Prot Warrior Ability Comparison Spreadsheet
Posted: Wed Sep 02, 2015 11:44 pm
I've made a spreadsheet which breaks down each ability to show it's overall threat with a variety of different setups, as well as threat per rage (TPR, efficiency), threat per execute time (TPET) and threat per second (TPS). It also includes a graph which plots TPS vs. TPR for each ability. Generally abilities that fall higher on the line-of best fit for this plot are both efficient and powerful (i.e revenge). Let me know if you have questions and any feedback is appreciated.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Some notes:
-TPS for heroic strike and cleave is assumed with a 1.3 speed weapon but can be edited in the column (also assumes you have enough rage to use at every possible occurrence.)
-Demo Shout and Battle Shout are calculated based on each target debuffed/buffed respectively.
-The rage cost for heroic strike doesn't include the rage lost from the auto attack, but I didn't include the threat from the damage/threat auto attack either which should roughly balance out.
-The rage cost for revenge doesn't include the cost of shield shield block, which you could arguably add since it is a necessary requirement to use the ability, but given that it is also necessary in your rotation regardless it seems fair. I think it's clear to everyone that revenge is cheap and deals a lot of threat, but is balanced by a 5 sec CD and a conditional.
-I didn't factor the 10% reduced damage from Dstance into the base damage of abilities. The value is simply what is on the toolitp.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Some notes:
-TPS for heroic strike and cleave is assumed with a 1.3 speed weapon but can be edited in the column (also assumes you have enough rage to use at every possible occurrence.)
-Demo Shout and Battle Shout are calculated based on each target debuffed/buffed respectively.
-The rage cost for heroic strike doesn't include the rage lost from the auto attack, but I didn't include the threat from the damage/threat auto attack either which should roughly balance out.
-The rage cost for revenge doesn't include the cost of shield shield block, which you could arguably add since it is a necessary requirement to use the ability, but given that it is also necessary in your rotation regardless it seems fair. I think it's clear to everyone that revenge is cheap and deals a lot of threat, but is balanced by a 5 sec CD and a conditional.
-I didn't factor the 10% reduced damage from Dstance into the base damage of abilities. The value is simply what is on the toolitp.