Stalk wrote:vido wrote:Wowwiki is a horrible source for vanilla it's full of mistakes and misinformation. Weapon skill affects everything on the attack table by 0.04% per point. As far as I can tell these values depend on the difference in weapon and defense skill * 0.04% + 5% base miss/dodge/parry chance. Going from 300 to 305 weapon skill will decrease your chance to miss/dodge/parry/block by 0.20% and if you're attacking a level 63 mob in particular you will have glancing blows on the attack table which are affected as well. 310 is effectively the cap for glancing blows causing them to do nearly 100% damage of a normal hit.
In TBC weapon/defense stat from items was removed and the mechanics were changed so I assume that it was found to be sufficient to give formulas in terms of weapon/defense skill without explicitly stating that these values depend only on the mobs level. This could be the cause for confusion for some people of the way that +weapon/def skill works in vanilla.
All of this information that you just posted is mentioned on Wowwiki pages and it was just linked in the previous posts on this thread. If you would just read it, you would've seen that this copypasta of theorycraft vomit is repeating what everyone else is saying. No one is talking about glancing blows here.
Undertanker wrote:PPM is not a valid term here. Items have a base chance to proc and do not have internal cooldowns like future expansions.
PPM was a term that originated with vanilla theorycrafting. It does not mean that the item ability has an internal cooldown or a limit to the number of spell occurences per minute.
Well said. PPM doesnt in any way imply an internal CD. All it implies is that proc-chance is adjusted accordingly to weapon speed. This means that a slow weapon will be highly favoured for the likes of crusader because the PPM doesnt take into account instant abilities such as BT/MS/WW etc. My latest tests have shown me that Crusader on Alcor's Sunrazor yields me a PPM of 0.4 while Crusader on my Quel'serrar Yield a PPM of about 0.9-1. From this data I have come to the conculsion that for 1.3 speed weapons you are better off using either 5wep dmg, Life Stealing (or even Fiery) than using Crusader, while the oposite holds true for Quel'Serrar.
TL;DR. Because of the PPM mechanics of Crusader the break-point seem to be around 1.5-1.8 speed. This tests where done with a sample of 1000 hits without Windfury.
EDIT: Regarding life steaing, in 1000 hits I got a proc-chance of 35%. This translates into an average of 35dmg to the mob with each proc, meaning 35 threat, and 35 heaing done to myself yielding 35*0.5 = 17.5 threat (Total of 57.5 threat per proc).
((57.5*0.35)/1.3) = 15,48076923076923 TPS (ThreatPerSecond).
In contrast to Crusader:
((0.4*15)/60) = 0.1 = 10% uptime
((200ap*0.1)/14) = 1,428571428571429 DPS (TPS)
TL;DR #2:
- Alcors (or any 1.3 weapon) with crusader Gains 1,428571428571429 DPS (And thus also the same TPS)
- Alcors (or any 1.3 weapon) with Life steaing Gains 15,48076923076923 DPS (And thus also the same TPS)
It should be noted that I have not tested Life stealing on Quel'Serrar so I have no data of life steaing procrate on anything other than 1.3 speed weapons.
EDIT #2: I forgot to factor in the healing from Crusader for threat.
If anyone got any corrections please tell me. I love to learn new stuff.