kiklion wrote:Find out what fights you might have a challenge with and decide based off of that.
Your biggest tank challenge will probably be broodlord. During the fight you will probably take a melee hit + blast wave + mortal strike at some point. If you can get the HP to survive that, then go for that so that you can get consistency. If you can't get enough HP to survive that, then go for 1% dodge because to progress you need to hope that you always dodge/parry/miss one of those two melee strikes in the combo.
Bullshit. Just go for 440 defense and health. If you die then you can feel free to blame the healers because you're crit immune and got enough HP to survive the nukes. However getting critted because you're hoping to dodge the attack is just your own fault as a tank for gearing wrong (or maybe you're just undergeared, which is in a sense is also your own fault).
Imo never go for avoidance over health. I stick to something like this: TPS/Crit Immune > Health > Avoidance. Being crit immune as first prio is good majority of situations and not hard with current content due to 33.3% more defense on the gear then in later patches. Considering going under crit cap to max out your threat per second can be worth doing if you got really good DPS in the raid. However, at current content + BWL I'd say you're good if you stay crit immune and use a fast dagger and then stack health. Don't get brainwashed by people saying avoidance is the best - in Vanilla that's hardly true for a tank as the most dangerous nukes kills you when you get crushed, critted or if they're magic. For magic nukes, only counter is having much HP, for crushing you're already be crush capped with shield block up and for crits instead of risking to get critted because you hope to dodge/parry the crit it's better to just cap out the defense.
Of course this is just advice if you don't want to be the idiot wiping your raid ^^
Xylon666Darkstar wrote:1% dodge all the way in vanilla/similar enchants TBC.
Go away.