Prot warrior enchants

Prot warrior enchants

by Alipius » Thu Aug 06, 2015 8:29 pm

while getting closer to complete my preraid BiS gear, im wondering what enchants should be used at the different itemts.
Does anybody have an overview of what enchants are best for which items for tanking?
Alipius
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Re: Prot warrior enchants

by Undertanker » Fri Aug 07, 2015 8:46 pm

Chest legs helm 100 hp. Gloves 7 agil. Bracer 9 stam, boots 7 stam. Shoulders +5 fire resist, cloak + armor or 3 agi. 7 stam shield. 1h crusader if it is slow. If you got a 1.3 weapon get +5 damage.
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Re: Prot warrior enchants

by vytiokas » Fri Aug 07, 2015 10:48 pm

Undertanker wrote:Chest legs helm 100 hp. Gloves 7 agil. Bracer 9 stam, boots 7 stam. Shoulders +5 fire resist, cloak + armor or 3 agi. 7 stam shield. 1h crusader if it is slow. If you got a 1.3 weapon get +5 damage.


Thank you
vytiokas
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Re: Prot warrior enchants

by St0rfan » Fri Aug 07, 2015 10:50 pm

Undertanker wrote:Chest legs helm 100 hp. Gloves 7 agil. Bracer 9 stam, boots 7 stam. Shoulders +5 fire resist, cloak + armor or 3 agi. 7 stam shield. 1h crusader if it is slow. If you got a 1.3 weapon get +5 damage.


Crusader procrate as it is right now isnt determined by PPM/Weapon speed so Crusader is a great choice even for a fast dagger. I use it on my alcors and get a 50-70% uptime.
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Re: Prot warrior enchants

by Undertanker » Sat Aug 08, 2015 5:14 pm

Wasnt implying PPM. 1.3 speed with +5 is a 9.8% dps boost with 100 percent uptime. Slower weapons like Quel I have crusader because I use it in 5 mans because heroic strikes are few in between in a 5 man. Also bit white hits help get more initial rage which helps get that first sunder off sooner
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Re: Prot warrior enchants

by The Shortest Path » Sun Aug 09, 2015 12:01 am

St0rfan wrote:
Undertanker wrote:Chest legs helm 100 hp. Gloves 7 agil. Bracer 9 stam, boots 7 stam. Shoulders +5 fire resist, cloak + armor or 3 agi. 7 stam shield. 1h crusader if it is slow. If you got a 1.3 weapon get +5 damage.


Crusader procrate as it is right now isnt determined by PPM/Weapon speed so Crusader is a great choice even for a fast dagger. I use it on my alcors and get a 50-70% uptime.


I thought that just got fixed?
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Re: Prot warrior enchants

by St0rfan » Mon Aug 10, 2015 7:40 am

The Shortest Path wrote:
St0rfan wrote:
Undertanker wrote:Chest legs helm 100 hp. Gloves 7 agil. Bracer 9 stam, boots 7 stam. Shoulders +5 fire resist, cloak + armor or 3 agi. 7 stam shield. 1h crusader if it is slow. If you got a 1.3 weapon get +5 damage.


Crusader procrate as it is right now isnt determined by PPM/Weapon speed so Crusader is a great choice even for a fast dagger. I use it on my alcors and get a 50-70% uptime.


I thought that just got fixed?


Doesnt seem like it. I ran MC two days ago and had a PPM for 2.5-3 meaning an uptime of 50-75%. which translates into an average 50-75str bonus. To convert this into actual DPS that would be:

((((50+75)/2)*2)/14) = avg 8,928571428571429 DPS

This is a very rough estimate based on the PPM I got on that MC few days back and shouldnt be considered solid proof of anything.

EDIT: I would like to see how Undertanker determined that 5 weapon dmg increases DPS/TPS by 10%. Wouldnt the formula for 5 weapon dmg on (Alcors in this case) look like this:

(((41+77+5) / 2) / 1.3) = 47,30769230769231 DPS.

47.3-45.4 = 1.9 DPS increase.

45.4 / 47.3 = 0,959830866807611 = 4.1% DPS increase of the weapon

My math could be all bonkers so please correct it if anyone see errors.

EDIT: My conclusion is that crusader uptime would have to be 0.5 PPM in order for 5 weapon dmg to be better.
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Re: Prot warrior enchants

by Undertanker » Mon Aug 10, 2015 3:29 pm

To do dps you have to add 5 to the min and max. So ((46+82)/1.3) /2 = 49.2 dps.
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Re: Prot warrior enchants

by St0rfan » Tue Aug 11, 2015 7:24 am

Undertanker wrote:To do dps you have to add 5 to the min and max. So ((46+82)/1.3) /2 = 49.2 dps.


I'm pretty sure it doesnt work that way. Could someone else confirm or deny?
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Re: Prot warrior enchants

by Undertanker » Tue Aug 11, 2015 7:17 pm

Why do you think it would only add 5 damage to your max hit, but leave lowest the same. If the lowest it can hit is 41, and hits 41 and i have +5 damage, my lowest hit will be 46.
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