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Port warrior gear choice: stam vs deff vs armor
Posted:
Sun Sep 06, 2015 11:47 am
by Alipius
I am currently have several items that are quite close to each other in terms of stats and am not really sure what item is best to use.
Thus, the purpoise of the post is to get some ideas of how you choose your gear and judge aboute stam vs deff vs armor
In my current situation i am still away from the 440 deff, so lets leave this out of this discussion.
What i am currently dealing with is my chest, I have the two options:
-Ornate Adamantium Breastplate: 22 stam, 807 armor and 10 deff
-Deathbone Chestplate: 12 stam, (12spirit), 637 armor, 17 deff
Whihc item would you choose here and how to you generally judge between those different stats?
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Sun Sep 06, 2015 12:45 pm
by St0rfan
Alipius wrote:I am currently have several items that are quite close to each other in terms of stats and am not really sure what item is best to use.
Thus, the purpoise of the post is to get some ideas of how you choose your gear and judge aboute stam vs deff vs armor
In my current situation i am still away from the 440 deff, so lets leave this out of this discussion.
What i am currently dealing with is my chest, I have the two options:
-Ornate Adamantium Breastplate: 22 stam, 807 armor and 1ß deff
-Deathbone Chestplate: 12 stam, (12spirit), 637 armor, 17 deff
Whihc item would you choose here and how to you generally judge between those different stats?
In that specific case I would go woth Ornate Adamantium Breastplate. Getting def-cap isnt required in current content since most bosses in MC hits like pussies. Once you get t1/t2 gear you wont even be able to reach def-cap anyways. I maintank all current content with about 420def just fine.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Sun Sep 06, 2015 1:20 pm
by Alipius
St0rfan wrote:In that specific case I would go woth Ornate Adamantium Breastplate. Getting def-cap isnt required in current content since most bosses in MC hits like pussies. Once you get t1/t2 gear you wont even be able to reach def-cap anyways. I maintank all current content with about 420def just fine.
thanks for the reply, but what is your reasoning for this? Im trying to get a general understanding of how I should judge as wlel in the future for other gear. Is it rathert that you think 10stam>7 def? or is there sth other that you value higher on Ornate Adamantium Breastplate?
EDIT: the question is related to raid gear not5 mans
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Mon Sep 07, 2015 6:10 pm
by Undertanker
7 def is greater than 10 stam. I find that for every 1 def is about 3 stm in value. Example I use 9 stm bracer enchant over 3 def, but use core leather armor kit on boots over 7 stm.
Sto is correct 140 def isnt needed atm, but it will be. Assuming this is the case your goal is this -
130 def from gear 10 from talents. + 2%hit, stm/hp.
Armor is negligible as it takes about 400 for a 1%damage reduction of physical damage. Most things that will kill you in BWL are magical damage machanics. What you get from your gear is what you end with. Use 450 armor pot and 2k armor pots will negate this.
Dodge and parry - if you can chose 2 dodge or 8+ def, go with the def. 8 def equals 1% avoidance. (dodge, parry, chance to be missed) helps you be crit immiune and adds block chance. Focus on your def cap and hp/stam, if an item also gives dodge/parry. Great, but dont go out of your way for it.
Block chance/value. - the current lack of block value makes this a bottom priority choice for now. With later gear that has good block value coupled with def, it is an amazingly undervalued stat to stack. Reason- damage loss becomes less spikey, allowing heals to greatly increase efficiently. And the % block helps push crushing blows off the table without needing shield block EVERY time on CD. (some fights rage is limited for tps only with few chances for 100 uptime on shield block).
It short, dont let stamina stackers flex their nuts at you in raid, get def cap. Get hit bow, get av hit crit -stam ring. (accura if your guild is super nice and many have dropped for dps) that gives 2-3 hit. Use consumables for.rest.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Mon Sep 07, 2015 6:16 pm
by Undertanker
This is for raids. In 5 mans I use 8/8T1 for super threat on sunder armor. and ring of binding for +10 all resist, rag cloak with +5 all resist, skull flame shield for.10.fire 10.shadow. Unbuffed have 105 fr 80sr, 45nr. Super good for.5 mans.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Wed Sep 09, 2015 6:30 pm
by vido
Armor is not negligible lol. Even if you reach high enough DR so that 400 armor amounts to 1% reduction it is highly important to note that if you look at relative damage reduction, 400 amor at 0 armor will yield nearly the same amount of relative reduction at 10k armor.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Wed Sep 09, 2015 7:57 pm
by zmandude24
It depends on what you are tanking. If you are tanking raids (at least as MT), go for the +7 defense. You technically don't need 440 defense as MT, but I strongly recommend it if you are in a guild progressing MC since it will take a lot of stress off of the healers since they don't have to worry about you taking spike damage.
If you are tanking a 5 man, go for the +10 stam. Crits don't make that much of a difference in 5 mans, plus if you go overboard on avoidance and mitigation, you will be ragestarved and lose aggro.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Thu Sep 10, 2015 5:09 pm
by Pax368
The key to determining if a piece of gear is better is better for you was classically broken down as Effective Health (EH). EH basically maths out to how hard you are to kill. There are a variety of formulas out there all based on a manner of scale. Thankfully instead of having to do a spreadsheet there are several addons to help. The one I use is called Tank Points, there is also a TankPointsFU as a FUBar plugin. The TankPointsFU and the original Tank Points mod use slightly different formulas, but they scale the same, so just use one and stick with it.
I point this out because any question about if a certain piece of gear is better for you or not really depends on your current setup. Both Armor and Defense have diminishing returns at high gear levels, but conversely they can provide enormous benefits to become more survivable. TankPoints can help you do the math for your current gear level. Just swap the pieces back and forth, and see which gives you a higher overall Effective Health.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Thu Sep 10, 2015 5:36 pm
by St0rfan
Pax368 wrote:The key to determining if a piece of gear is better is better for you was classically broken down as Effective Health (EH). EH basically maths out to how hard you are to kill. There are a variety of formulas out there all based on a manner of scale. Thankfully instead of having to do a spreadsheet there are several addons to help. The one I use is called Tank Points, there is also a TankPointsFU as a FUBar plugin. The TankPointsFU and the original Tank Points mod use slightly different formulas, but they scale the same, so just use one and stick with it.
I point this out because any question about if a certain piece of gear is better for you or not really depends on your current setup. Both Armor and Defense have diminishing returns at high gear levels, but conversely they can provide enormous benefits to become more survivable. TankPoints can help you do the math for your current gear level. Just swap the pieces back and forth, and see which gives you a higher overall Effective Health.
I too use tankpoints. It's a nice and nifty addon that could help a great deal for many people unsure which gear-piece they should be using. It doesnt factor in set-bonuses and stuff like that so you'll still have to think a bit for yourself too.
Re: Port warrior gear choice: stam vs deff vs armor
Posted:
Thu Sep 10, 2015 5:57 pm
by Pax368
It will factor in a set bonus if the set bonus is a static effect like +armor or +def.
Also something that is rarely mentioned when people are looking at max survivibility is that it does not matter how tough you are, if the mob is not hitting you. People highly underestimate items with +hit on them as it means more threat. Anyone can read a spreadsheet and find the best gearing. Actually taking that gear and effectively tanking 3-5 mobs in a 5 man is a skill.