1% dodge vs 100 hp

1% dodge vs 100 hp

by vido » Sat Jun 13, 2015 8:03 pm

Which libram should warrior tanks be using going into BWL? 1% dodge without DR sounds really strong since avoidance seems to reign supreme in vanilla.
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Re: 1% dodge vs 100 hp

by Undertanker » Wed Jun 17, 2015 8:51 pm

I am a fan of dodge over stam due to crushing blows and the neef to keep them off the table. Shield block can do this too, it really is a catch 22. As bosses that only melee, this is great, but bosses that do a good bit of magic damage (but not a resist stacking boss) 100 hp is best.

Vanilla is very situational, good thing about it is you run a few tanks so a well organized raid doesnt use just a MT on every fight, you have tanks fit best for certain things and put them in on the boss thay gives your raid the best advantage.
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Re: 1% dodge vs 100 hp

by Undertanker » Wed Jun 17, 2015 8:57 pm

Examples of this can even be on trash. In MC on the pulls after Baron/Shazz you have two fire elementals, we have two tanks in resist gear taking those, and our other two tanks in def stam gear watching the banished reavers and will tank those. I hang out in FR gear and pick up all dogs, while two other tanks get giants/destroyers.

Use your brain and you can get so much more out of your raid than this 100 hp and 1 dodge. The enchantsate a little sugar on top.
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Re: 1% dodge vs 100 hp

by vido » Wed Jun 17, 2015 11:05 pm

I don't really care about the enchants themselves. I'm just interested in avoidance stacking, ehp requirements etc. What you say makes perfect sense though and it's rather straightforward to find the best gear for a certain encounter I guess. Upgrades for tanks in vanilla seem to be a bit streamlined so perhaps there's not much point to this discussion.
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Re: 1% dodge vs 100 hp

by Undertanker » Thu Jun 18, 2015 8:30 pm

If your raid leader lacks knowledge, they will only see higher hp = better main tank. Go mitigation, and when he drops, step in and save the day.
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Re: 1% dodge vs 100 hp

by vido » Thu Jun 18, 2015 9:43 pm

Yeah I'm of the same opinion, 1% dodge which is nearly 2% relative damage reduction in current gear can't really be compared to 100 health when you can stack upto 8k while retaining def cap and this isn't even counting the insane worldbuffs we have in vanilla.
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Re: 1% dodge vs 100 hp

by Tosicx » Thu Jun 18, 2015 10:26 pm

Pretty sure that 100 hp is only viable option
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Re: 1% dodge vs 100 hp

by Xylon666Darkstar » Fri Jun 19, 2015 7:16 am

1% dodge all the way in vanilla/similar enchants TBC.
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Re: 1% dodge vs 100 hp

by kiklion » Mon Jun 22, 2015 5:04 pm

Find out what fights you might have a challenge with and decide based off of that.

Your biggest tank challenge will probably be broodlord. During the fight you will probably take a melee hit + blast wave + mortal strike at some point. If you can get the HP to survive that, then go for that so that you can get consistency. If you can't get enough HP to survive that, then go for 1% dodge because to progress you need to hope that you always dodge/parry/miss one of those two melee strikes in the combo.
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Re: 1% dodge vs 100 hp

by Plask » Tue Jun 23, 2015 10:41 am

kiklion wrote:Find out what fights you might have a challenge with and decide based off of that.

Your biggest tank challenge will probably be broodlord. During the fight you will probably take a melee hit + blast wave + mortal strike at some point. If you can get the HP to survive that, then go for that so that you can get consistency. If you can't get enough HP to survive that, then go for 1% dodge because to progress you need to hope that you always dodge/parry/miss one of those two melee strikes in the combo.


Bullshit. Just go for 440 defense and health. If you die then you can feel free to blame the healers because you're crit immune and got enough HP to survive the nukes. However getting critted because you're hoping to dodge the attack is just your own fault as a tank for gearing wrong (or maybe you're just undergeared, which is in a sense is also your own fault).

Imo never go for avoidance over health. I stick to something like this: TPS/Crit Immune > Health > Avoidance. Being crit immune as first prio is good majority of situations and not hard with current content due to 33.3% more defense on the gear then in later patches. Considering going under crit cap to max out your threat per second can be worth doing if you got really good DPS in the raid. However, at current content + BWL I'd say you're good if you stay crit immune and use a fast dagger and then stack health. Don't get brainwashed by people saying avoidance is the best - in Vanilla that's hardly true for a tank as the most dangerous nukes kills you when you get crushed, critted or if they're magic. For magic nukes, only counter is having much HP, for crushing you're already be crush capped with shield block up and for crits instead of risking to get critted because you hope to dodge/parry the crit it's better to just cap out the defense.

Of course this is just advice if you don't want to be the idiot wiping your raid ^^

Xylon666Darkstar wrote:1% dodge all the way in vanilla/similar enchants TBC.

Go away.
Sidesprang wrote:Defcap is overrated at current state of the game.
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