then that extra HP is useless if it's never dipped into.
Like many things with tanking, it's situational. If you have high avoidance then you are going to have less "oh shit" moments on fights like broodlord. Just because it's RNG does not mean it's a bad stat, over the course of an entire raid you will have a lot less 'oh shit' moments and take less damage which means your healers can drink less and the run can move faster. Does this mean that 1% dodge enchant is better than 100HP enchant in BWL? No it doesn't, like you said, you need the reliability in BWL and there's a lot of non-physical attacks. But if the reliability wasn't a problem, dodge is absolutely better as any HP you don't dip into is a 'waste'.
I'm not advocating that dodge is better than HP in all situations or that HP is better than dodge in all situations because that is flat out wrong. In any situations where in coming damage is steady and reliable, then the RNG nature of avoidance isn't a big deal, the healers can see how fast your health bar is moving and heal accordingly. But if your incoming damage is very spikey you need a bigger buffer to survive those spikes. Once you have that buffer, avoidance is sexy alcohol infused icing on the cake. That's why warriors are better boss tanks than druids. They have a bit lower HP and lower armor but way higher avoidance. If avoidance was always a garbage stat, druids would be kings of any fight where mitigation is more important than threat.